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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Chris Damour Legionary

Joined: 12 Apr 2006 Posts: 444
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Posted: Fri Jun 15, 2001 6:56 pm Post subject: 4000 Years Apart... |
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On Fri, 15 Jun 2001, Martin Jerred wrote:
> [MJ] I'd go a bit further and split things down into broader spheres
> (without hard lines - everything blurs at the edges) but biblical against
> imperial is just as jarring and "different". Yeah sure it can be fun and no
> harm, but expect it to be a bit flaky...oddities will crop up. Go in with
> eyes open, don't expect your Galatian fanatics to be able to deal with Late
> medieval SHK. Like most things it's the expectation that's the kicker when
> it doesn't pan out :-)
I don't know Martin. As a guy that played Early Hebrews on "the
tournament circuit" I had a lot of fun with them and I was more
successfull than not. While I agree that it can suck when fighing a late
Medieval army where even the horses are wearing skirts and you are armed
with chert points and fire-hardened sticks, the point system seemed to do
a good job of balancing things.
Plus there is the whole amusement factor involved when your opponent
asks questions like: "You are playing WHAT army?" "You have HOW many
scouting points?" and (my favorite) "Why are you rolling for CLEAR
terrain?" (The answer to the last one is that terrain just slows me down,
and it is already tough enough chasing down those horses as it is...)
--
Chris Damour
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Recruit

Joined: 12 Apr 2006 Posts: 125
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Posted: Mon Jun 18, 2001 10:53 am Post subject: RE: 4000 Years Apart... |
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On Fri, 15 Jun 2001, Martin Jerred wrote:> [MJ] I'd go a bit further and split things down into broader spheres> (without hard lines - everything blurs at the edges) but biblical against> imperial is just as jarring and "different". Yeah sure it can be fun and no> harm, but expect it to be a bit flaky...oddities will crop up. Go in with> eyes open, don't expect your Galatian fanatics to be able to deal with Late> medieval SHK. Like most things it's the expectation that's the kicker when> it doesn't pan out I don't know Martin. As a guy that played Early Hebrews on "thetournament circuit" I had a lot of fun with them and I was moresuccessfull than not. While I agree that it can suck when fighing a lateMedieval army where even the horses are wearing skirts and you are armedwith chert points and fire-hardened sticks, the point system seemed to doa good job of balancing things. Plus there is the whole amusement factor involved when your opponentasks questions like: "You are playing WHAT army?" "You have HOW manyscouting points?" and (my favorite) "Why are you rolling for CLEARterrain?" (The answer to the last one is that terrain just slows me down,and it is already tough enough chasing down those horses as it is...)-- Chris Damour[MJ] The amusement factor and the "you can't be serious" factor makes up for a lot . As I said there is no harm and it can be fun...but don't expect everything to necessarily pan out. IMO it's preferential for the rules to give a good reflection of historical on historical engagements rather than warp this in order not to unalance (extreme) un-historical match ups. I'll also agree that occassionally playing something outlandish can give you an edge....however it's the same argument, merely the benefits are reversed.
Cheers
Zip
[UK]
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