Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Frontage & Command Control [was Contracting 10E to 5E]

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
Doug
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1412

PostPosted: Mon Sep 02, 2002 10:34 pm    Post subject: Frontage & Command Control [was Contracting 10E to 5E]


Jon made a good point about never seeing a group of "regular" troops
as large as 1800-3800 men having the relatively small amount of
"command control capability" represented by paying "regular unit
points" for a single unit in Warrior.

OTOH, Ed makes a good point about the nature of an "irregular" group
of the same size-- they are a composite of sub groups with enough
leaders in each sub group to move them around slowly in a long line,
under the somewhat vague directions of an agreed-upon overall leader
sending runners and/or making signals.

Perhaps a solution to this issue might be to allow Regular units of
certain large frontages or in/deploying into formations of a
specified unwieldy nature to do so BUT be required to use the rules
for maneuver as if they were Irregular troops.

This would allow the use of the very long, one-deep line of pikemen
which one member thought he recollects in a historical Seleucid
battle. This might have occured, and getting INTO it probably would
have been much easier than getting OUT of it, since the ratio of
frontage to file-closers would be so large.

But there might be 'gamesmanship' issues known to the designers which
preclude the utility of allowing for unusual formations of Regulars.

Beyond the scope of Warrior, this is a whole game-design issue. One
could design rules around the concept that the efficiency of movement
and maneuver is proportional to how far away the unit frontage is
from its design limits. More officers/file closers allow wider units
to be efficient. You could pay a Command Point for each element
width allowed before penalties accrue. A surchage of X Command
points would allow more 'extra' maneuver in one turn.

Hmmm... that could be an interesting DBM variant using fixed units.
Instead of paying for a General, work it out to pay army points as
outlined above. PIPs would be spent on ording a Unit to act; and it
must act within the limits of the points paid for its maneuver
capabilities.
--

Doug
The price of freedom is infernal vigilantes

"The tyranny of the legislatures is the most formidable dread at
present, and will be for long years. That of the executive will come
in it's turn, but it will be at a remote period." James Madison, 15
March 1798 (_Papers of J.M._ vol 12, p.14; LC call no. JK.111.M24)

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group