Author |
Message |
Topic: Deleware Tourniment |
Phil Gardocki
Replies: 3
Views: 4067
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Forum: Egroup Archives Posted: Sun Jul 31, 2005 6:10 pm Subject: RE: Deleware Tourniment |
SHC -2 points each figure. I meant per figure, -8 per element.
The 200 points means that before the game starts, a non NICT Qualified player starts with 200 victory points. This is an attempt to ha ... |
Topic: Deleware Tourniment |
Phil Gardocki
Replies: 3
Views: 4067
|
Forum: Egroup Archives Posted: Sat Jul 30, 2005 4:09 am Subject: Deleware Tourniment |
The Turnpike Region is organizing an impromptu tourniment. I am extending an invitation to all who are interested in the drive. Please RSVP me so I can make a table estimate.
Sunday August 14th at 1 ... |
Topic: Feudal Warrior Query |
Phil Gardocki
Replies: 3
Views: 4044
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Forum: Egroup Archives Posted: Sat Apr 23, 2005 9:05 pm Subject: Re: Feudal Warrior Query |
Scott, Jon, This concerns the Regular Longbowmen in the Anglo Irish list They are listed as LMI, LB, but are upgradable to HI, or LHI, LB.
Is there a typo, and they can be MI or LMI, LB, or the ... |
Topic: Feudal Warrior Query |
Phil Gardocki
Replies: 3
Views: 4044
|
Forum: Egroup Archives Posted: Tue Apr 19, 2005 1:55 am Subject: Feudal Warrior Query |
Scott, Jon, This concerns the Regular Longbowmen in the Anglo Irish list They are listed as LMI, LB, but are upgradable to HI, and LHI, LB.
Is there a typo, and they can be MI, LMI, LB, or they ... |
Topic: Terrain in Warrior Events |
Phil Gardocki
Replies: 85
Views: 41730
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Forum: Egroup Archives Posted: Thu Apr 07, 2005 3:05 am Subject: Re: Re: Terrain in Warrior Events |
Jon, I only found one rules addendum on the website, that of 2 February 2005, and no mention of Built Over Areas in it.
The rules as written say BOA's count as cover. There is no differentiati ... |
Topic: Terrain in Warrior Events |
Phil Gardocki
Replies: 85
Views: 41730
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Forum: Egroup Archives Posted: Mon Apr 04, 2005 3:14 am Subject: Re: Re: Terrain in Warrior Events |
I also spent my weekend off and on working up a couple of terrain pieces.. The forecast was for rain all weekend, and the queued up honeydo's were all outside tasks.
It started with an attempt to cr ... |
Topic: Terrain in Warrior Events |
Phil Gardocki
Replies: 85
Views: 41730
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Forum: Egroup Archives Posted: Thu Mar 31, 2005 2:52 pm Subject: Re: Terrain in Warrior Events |
Jon, The Terrain thread made for many jokes at Point Con. "Your not using .... felt .... are you?" Or the time I placed my coat on the table. "It has uneven boundaries, it has ... |
Topic: Terrain in Warrior Events |
Phil Gardocki
Replies: 85
Views: 41730
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Forum: Egroup Archives Posted: Thu Mar 31, 2005 5:53 am Subject: Re: Terrain in Warrior Events |
Jon, The current system already has a great degree of randomness involved. People get to pick type and shape, but not location. I will not say there is not a better terrain system. I liked one ... |
Topic: Camp Nuance |
Phil Gardocki
Replies: 0
Views: 2280
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Forum: Egroup Archives Posted: Wed Mar 30, 2005 5:37 am Subject: Camp Nuance |
Once again, I have misread a critical Nuance in the rules. Camps only count towards demoralization of commands when destroyed or broken. I have been counting them when shaken as well.
Last year, I w ... |
Topic: On the topic of good looking terrain |
Phil Gardocki
Replies: 3
Views: 3975
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Forum: Egroup Archives Posted: Sat Mar 26, 2005 12:18 pm Subject: Re: On the topic of good looking terrain |
Yes it was a joke. You could reverse the parties mentioned and it would still be funny. But not to the same people.
-----Original Message----- From: JonCleaves@... <JonCleaves@...> To: Warri ... |
Topic: On the topic of good looking terrain |
Phil Gardocki
Replies: 3
Views: 3975
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Forum: Egroup Archives Posted: Sat Mar 26, 2005 2:34 am Subject: On the topic of good looking terrain |
On the topic of good looking terrain
Now that I have had time to ponder this, I can offer a bit more than stream of consciousness thought.
Right now you have a stated objective. Improve terrain. At ... |
Topic: Terrain for Warrior Events |
Phil Gardocki
Replies: 10
Views: 6592
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Forum: Egroup Archives Posted: Fri Mar 25, 2005 2:33 pm Subject: Re: Re: Terrain for Warrior Events |
Another case of rules inforcing flexable base terrain, is large flexable string.
String used to be 2000 paces, then it was upsized to 2440, then it was effectily upsized again by not allowing terrai ... |
Topic: Terrain in Warrior Events |
Phil Gardocki
Replies: 85
Views: 41730
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Forum: Egroup Archives Posted: Fri Mar 25, 2005 2:21 pm Subject: Re: Re: Terrain in Warrior Events |
There is nothing cheaper than felt... There is nothing more transportable than felt...
I do not think the award for excellent terrain will work. Some people will go for it, but the majority will go ... |
Topic: Terrain in Warrior Events |
Phil Gardocki
Replies: 85
Views: 41730
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Forum: Egroup Archives Posted: Fri Mar 25, 2005 2:08 pm Subject: Re: Terrain in Warrior Events |
Fire one: I agree with your opinion that we spend all our creative talents in the lead, and not the terrain. And we make the trade offs of transport and playability vs esthetics.
Howe ... |
Topic: pigs, roast |
Phil Gardocki
Replies: 6
Views: 5480
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Forum: Egroup Archives Posted: Fri Mar 25, 2005 1:39 pm Subject: Re: pigs, roast |
I am glad my missive was A) Humorous B) Had a short answer C) Did not have a the words turn 90 degrees in it.
But I really want to have flaming elephants.
Phil
-----Original Message ... |
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