Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Digest Number 710

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
Rob Turnball
Legionary
Legionary


Joined: 12 Apr 2006
Posts: 272

PostPosted: Sun Oct 20, 2002 7:54 pm    Post subject: Re: Digest Number 710


I wanted to reply to two questions posed earlier:
1) Loose order irregular foot
2) COF
I love both troop types, however typically not in the same army.
1) Loose order foot beacause they are fast, hit pretty hard and cheap.
Typically I like the IRR A's as an up 4 makes up for all sotrs of other
issues. Against cav you just have to rely on trying to go impetuous, losing
your first wave and then wip[ing him out with your second.
2) Close order foot are great in a balanced army, also remember your opponent
has to beat you if you leave no weak spots he must fight your pike or go home
with a 1-1 or so. Not a good deal. I have never in 25's failed to get my
close foot into combat except in games where the opponent was routed early in
the game. I have certainly lost with close order foot armies but only as
regularly as with any other army
Robert Turnbull

Back to top
View user's profile Send private message  
Ewan McNay
Moderator
Moderator


Joined: 12 Apr 2006
Posts: 2778
Location: Albany, NY, US

PostPosted: Mon Oct 21, 2002 4:49 am    Post subject: Re: Digest Number 710


On Sun, 20 Oct 2002 lilroblis@... wrote:
> 2) Close order foot are great in a balanced army, also remember your opponent
> has to beat you if you leave no weak spots he must fight your pike or go home
> with a 1-1 or so. Not a good deal. I have never in 25's failed to get my
> close foot into combat except in games where the opponent was routed early in
> the game.

Right.

I actually fought two games of Warrior on Saturday (at Crusades; many,
many thanks to Todd Kaeser, not only for organising the tourney but also
for subbing in for me in the third game when I had to go home and tend to
my very pregnant wife!), and used Seleucids. I didn't fight with my pike
in either game - but then the two games took a total of 90 minutes or so;
the presence of pikes across some sections of the battlefield acted
exactly as designed, to funnel targets toward my elephants, who are the
designated strike force and did their job. In neither game did I force
march the pikes, but I really don't see the need: my screen troops will
always be sufficiently far forward to allow the pikes to be across the
center line in bound 2 (ok, not always, but pretty close) and from then on
it is just a question of pushing forward, if needed. if the battle is
dependent on using the pikes in combat, there must be very little
happening lesewhere, and bounds will fly by.

E

Back to top
View user's profile Send private message  
Todd Kaeser
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1219
Location: Foxborough, Massachusetts

PostPosted: Mon Oct 21, 2002 7:00 pm    Post subject: Re: Digest Number 710


I myself like close order foot in large numbers. When
using them, especially in 15mm, one has to push as
hard as you can w/ them. Any hesitation lessens their
effectiveness. In a recent battle I pushed my 48 man
scot lts blocks to w/in 8 inches or so of the back
edge of my opponents table causing all sorts of
traffic jams w/ his cavalry. Push, push, push...

I'm a big fan of force marching them as well. This
way you don't need the skirmishers in front of them
and they can be used to hold terrain or a flank.
Obviously your close order foot should contain some C
grades as you will have to be prompting them to charge
over and over again.

Todd K
--- ewan.mcnay@... wrote:
> On Sun, 20 Oct 2002 lilroblis@... wrote:
> > 2) Close order foot are great in a balanced army,
> also remember your opponent
> > has to beat you if you leave no weak spots he must
> fight your pike or go home
> > with a 1-1 or so. Not a good deal. I have never in
> 25's failed to get my
> > close foot into combat except in games where the
> opponent was routed early in
> > the game.
>
> Right.
>
> I actually fought two games of Warrior on Saturday
> (at Crusades; many,
> many thanks to Todd Kaeser, not only for organising
> the tourney but also
> for subbing in for me in the third game when I had
> to go home and tend to
> my very pregnant wife!), and used Seleucids. I
> didn't fight with my pike
> in either game - but then the two games took a total
> of 90 minutes or so;
> the presence of pikes across some sections of the
> battlefield acted
> exactly as designed, to funnel targets toward my
> elephants, who are the
> designated strike force and did their job. In
> neither game did I force
> march the pikes, but I really don't see the need: my
> screen troops will
> always be sufficiently far forward to allow the
> pikes to be across the
> center line in bound 2 (ok, not always, but pretty
> close) and from then on
> it is just a question of pushing forward, if needed.
> if the battle is
> dependent on using the pikes in combat, there must
> be very little
> happening lesewhere, and bounds will fly by.
>
> E
>
>


__________________________________________________
Do you Yahoo!?
Y! Web Hosting - Let the expert host your web site
http://webhosting.yahoo.com/


_________________
Nolite te Bastardes Carborundorum
"Don't let the Bastards Grind You Down"
Back to top
View user's profile Send private message [ Hidden ]
Ed Kollmer
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1018

PostPosted: Wed Oct 23, 2002 5:36 am    Post subject: Re: Digest Number 710


I really enjoyed reading the reports of Ewan and Todd at Crusades.
You see I had a unique prespective of both games.Wink Wink I was the
victim.....Sorry PLAYER in both their games.LOL... Ewan!!! I tried to
get my Andalusian spearmen (with THE CID as Ally Gen)across the board
to CRUSH your pike.The damn scythed chariot got in the way as it
rolled over them.Wink. If I had known that you were leaving to take
care of your wife, I could have used that as an excuse why I got
crushed so bad.True , I made some ...OK, alot of tactical mistakes,
and I have to thank Ewan that he was polite enough not to mention me
by name.However, I need to let it be known that I ,in my very small
way, helped push him to greatness.

Now to Todd,
(turning to the audience)Casual Observer!! When Todd says that"in a
recent battle", what he means is that he faced the very same
Andalusian Army that just a mere hour or two before was rolled over
by Ewan's Seleucids. And yes, Casual Observer, there were three 48
man blocks of which Todd had. Yes he did push my Andalusian spearmen
back against my side, BUT NOT WITHOUT A FIGHT. OK, Todd did give me a
few pointer.... OK many more than a few.But it was a great battle.LOL
And Yes , the CID did die in the end as he should(must keep to the
script), but he took ALOT of Clansmen with him;-).....Wink
As we are keeping to the script, Yes, it is coming to me now..... the
Scot nobles did shake and retreat and leave the clansmen to their
fate against the CID. Just as in the movie.
However, THE BRUCE did triumph and the 48man blocks were well.

But I had a great time, and when Matt and I got back that night, my
wife knows better than to ask how I did or else she would be in for 4
hours of blow by blow account of each game.So she doesn't ask.Wink Smile
-
Thanks Todd for a great time.



-- In WarriorRules@y..., Todd Kaeser <hailkaeser@y...> wrote:
> I myself like close order foot in large numbers. When
> using them, especially in 15mm, one has to push as
> hard as you can w/ them. Any hesitation lessens their
> effectiveness. In a recent battle I pushed my 48 man
> scot lts blocks to w/in 8 inches or so of the back
> edge of my opponents table causing all sorts of
> traffic jams w/ his cavalry. Push, push, push...
>
> I'm a big fan of force marching them as well. This
> way you don't need the skirmishers in front of them
> and they can be used to hold terrain or a flank.
> Obviously your close order foot should contain some C
> grades as you will have to be prompting them to charge
> over and over again.
>
> Todd K
> --- ewan.mcnay@y... wrote:
> > On Sun, 20 Oct 2002 lilroblis@a... wrote:
> > > 2) Close order foot are great in a balanced army,
> > also remember your opponent
> > > has to beat you if you leave no weak spots he must
> > fight your pike or go home
> > > with a 1-1 or so. Not a good deal. I have never in
> > 25's failed to get my
> > > close foot into combat except in games where the
> > opponent was routed early in
> > > the game.
> >
> > Right.
> >
> > I actually fought two games of Warrior on Saturday
> > (at Crusades; many,
> > many thanks to Todd Kaeser, not only for organising
> > the tourney but also
> > for subbing in for me in the third game when I had
> > to go home and tend to
> > my very pregnant wife!), and used Seleucids. I
> > didn't fight with my pike
> > in either game - but then the two games took a total
> > of 90 minutes or so;
> > the presence of pikes across some sections of the
> > battlefield acted
> > exactly as designed, to funnel targets toward my
> > elephants, who are the
> > designated strike force and did their job. In
> > neither game did I force
> > march the pikes, but I really don't see the need: my
> > screen troops will
> > always be sufficiently far forward to allow the
> > pikes to be across the
> > center line in bound 2 (ok, not always, but pretty
> > close) and from then on
> > it is just a question of pushing forward, if needed.
> > if the battle is
> > dependent on using the pikes in combat, there must
> > be very little
> > happening lesewhere, and bounds will fly by.
> >
> > E
> >
> >
>
>
> __________________________________________________
> Do you Yahoo!?
> Y! Web Hosting - Let the expert host your web site
> http://webhosting.yahoo.com/

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group