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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Doug Centurion

Joined: 12 Apr 2006 Posts: 1412
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Posted: Thu Mar 18, 2004 9:53 am Post subject: (mis?)using the Terrain rules |
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>So to me, terrain picks are all about opening up the terrain on YOUR
>side of the
>table. Here's my recipe (25mm assumed here):
>
>Pick #1: Road
>Pick #2: Open Space
>SNIP
>With two picks I've now marked out a rectangle covering one flank sector and
>three fourths of the central sector on your side of the table in
>which no brush,
>no woods, and no marsh will fit. Additionally, the front 180p of the remaining
>flank/central area is similar mandated as open.
>SNIP
>I'll get the above combination of terrain picks about 1/4 of the time (more if
I'm in home climate):
SNIP
>In the
>remaining 3/4 of cases, most of them are close enough to the above
>not to affect
>my tactics, and not to offer you the kind of shelter you're looking for.
>
>So terrain is not the answer. An army that wants the battle to be
>decided in the
>open can generally assure that will be the case.
>-Mark Stone
So what's the point of having terrain rules at all, if this simple
formula can give "open terrain" armies what they want the vast
majority of the time? The DBM guys went thru several iterations of
terrain rules looking for balance.
--
Doug
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Thu Mar 18, 2004 10:40 am Post subject: Re: (mis?)using the Terrain rules |
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In a message dated 3/18/2004 00:53:40 Central Standard Time,
rockd@... writes:
So what's the point of having terrain rules at all, if this simple
formula can give "open terrain" armies what they want the vast
majority of the time? The DBM guys went thru several iterations of
terrain rules looking for balance.>>
1. This combination doesn't always work. You have to go first. You have to
roll right. The other guy has to cooperate.
2. The vast majority of ancient battles were 'in the open'.
3. This is from 14.3. There is NO, I say again NO, requirement for your
games or your event to use this rule in part or in total.
4. We currently do not have the resources, or a group with the resources, to
put on a 50+ person event with pre-set terrain. If ever we do, I will be the
first to try and start implementing this more often. As it is now, using
14.3 allows an organizer to focus on other areas as the players will be
providing
their own.
In my personal opinion, we as a group tend to be a little too slavish with
respect to how NASAMW runs events at the three east cons. My strong
recommendation is to play games with a variety of set ups and terrain deployment
methods.
The reprint of the rules will contain more options than 14.0 currently
contains for those who have to have their set ups come from the rulebook.
No one will be truly free until terrain setup domination ends, ...lol
Jon
[Non-text portions of this message have been removed]
_________________ Roll Up and Win! |
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Thu Mar 18, 2004 12:53 pm Post subject: Re: Re: (mis?)using the Terrain rules |
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In a message dated 3/18/2004 08:52:36 Central Standard Time,
greg.regets@... writes:
My suggestion would be to look towards the lesser used terrain
selections, and ones that can be placed in interesting shapes.>>
Excellent point, Greg.
[Non-text portions of this message have been removed]
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Greg Regets Imperator

Joined: 12 Apr 2006 Posts: 2988
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Posted: Thu Mar 18, 2004 5:49 pm Post subject: Re: (mis?)using the Terrain rules |
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In my point of view, the key is to use terrain offensively rather
than as a place to hide. If you try to hide in terrain, you will
probably die in it.
Terrain can be a very useful tool to influence the battle in the
open. It is often problematic to attack past and in close proximity
to, terrain full of shooters.
My suggestion would be to look towards the lesser used terrain
selections, and ones that can be placed in interesting shapes.
g
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