Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Baggage camps and Warrior Clinics

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Fri Jan 24, 2003 7:13 pm    Post subject: Baggage camps and Warrior Clinics


In a message dated 1/24/2003 10:27:52 Central Standard Time,
hailkaeser@... writes:

> Jon,
>
> Thanks - I'll be waiting for the write up. Since
> WARRIOR has had the on table camp there have been
> numerous attempts to loot it and each one is different
> depending upon the umpires rulings.
>
> Todd
>

Tell ya what, since we haven't seen the Spearpoint with clinic #2 in it, we
appear to have time. I'll write up a baggage camp example for the group asap
if you (and any other interested readers) will do two things for me:

1. So I can focus, give me any detail on what seems to be the problem with
camp interactions.
2. Give me what you want for the Warrior clinic that will replace the camp
one if I do that one here.

Jon


[Non-text portions of this message have been removed]


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Todd Kaeser
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1218
Location: Foxborough, Massachusetts

PostPosted: Tue Jan 28, 2003 9:16 pm    Post subject: Re: Baggage camps and Warrior Clinics


Jon,

I guess what I'm asking is an example of a camp being
attacked on table. Say a unit of LC attacking a camp
(the most likely to do so due to speed, etc...) I'm
assuming LC can attack a camp b/c they are transport
and not a unit per say. If it is defended I'm
assuming LC or LI can't attack it - so a unit of
peltasts or something similar attacking a defended
camp.

I know it's vague, but what I need are the modifiers
for attacking a defended and undefended camp.

Thanks,
Todd
--- JonCleaves@... wrote:
> In a message dated 1/24/2003 10:27:52 Central
> Standard Time,
> hailkaeser@... writes:
>
> > Jon,
> >
> > Thanks - I'll be waiting for the write up. Since
> > WARRIOR has had the on table camp there have been
> > numerous attempts to loot it and each one is
> different
> > depending upon the umpires rulings.
> >
> > Todd
> >
>
> Tell ya what, since we haven't seen the Spearpoint
> with clinic #2 in it, we
> appear to have time. I'll write up a baggage camp
> example for the group asap
> if you (and any other interested readers) will do
> two things for me:
>
> 1. So I can focus, give me any detail on what seems
> to be the problem with
> camp interactions.
> 2. Give me what you want for the Warrior clinic
> that will replace the camp
> one if I do that one here.
>
> Jon
>
>
> [Non-text portions of this message have been
> removed]
>
>


__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com


_________________
Nolite te Bastardes Carborundorum
"Don't let the Bastards Grind You Down"
Back to top
View user's profile Send private message [ Hidden ]
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Tue Jan 28, 2003 10:13 pm    Post subject: Re: Baggage camps and Warrior Clinics


I guess what I'm asking is an example of a camp being
attacked on table. Say a unit of LC attacking a camp
(the most likely to do so due to speed, etc...) I'm
assuming LC can attack a camp b/c they are transport
and not a unit per say. >>

Baggage camps are certainly units (except in Fast Warrior, where they are bodies
of one element). But 6.161 does allow LC and LI to declare charges on them as
they are separate transport.

If a 4E unit of LC, B in a 2x2 hit a 2x2E camp, the factors would be:

Other cav on transport = 4 +1 for charging = 5, so four figures at 5, which is
16 on even dice. As this is not 1 CPF (which would be 20 casualties as each
transport element counts as 5 figs for CPF), LC, B will need to roll up in this
case to recoil the camp (and thus destroy it). Being impetuous works, but hard
to be supported back there near the other guy's camp, so bringing a javelin is a
better option.

<< If it is defended I'm
assuming LC or LI can't attack it - so a unit of
peltasts or something similar attacking a defended
camp.>>

I am not sure what you mean by 'defended'. If there is a unit back there
keeping the LC from the camp, then that would all be the same as it would
anywhere else on the table. As 14.44 camps are unarmed, there is no fighting
back. As they are separate and not fighting transport, there is no way to get
your own figures 'into' the camp among the unarmed ones.

You could always use something besides 14.44 if you wanted to give the player an
armed camp, but the base case we have given the event organizer is a free
unarmed camp.

Does that help?


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Todd Kaeser
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1218
Location: Foxborough, Massachusetts

PostPosted: Tue Jan 28, 2003 10:36 pm    Post subject: Re: Baggage camps and Warrior Clinics


Thanks Jon,

By defended I meant that I thought we could have a
unit stationed inside the camp defending it. No so?

Todd

--- JonCleaves@... wrote:
> I guess what I'm asking is an example of a camp
> being
> attacked on table. Say a unit of LC attacking a
> camp
> (the most likely to do so due to speed, etc...) I'm
> assuming LC can attack a camp b/c they are transport
> and not a unit per say. >>
>
> Baggage camps are certainly units (except in Fast
> Warrior, where they are bodies of one element). But
> 6.161 does allow LC and LI to declare charges on
> them as they are separate transport.
>
> If a 4E unit of LC, B in a 2x2 hit a 2x2E camp, the
> factors would be:
>
> Other cav on transport = 4 +1 for charging = 5, so
> four figures at 5, which is 16 on even dice. As
> this is not 1 CPF (which would be 20 casualties as
> each transport element counts as 5 figs for CPF),
> LC, B will need to roll up in this case to recoil
> the camp (and thus destroy it). Being impetuous
> works, but hard to be supported back there near the
> other guy's camp, so bringing a javelin is a better
> option.
>
> << If it is defended I'm
> assuming LC or LI can't attack it - so a unit of
> peltasts or something similar attacking a defended
> camp.>>
>
> I am not sure what you mean by 'defended'. If there
> is a unit back there keeping the LC from the camp,
> then that would all be the same as it would anywhere
> else on the table. As 14.44 camps are unarmed,
> there is no fighting back. As they are separate and
> not fighting transport, there is no way to get your
> own figures 'into' the camp among the unarmed ones.
>
> You could always use something besides 14.44 if you
> wanted to give the player an armed camp, but the
> base case we have given the event organizer is a
> free unarmed camp.
>
> Does that help?
>
>
>


__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com


_________________
Nolite te Bastardes Carborundorum
"Don't let the Bastards Grind You Down"
Back to top
View user's profile Send private message [ Hidden ]
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Tue Jan 28, 2003 10:44 pm    Post subject: Re: Baggage camps and Warrior Clinics


<<By defended I meant that I thought we could have a
unit stationed inside the camp defending it. No so?>>

That is not so. The only way in Warrior to have an element 'on' or 'in' another
element is for one of them to be fighting or replacing transport (hussite wagons
or boats as examples). 14.44 baggage camps are separate transport.

To simulate 'soldiers' defending unarmed camp slaves/followers/drovers/priests,
etc you'd have to have armed figures bought and paid for on the model - which
would then be figures of the transport element and still not another body 'on'
or 'in' the camp. Now that is ok, and some lists have such things, but that is
not what the free camp given to a player using 14.0 is.


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Todd Kaeser
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1218
Location: Foxborough, Massachusetts

PostPosted: Tue Jan 28, 2003 11:47 pm    Post subject: Re: Baggage camps and Warrior Clinics


Thanks!!!

Todd

--- JonCleaves@... wrote:
> <<By defended I meant that I thought we could have a
> unit stationed inside the camp defending it. No
> so?>>
>
> That is not so. The only way in Warrior to have an
> element 'on' or 'in' another element is for one of
> them to be fighting or replacing transport (hussite
> wagons or boats as examples). 14.44 baggage camps
> are separate transport.
>
> To simulate 'soldiers' defending unarmed camp
> slaves/followers/drovers/priests, etc you'd have to
> have armed figures bought and paid for on the model
> - which would then be figures of the transport
> element and still not another body 'on' or 'in' the
> camp. Now that is ok, and some lists have such
> things, but that is not what the free camp given to
> a player using 14.0 is.
>


__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com


_________________
Nolite te Bastardes Carborundorum
"Don't let the Bastards Grind You Down"
Back to top
View user's profile Send private message [ Hidden ]
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group