Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Command Structure...

 
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Chris Damour
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Joined: 12 Apr 2006
Posts: 444

PostPosted: Tue Oct 22, 2002 7:00 pm    Post subject: Command Structure...


On Tue, 22 Oct 2002 JonCleaves@... wrote:
***SNIP***
> historical reality (in fact, some army commanders aligned units under
> generals after seeing the enemy DISPOSITIONS, but damn hard to simulate
> that...)

Jon,
Why would this be hard to simulate? Wouldn't making that another
advantage for outscouting your opponent accomplish that goal? Or am I
missing something?

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Chris Damour

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joncleaves
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Joined: 29 Mar 2006
Posts: 16447

PostPosted: Tue Oct 22, 2002 7:32 pm    Post subject: Re: Command Structure...


In a message dated 10/22/2002 11:00:08 AM Eastern Standard Time,
damourc@... writes:

> > historical reality (in fact, some army commanders aligned units under
> > generals after seeing the enemy DISPOSITIONS, but damn hard to simulate
> > that...)
>
> Jon,
> Why would this be hard to simulate? Wouldn't making that another
> advantage for outscouting your opponent accomplish that
> goal? Or am I
> missing something?>>

Well, for non-outscouted guys, since both are deploying at the same time, it is
kinda circular. You want to see the other guy's dispositions before you choose
a command structure, but he can't put anything on the table until he has his own
determined nd vice versa.

We did look at having this as another advantage for outscouting, essentially,
but 14.0 is a 'meeting engagement' so to speak. Those generals that determined
commands based on dispositions had a long time to view the enemy before battle,
so we saved it for Campaign Warrior.

I like the way you think, though...lol


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