Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 223 matches
Warrior Ancient and Medieval Rules Forum Index
Author Message
  Topic: Deleware Tourniment
Phil Gardocki

Replies: 3
Views: 3783

PostForum: Egroup Archives   Posted: Sun Jul 31, 2005 6:10 pm   Subject: RE: Deleware Tourniment

SHC -2 points each figure.
I meant per figure, -8 per element.

The 200 points means that before the game starts, a non NICT Qualified
player starts with 200 victory points. This is an attempt to ha ...
  Topic: Deleware Tourniment
Phil Gardocki

Replies: 3
Views: 3783

PostForum: Egroup Archives   Posted: Sat Jul 30, 2005 4:09 am   Subject: Deleware Tourniment

The Turnpike Region is organizing an impromptu tourniment.
I am extending an invitation to all who are interested in the drive.
Please RSVP me so I can make a table estimate.

Sunday August 14th at 1 ...
  Topic: Feudal Warrior Query
Phil Gardocki

Replies: 3
Views: 3758

PostForum: Egroup Archives   Posted: Sat Apr 23, 2005 9:05 pm   Subject: Re: Feudal Warrior Query

Scott, Jon,
This concerns the Regular Longbowmen in the Anglo Irish list
They are listed as LMI, LB, but are upgradable to HI, or LHI, LB.

Is there a typo, and they can be MI or LMI, LB, or the ...
  Topic: Feudal Warrior Query
Phil Gardocki

Replies: 3
Views: 3758

PostForum: Egroup Archives   Posted: Tue Apr 19, 2005 1:55 am   Subject: Feudal Warrior Query

Scott, Jon,
This concerns the Regular Longbowmen in the Anglo Irish list
They are listed as LMI, LB, but are upgradable to HI, and LHI, LB.

Is there a typo, and they can be MI, LMI, LB, or they ...
  Topic: Terrain in Warrior Events
Phil Gardocki

Replies: 85
Views: 39182

PostForum: Egroup Archives   Posted: Thu Apr 07, 2005 3:05 am   Subject: Re: Re: Terrain in Warrior Events

Jon,
I only found one rules addendum on the website, that of 2 February 2005,
and no mention of Built Over Areas in it.

The rules as written say BOA's count as cover. There is no differentiati ...
  Topic: Terrain in Warrior Events
Phil Gardocki

Replies: 85
Views: 39182

PostForum: Egroup Archives   Posted: Mon Apr 04, 2005 3:14 am   Subject: Re: Re: Terrain in Warrior Events

I also spent my weekend off and on working up a couple of terrain pieces..
The forecast was for rain all weekend, and the queued up honeydo's were all
outside tasks.

It started with an attempt to cr ...
  Topic: Terrain in Warrior Events
Phil Gardocki

Replies: 85
Views: 39182

PostForum: Egroup Archives   Posted: Thu Mar 31, 2005 2:52 pm   Subject: Re: Terrain in Warrior Events

Jon,
The Terrain thread made for many jokes at Point Con. "Your not using
.... felt .... are you?"
Or the time I placed my coat on the table. "It has uneven boundaries, it
has ...
  Topic: Terrain in Warrior Events
Phil Gardocki

Replies: 85
Views: 39182

PostForum: Egroup Archives   Posted: Thu Mar 31, 2005 5:53 am   Subject: Re: Terrain in Warrior Events

Jon,
The current system already has a great degree of randomness involved.
People get to pick type and shape, but not location.
I will not say there is not a better terrain system. I liked one ...
  Topic: Camp Nuance
Phil Gardocki

Replies: 0
Views: 2137

PostForum: Egroup Archives   Posted: Wed Mar 30, 2005 5:37 am   Subject: Camp Nuance

Once again, I have misread a critical Nuance in the rules.
Camps only count towards demoralization of commands when destroyed or
broken.
I have been counting them when shaken as well.

Last year, I w ...
  Topic: On the topic of good looking terrain
Phil Gardocki

Replies: 3
Views: 3707

PostForum: Egroup Archives   Posted: Sat Mar 26, 2005 12:18 pm   Subject: Re: On the topic of good looking terrain

Yes it was a joke. You could reverse the parties mentioned and it would
still be funny.
But not to the same people.


-----Original Message-----
From: JonCleaves@... <JonCleaves@...>
To: Warri ...
  Topic: On the topic of good looking terrain
Phil Gardocki

Replies: 3
Views: 3707

PostForum: Egroup Archives   Posted: Sat Mar 26, 2005 2:34 am   Subject: On the topic of good looking terrain

On the topic of good looking terrain

Now that I have had time to ponder this, I can offer a bit more than stream
of consciousness thought.

Right now you have a stated objective. Improve terrain. At ...
  Topic: Terrain for Warrior Events
Phil Gardocki

Replies: 10
Views: 6219

PostForum: Egroup Archives   Posted: Fri Mar 25, 2005 2:33 pm   Subject: Re: Re: Terrain for Warrior Events

Another case of rules inforcing flexable base terrain, is large flexable
string.

String used to be 2000 paces, then it was upsized to 2440, then it was
effectily upsized again by not allowing terrai ...
  Topic: Terrain in Warrior Events
Phil Gardocki

Replies: 85
Views: 39182

PostForum: Egroup Archives   Posted: Fri Mar 25, 2005 2:21 pm   Subject: Re: Re: Terrain in Warrior Events

There is nothing cheaper than felt...
There is nothing more transportable than felt...

I do not think the award for excellent terrain will work. Some people will
go for it, but the majority will go ...
  Topic: Terrain in Warrior Events
Phil Gardocki

Replies: 85
Views: 39182

PostForum: Egroup Archives   Posted: Fri Mar 25, 2005 2:08 pm   Subject: Re: Terrain in Warrior Events

Fire one:
I agree with your opinion that we spend all our creative talents in the
lead, and not the terrain.
And we make the trade offs of transport and playability vs esthetics.

Howe ...
  Topic: pigs, roast
Phil Gardocki

Replies: 6
Views: 4898

PostForum: Egroup Archives   Posted: Fri Mar 25, 2005 1:39 pm   Subject: Re: pigs, roast

I am glad my missive was
A) Humorous
B) Had a short answer
C) Did not have a the words turn 90 degrees in it.

But I really want to have flaming elephants.

Phil

-----Original Message ...
 
Page 1 of 15 Goto page 1, 2, 3 ... 13, 14, 15  Next
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2002 phpBB Group