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A Four Horsemen Enterprises Rules Set
 
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Artillery in HTH Combat...

 
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Chris Damour
Legionary
Legionary


Joined: 12 Apr 2006
Posts: 444

PostPosted: Fri May 31, 2002 4:25 pm    Post subject: Artillery in HTH Combat...


On Fri, 31 May 2002, Doug wrote:
> What is the historic evidence that artillery crew was actually able
> to fight back effectively if the enemy managed to reach their
> position?
Off the top of my head I can not come up with any examples of
artillery fighting in HTH "effectively". But then, it doesn't in the game
either...

> Why don't artillery just evaporate on contact?
It does. I'll charge artillery with LI anytime. (Actually, I'll
charge artillery with anything...) I can only recall two attacks on
artillery that did not result in the artillery going away. I attacked
Holder's Sung Chinese arty park behind ditched palisades with LMI and
Jamie White's LIR Boltshooters up a steep rocky hill with LC. In both
cases I rolled down so the attack failed. I also successfully defended
with bombards against an Irr A LMI JLS Sh attack. However, my bombards
had rolled +3 in the prep shot and I support shot with an avalanche at the
LMI as they attacked (and rolled a +2 in the support shot) and the LMI
were exhausted when they hit. Trust me Doug, in Warrior, arty in HTH
usually dies.

--
Chris Damour

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Phil Gardocki
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 893
Location: Pennsylvania

PostPosted: Fri May 31, 2002 11:37 pm    Post subject: Artillery in HTH Combat...


I once had a situation where my LC charged some bombards, and had their rear
cut off by an enemy charge on another unit. The LC had to recoil, couldn't,
and on a whim we decided they surrendered on the spot.

<<Phil>>


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