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comments on 12 and 14

 
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Mark Stone
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PostPosted: Wed Jun 22, 2005 3:40 am    Post subject: comments on 12 and 14


Jon,

I was going to send this to you offline, but since it actually has some
questions as well as corrections I figured it should probably go to the list.

12.32 Difficult Terrain. In "C" you note that Rough Areas have no effect on
shooting. Elsewhere, for other terrain types, you note reduced visibility as an
effect on shooting. Since LI who don't move aren't visible in a Rough Area
beyond 120p, that should probably be listed here as an effect on shooting.

12.323 Obstacles. Point C, Obstacle effects on Shooting. You say "Bodies can
receive the benefits of cover from shooting if a Hedge or certain Temporary
Fortifications are entirely between all shooting elements of a body and all
elements of the target that are in range."

So, here's a literal reading of that: my Knights of Saint John crossbowmen are
lined up behind their stone wall, eager to rain death on approaching enemy,
confident they are themselves impervious to return fire since they're in cover.
In prep shooting, my opponent acknowledges that I am in cover, but then claims
that _his_ troops are entitled to the benefits of cover as well since the stone
wall is entirely between all of my shooting elements and all of his target
elements that are in range.

Now, elsewhere (12.234) you note that a body only gets TF cover if in contact
with it, but you probably should say or reference that here as well to keep
people from getting the wrong idea.

12.4 Visibility. It looks to me like you have the lead paragraph for this
section ("Troops have 360 degree vision...") at the end of the previous section
rather than the beginning of this section.

14.44 Baggage Camps. You make reference to "garrisoning" baggage camps. How does
the work, exactly? I know there are rules for manning Fighting Transport, but
baggage camps aren't Fighting Transport. So I confess I'm actually clueless as
to how one would do this.

14.43 Army Deployment. So there's a couple of situations regarding opposing
force marchers being stepped back 120p that I don't know how to handle.

(1) I force march a scythed chariot to the center line, and my opponent force
marches to the center line directly opposite. 80p behind the front of my
scythed chariot is brush. Am I (a) moved back 120p into the brush and stuck
there unable to move, or (b) moved back 120p and destroyed as being in
impassable terrain, or (c) moved back to the other side of the brush, or (d)
none of the above?

(2) I force march a unit behind a ditched palisade to the center line, and my
opponent force marches to the center line directly opposite. Moving back 120p
would put the ditched palisade either inside or within an element's width of a
terrain feature (possibly an open space), which is precluded by the deployment
rules. Where does the ditched palisade and attendant unit go?


-Mark Stone

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joncleaves
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PostPosted: Wed Jun 22, 2005 11:43 pm    Post subject: Re: comments on 12 and 14


In a message dated 6/21/2005 19:41:44 Central Daylight Time,
mark@... writes:

<<14.43 Army Deployment. So there's a couple of situations regarding opposing
force marchers being stepped back 120p that I don't know how to handle.

(1) I force march a scythed chariot to the center line, and my opponent force
marches to the center line directly opposite. 80p behind the front of my
scythed chariot is brush. Am I (a) moved back 120p into the brush and stuck
there unable to move, or (b) moved back 120p and destroyed as being in
impassable terrain, or (c) moved back to the other side of the brush, or (d)
none of the above?

(2) I force march a unit behind a ditched palisade to the center line, and my
opponent force marches to the center line directly opposite. Moving back 120p
would put the ditched palisade either inside or within an element's width of
a
terrain feature (possibly an open space), which is precluded by the
deployment
rules. Where does the ditched palisade and attendant unit go?>>


If there's something behind a forced marched body or forward zone TF that
needs to move back that would make for an illegal situation, it keeps moving
back until it isn't illegal.

Jon







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Mark Stone
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PostPosted: Thu Jun 23, 2005 10:50 pm    Post subject: Re: comments on 12 and 14


--- On June 23 Jon Cleaves said: ---

> If there's something behind a forced marched body or forward zone TF that
> needs to move back that would make for an illegal situation, it keeps moving
> back until it isn't illegal.

OK, that makes sense, but there are still a couple of wrinkles on this I'm
concerned about.

(1) A consequence could be that a scythed chariot ends up violating the
expendable force march restriction of having to be the farthest forward of
units. Is that acceptable?

(2) With respect to TFs, it is entirely possible that placement of open space
terrain picks or other terrain picks could result in a situation in which there
_isn't_ a legal spot for placement directly behind the initial intended
placement position of the TF.

I know this sounds a bit like nit-picking, but it really isn't. Situation (1)
above came up in game with Lenney Hermann about a month ago, and we really had
no idea what to do. I haven't seen Situation (2) yet, but I've seen some setups
that have come very close. I'm sure it will occur from time to time.


-Mark Stone

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joncleaves
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PostPosted: Thu Jun 23, 2005 11:00 pm    Post subject: Re: Re: comments on 12 and 14


With (1), it doesn't have to be the 'farthest forward' - there has to be no
friendly body between it and the enemy table edge at deployment. If it moves
back behind a friendly (e.g. LI in brush) due to this, then that is an illegal
deployment. I am not writing a rule for every conceivable illegal deployment.
It is already true that if an order is found to be illegal the umpire fixes it
and lacking an umpire the opponent fixes it. I'd recommend in this example that
the LI has to be moved back behind the chariot to comply with 16.22.

With (2), that is indeed 'possible'.

-----Original Message-----
From: Mark Stone <mark@...>
To: warrior <WarriorRules@yahoogroups.com>
Sent: Thu, 23 Jun 2005 19:50:46 +0000
Subject: [WarriorRules] Re: comments on 12 and 14


--- On June 23 Jon Cleaves said: ---

> If there's something behind a forced marched body or forward zone TF that
> needs to move back that would make for an illegal situation, it keeps moving
> back until it isn't illegal.

OK, that makes sense, but there are still a couple of wrinkles on this I'm
concerned about.

(1) A consequence could be that a scythed chariot ends up violating the
expendable force march restriction of having to be the farthest forward of
units. Is that acceptable?

(2) With respect to TFs, it is entirely possible that placement of open space
terrain picks or other terrain picks could result in a situation in which there
_isn't_ a legal spot for placement directly behind the initial intended
placement position of the TF.

I know this sounds a bit like nit-picking, but it really isn't. Situation (1)
above came up in game with Lenney Hermann about a month ago, and we really had
no idea what to do. I haven't seen Situation (2) yet, but I've seen some setups
that have come very close. I'm sure it will occur from time to time.


-Mark Stone



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