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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Wed May 26, 2004 7:42 pm Post subject: Re: re: dice flinging |
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Mark Stone wrote:
> (1) I think the loaded dice problem is a moot point. I had an opponent some
> years ago in the NICT (not someone I knew), who brought no dice to the
> tournament. He explained, very politely at the beginning of the game, that it
> was simply his policy to use the same dice as his opponent. I thought he was
> being overly paranoid, but I wasn't offended, and we had a very pleasant game.
> So I think in general anyone should feel free to share dice with an opponent,
> and any opponent who believes he has fair dice should not be offended by such
a
> request.
I agree with this; I would note that at least one boardgamer, and
a couple of wargamers, I know do this precisely because they have
previously been involved in accusations of loaded dice. Which
seems a sensible response.
[And as I noted, I don't think Mark's being contrarian in his
(lack of) experience of dice problems]
E
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6070 Location: Bonnots Mill, MO
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Posted: Wed May 26, 2004 7:53 pm Post subject: RE: re: dice flinging |
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I agree with this; I would note that at least one boardgamer, and
a couple of wargamers, I know do this precisely because they have
previously been involved in accusations of loaded dice. Which
seems a sensible response.
[And as I noted, I don't think Mark's being contrarian in his
(lack of) experience of dice problems]
>I don't think he is either. Loaded dice I'm not worried about, it's all the
other dice related crap that gets complaints. And I agree that I'm not terribly
happy about the potential "image" caused by a dice tower.
>Orders cards help on so many levels. Frank explained this real well a while
back.
scott
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed May 26, 2004 7:58 pm Post subject: Re: re: dice flinging |
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I used to play in boardgame tourneys that mandated the use of lowball glasses
for dice rolls. 64 tables of 'tinkle-tinkle' all day can be annoying, but it
worked.
We could also give out commemorative dice at each big con which would be like
the old t-shirts we used to get and also put everyone on the same playing field
dice-wise..
J
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Wed May 26, 2004 8:08 pm Post subject: Re: re: dice flinging |
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JonCleaves@... wrote:
> We could also give out commemorative dice at each big con
> which would be like the old t-shirts we used to get and also
> put everyone on the same playing field dice-wise..
Yep. Or have a bucket of (distinctive if needed) dice from which
everyone draws each day. That also allows someone to throw back
dice that are performing poorly.
Maybe FanWar should have a point-cost for a reroll.
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6070 Location: Bonnots Mill, MO
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Posted: Wed May 26, 2004 8:13 pm Post subject: RE: re: dice flinging |
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I used to play in boardgame tourneys that mandated the use of lowball glasses
for dice rolls. 64 tables of 'tinkle-tinkle' all day can be annoying, but it
worked.
>But it goes back to the clown who places his dice in there "just so", then
tries to toss them "just so"....unless something is said up front "thou must
shake the hell outta your lowball glasses for each roll".
>Actually, along these lines and something that might work just as well is what
Dick Hurchanik does. He uses a beer tiddy (or as they call them here in the
hinterland a "cool cup"). Drop your dice in there, shake the hell outta the
thing, then turn it upside down on the table. Nobody's dice rolls off the
table, gets cocked or anything else dodgy. If they shake the dice (and I'd tell
em that ahead of time), then we should be okay.
>This also has the advantage of being something that isn't what it seems. New
potential players simply see a bunch of folks with lots of booze and naturally
assume we're having a good time. And they don't "tinkle-tinkle" all day long.
And they're cheap. And, you can have your own made up that would give us a
distinctive look. Plus if we had our own, you couldn't "doctor" your
tiddy:) :)
scott
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed May 26, 2004 8:16 pm Post subject: Re: re: dice flinging |
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In a message dated 5/26/2004 1:08:19 PM Eastern Daylight Time,
ewan.mcnay@... writes:
> Maybe FanWar should have a point-cost for a reroll.>>
Wayyyy ahead of you... This time at least.
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed May 26, 2004 8:17 pm Post subject: Re: re: dice flinging |
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FHE Cool Cups!
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Jeff Zorn Recruit

Joined: 12 Apr 2006 Posts: 224
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Posted: Wed May 26, 2004 9:07 pm Post subject: RE: re: dice flinging |
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Howdy,
As always it's nice to see the Warrior and DBM crowds having the same
discussions; nothing new under the son as they say.
I've taken to using a semi-transparent plastic cup for dice rolling just
for the reason Scott gives (though I did once have a die land with one of
its corners stuck into one of the pip holes in another die below so that it
was still cocked!). This device has two other benefits, it discourages
those annoying players who always feel like they have to roll after they
see what you have thrown. I roll my dice and just keep my hand on the cup
Second, since it is mostly clear plastic everyone can see that I don't
have any magnets or the like in the wall of the cup which might affect the
rolling of the device (yes, someone claims that such cups could be made).
Jeff Zorn
At 12:13 PM 5/26/2004 -0500, you wrote:
> >Actually, along these lines and something that might work just as well
> is what Dick Hurchanik does. He uses a beer tiddy (or as they call them
> here in the hinterland a "cool cup"). Drop your dice in there, shake the
> hell outta the thing, then turn it upside down on the table. Nobody's
> dice rolls off the table, gets cocked or anything else dodgy. If they
> shake the dice (and I'd tell em that ahead of time), then we should be okay.
[Non-text portions of this message have been removed]
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Todd Schneider Centurion

Joined: 12 Apr 2006 Posts: 904 Location: Kansas City
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Posted: Wed May 26, 2004 9:23 pm Post subject: RE: Re: Dice flinging |
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I could try a build a couple in the shop here this
week...It's not like I have any real work to do.
Let me see what I can come up with.
Todd
--- "Holder, Scott" <Scott.Holder@...> wrote:
---------------------------------
OK - sure, that would be cool. But assume we're
talkiing H'Con
here, and 50-60 Warrior folks show up. That's 30
towers or at
least $300 (unless someoone makes them).
Given the ultra-low-scale money in the hobby, is this
worthwhile?
I know Scott just said he's seen this stuff going on
- but I
haven't, so am I being naive or just lucky or what? :)
>I agree......and don't. There are three consistent
complaints I get over the years on this game:
1) Orders. And the orders form we used at CTA worked
GREAT!
2) Time. Too fast, too slow, there is *no* consensus
on this despite what Jon thinks:) :)
3) Dice. People complain about dice with faded spots
that get "pulled" from the table too fast for the
opponent to read them. People complain about what
started this thread, the whole "palming" or otherwise
fiddling with the dice routine. Not to mention how
different players deal with dice that get cocked (roll
em both again, just roll the one again, etc) or rolled
off the table.
Therefore, since we've tried something with Orders
that seems to have potential, dice is also something
else we can control. I'll start by looking into this
but if anybody out there can work this in parallel
(you know someone who's heavily into woodworking for
example) and we can potentially make a slew of these
and store em somewhere (for the East shows I can
usually give em to Ed Bernhart).
scott
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Recruit

Joined: 12 Apr 2006 Posts: 76
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Posted: Wed May 26, 2004 9:32 pm Post subject: RE: re: dice flinging |
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Just a couple of comments......
I my case I perfer to use the cup though sometimes I forget to bring it. If I
get in a hurry and don't shake the dice up good when I throw them I seem to
suffer from the reverse of one of the problems described in this e-mail
string......if the die has a one or six showing face up when I pick them up, I
always seem to end up with a one after my roll! Bad karma for not shaking the
dice enough? Need to shake those dice!
I do always try and reach an agreement with my opponent before the start of a
game as to what consitutes a "cocked" die (I prefer the die to lie flat on the
main tabletop, not on a terrain piece, or a paper, or rulebook, etc). Having
this agreement in place and following it even when it hurts makes the game go
easier (nothing worst than having your "good" rolls (and his "bad" rolls) being
called "cocked" by your opponent while your "bad" rolls he never considers
"cocked"). I remember one game where a critical roll was made but the die ended
up on a terrain piece which my opponent and I had agreed was to be considered
"cocked". The roll was in his favor and I did not say anything because it just
seemed to be bad form. To his everlasting credit he picked up the die and
re-rolled it on his own!
Jeff Zorn <jrz3@...> wrote:
Howdy,
As always it's nice to see the Warrior and DBM crowds having the same
discussions; nothing new under the son as they say.
I've taken to using a semi-transparent plastic cup for dice rolling just
for the reason Scott gives (though I did once have a die land with one of
its corners stuck into one of the pip holes in another die below so that it
was still cocked!). This device has two other benefits, it discourages
those annoying players who always feel like they have to roll after they
see what you have thrown. I roll my dice and just keep my hand on the cup
Second, since it is mostly clear plastic everyone can see that I don't
have any magnets or the like in the wall of the cup which might affect the
rolling of the device (yes, someone claims that such cups could be made).
Jeff Zorn
At 12:13 PM 5/26/2004 -0500, you wrote:
> >Actually, along these lines and something that might work just as well
> is what Dick Hurchanik does. He uses a beer tiddy (or as they call them
> here in the hinterland a "cool cup"). Drop your dice in there, shake the
> hell outta the thing, then turn it upside down on the table. Nobody's
> dice rolls off the table, gets cocked or anything else dodgy. If they
> shake the dice (and I'd tell em that ahead of time), then we should be okay.
[Non-text portions of this message have been removed]
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed May 26, 2004 9:45 pm Post subject: Re: re: dice flinging |
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Our test for cocked dice is to place a similar die on top. if it stays, it is
not cocked.
works like a charm.
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Wed May 26, 2004 9:50 pm Post subject: Re: re: dice flinging |
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Well...
...sure; if one assumes goood faith. But the nature here is that
one does not so assume. Hence, there is a wide variation in the
force with which I could attempt to place said second die,
depending on the desired outcome!
I agree with the post that 'cocked' should be defined before
starting (and indeed in the rules under section 14, I would have
thought)
JonCleaves@... wrote:
> Our test for cocked dice is to place a similar die on top. if it stays, it is
not cocked.
>
> works like a charm.
>
>
>
>
>
>
> Yahoo! Groups Links
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Centurion

Joined: 12 Apr 2006 Posts: 1373
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Posted: Wed May 26, 2004 10:23 pm Post subject: Re: dice flinging |
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I find it hard to believe people are that concerned, but like all
things wargame I guess I can see it.
In warrior I tend to, like most, toss my dice into the backs of my
troops :)
No advantage, but then no amount of dice throwing/tossing or yelling
seems to make much difference in my luck ;)
Wanax
--- In WarriorRules@yahoogroups.com, Jeff Zorn <jrz3@c...> wrote:
> Howdy,
>
> As always it's nice to see the Warrior and DBM crowds having the
same
> discussions; nothing new under the son as they say.
>
> I've taken to using a semi-transparent plastic cup for dice rolling
just
> for the reason Scott gives (though I did once have a die land with
one of
> its corners stuck into one of the pip holes in another die below so
that it
> was still cocked!). This device has two other benefits, it
discourages
> those annoying players who always feel like they have to roll after
they
> see what you have thrown. I roll my dice and just keep my hand on
the cup
> Second, since it is mostly clear plastic everyone can see that
I don't
> have any magnets or the like in the wall of the cup which might
affect the
> rolling of the device (yes, someone claims that such cups could be
made).
>
> Jeff Zorn
>
> At 12:13 PM 5/26/2004 -0500, you wrote:
>
>
> > >Actually, along these lines and something that might work just
as well
> > is what Dick Hurchanik does. He uses a beer tiddy (or as they
call them
> > here in the hinterland a "cool cup"). Drop your dice in there,
shake the
> > hell outta the thing, then turn it upside down on the table.
Nobody's
> > dice rolls off the table, gets cocked or anything else dodgy. If
they
> > shake the dice (and I'd tell em that ahead of time), then we
should be okay.
>
>
> [Non-text portions of this message have been removed]
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed May 26, 2004 10:33 pm Post subject: Re: re: dice flinging |
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In a message dated 5/26/2004 2:50:07 PM Eastern Daylight Time,
ewan.mcnay@... writes:
> I agree with the post that 'cocked' should be defined before
> starting (and indeed in the rules under section 14, I would
> have
> thought)>>
That is not something I would mandate in a rulebook.
J
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Todd Schneider Centurion

Joined: 12 Apr 2006 Posts: 904 Location: Kansas City
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Posted: Wed May 26, 2004 10:40 pm Post subject: Re: re: dice flinging |
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Isn't that something both players should decide on
before they play?
--- JonCleaves@... wrote:
---------------------------------
In a message dated 5/26/2004 2:50:07 PM Eastern
Daylight Time, ewan.mcnay@... writes:
> I agree with the post that 'cocked' should be
defined before
> starting (and indeed in the rules under section 14,
I would
> have
> thought)>>
That is not something I would mandate in a rulebook.
J
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