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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Nov 07, 2001 10:53 am Post subject: Re: Re: Climate |
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<< 1. Using 1200 points and a 4 or 5 ft by 6 ft table, would there be a one
stick (240) pace width that could not be occupied to broops(unless they were
hidden by appropriate terrain), or can troops go right to the edge of the
gaming table space. (a wide water could of course fill that space and as such
troops counld touch that waters edge.???>>
The basic competition rules (14.0) have a deployment zone 240 paces deep that
runs the ENTIRE length of your base edge. However, feel free to have zones
on the flanks where neither player deploys - that is a common tourney rule to
make for more of a maneuver game.
<< 2. This is a break off question. A unit of mounted attack a unit of foot
who take the charge halted. The halted foot win the fight and the opposing
unit is pushed back. The opposing unit breaks off. Does the opposing
(attacking unit) add its break off move to the 40 paces of pushback. And if
so does the following up unit do the same or is the push back move deducted
from each units breakoff/follow up movement which is determined by a die
roll. Or does the pushed back unit in effect gain an extra 40 paces from the
sequence of movement in this example. Please clarify and if the example is
not clear please advise and I will try again. >>
There is no 'pushback'. You either recoil OR break off, not both.
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Nov 07, 2001 10:55 am Post subject: Re: Re: Climate |
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Adam
I know that was tongue in cheek (and not all the way in the cheek, either...)
but when I start the x-rule folder next week - it will be in there.
Jon
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Recruit

Joined: 12 Apr 2006 Posts: 50
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Posted: Wed Nov 07, 2001 11:00 am Post subject: Re: Climate |
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--- In WarriorRules@y..., JonCleaves@a... wrote:
> Adam
>
> Please feel free to provide a nice, historically more accurate x-
rule on climate.
>
> Jon
Okedokey.How about:
Each army adds it scouting points total to 2D6, then halves it for
each cautious general and again if any E class units in the army and
doubles the total for each rash general and again if any Irregular A
class units in the army. The lower total is the home army.
I have taken almost ten minutes to design this, so there are NO loop
holes or flaws in this idea:-) The dice roll is in case anyone quotes
the 2nd century invasion of Albania by Jan the Timid with his army
entirely of levied E class MI .... And we are still a long way behind
WAB when it comes to the number of dice thrown per game, which needs
to be addressed.
Adam
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