Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Midwest Team Tournament
Goto page 1, 2, 3, 4  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
Charles Yaw
Recruit
Recruit


Joined: 12 Apr 2006
Posts: 194

PostPosted: Sun Oct 10, 2004 10:26 pm    Post subject: Midwest Team Tournament


OK, its time to bring this idea back up for discussion and planning. Just after
Historicon we discussed having a Midwest Team Championship tournament. I for
one, think it is a great idea and my Kansas City gaming group will support it.
The questions needing answers are the format, scale, where and when.

A couple of suggestions:

1. 4 player teams with 3 scoring each round (throw out the low score) this
would allow a 3 player team, the team would just have to use all their scores.

2. 15mm - 1600 points - 3 hour time limits.

3. The tournament would rotate between interested cities that are easy to
travel to.

4. Martin Luther King Weekend. This is a 3 day weekend for many of us and thus
would ease travel and work problems, which should help attendance. There are
also no competing Cons.

As I stated above, Kansas City is willing to host the first one. If another
group would like that honor, we can then decided who gets the first one and set
up a rotation of sites.

Let's hear your ideas and thoughts on this subject and get it into the planning
stage.

Charles

[Non-text portions of this message have been removed]

Back to top
View user's profile Send private message  
Kelly Wilkinson
Dictator
Dictator


Joined: 12 Apr 2006
Posts: 4172
Location: Raytown, MO

PostPosted: Mon Oct 11, 2004 6:30 am    Post subject: Re: Midwest Team Tournament


Charles,

This is a super idea! I for one love traveling to the Great State of Texas
which has the closest and largest cell of players near our area. Additionally,
they are a great bunch of guys. I would also support some kind of travelling
trophy to be purchased for names of the winners to be engraved for each year to
give a sense of history. If nothing else, I enjoy the comraderie of such an
event as I'm sure the rest of you guys would. Any other opinions?

kelly wilkinson

Charles Yaw <yaw@...> wrote:
OK, its time to bring this idea back up for discussion and planning. Just after
Historicon we discussed having a Midwest Team Championship tournament. I for
one, think it is a great idea and my Kansas City gaming group will support it.
The questions needing answers are the format, scale, where and when.

A couple of suggestions:

1. 4 player teams with 3 scoring each round (throw out the low score) this
would allow a 3 player team, the team would just have to use all their scores.

2. 15mm - 1600 points - 3 hour time limits.

3. The tournament would rotate between interested cities that are easy to
travel to.

4. Martin Luther King Weekend. This is a 3 day weekend for many of us and thus
would ease travel and work problems, which should help attendance. There are
also no competing Cons.

As I stated above, Kansas City is willing to host the first one. If another
group would like that honor, we can then decided who gets the first one and set
up a rotation of sites.

Let's hear your ideas and thoughts on this subject and get it into the planning
stage.

Charles

[Non-text portions of this message have been removed]


Yahoo! Groups SponsorADVERTISEMENT


---------------------------------
Yahoo! Groups Links

To visit your group on the web, go to:
http://groups.yahoo.com/group/WarriorRules/

To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@yahoogroups.com

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



---------------------------------
Do you Yahoo!?
Yahoo! Mail - Helps protect you from nasty viruses.

[Non-text portions of this message have been removed]


_________________
Roll down and Win!
Back to top
View user's profile Send private message  
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Mon Oct 11, 2004 3:13 pm    Post subject: Re: Midwest Team Tournament


I do not get MLK day off, but I will not let that stop me if possible. I am
99% sure I can attend this.

Don
----- Original Message -----
From: "Charles Yaw" <yaw@...>
To: <WarriorRules@yahoogroups.com>
Sent: Sunday, October 10, 2004 2:26 PM
Subject: [WarriorRules] Midwest Team Tournament


>
> OK, its time to bring this idea back up for discussion and planning. Just
after Historicon we discussed having a Midwest Team Championship tournament.
I for one, think it is a great idea and my Kansas City gaming group will
support it. The questions needing answers are the format, scale, where and
when.
>
> A couple of suggestions:
>
> 1. 4 player teams with 3 scoring each round (throw out the low score)
this would allow a 3 player team, the team would just have to use all their
scores.
>
> 2. 15mm - 1600 points - 3 hour time limits.
>
> 3. The tournament would rotate between interested cities that are easy to
travel to.
>
> 4. Martin Luther King Weekend. This is a 3 day weekend for many of us
and thus would ease travel and work problems, which should help attendance.
There are also no competing Cons.
>
> As I stated above, Kansas City is willing to host the first one. If
another group would like that honor, we can then decided who gets the first
one and set up a rotation of sites.
>
> Let's hear your ideas and thoughts on this subject and get it into the
planning stage.
>
> Charles
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

Back to top
View user's profile Send private message  
Kelly Wilkinson
Dictator
Dictator


Joined: 12 Apr 2006
Posts: 4172
Location: Raytown, MO

PostPosted: Mon Oct 11, 2004 9:35 pm    Post subject: Re: Midwest Team Tournament


Now that's what I'm talking about! Smile What about the rest of you guys?!? Thanks
Don, your "da man!"

kelly

jjendon@... wrote:
I do not get MLK day off, but I will not let that stop me if possible. I am
99% sure I can attend this.

Don
----- Original Message -----
From: "Charles Yaw" <yaw@...>
To: <WarriorRules@yahoogroups.com>
Sent: Sunday, October 10, 2004 2:26 PM
Subject: [WarriorRules] Midwest Team Tournament


>
> OK, its time to bring this idea back up for discussion and planning. Just
after Historicon we discussed having a Midwest Team Championship tournament.
I for one, think it is a great idea and my Kansas City gaming group will
support it. The questions needing answers are the format, scale, where and
when.
>
> A couple of suggestions:
>
> 1. 4 player teams with 3 scoring each round (throw out the low score)
this would allow a 3 player team, the team would just have to use all their
scores.
>
> 2. 15mm - 1600 points - 3 hour time limits.
>
> 3. The tournament would rotate between interested cities that are easy to
travel to.
>
> 4. Martin Luther King Weekend. This is a 3 day weekend for many of us
and thus would ease travel and work problems, which should help attendance.
There are also no competing Cons.
>
> As I stated above, Kansas City is willing to host the first one. If
another group would like that honor, we can then decided who gets the first
one and set up a rotation of sites.
>
> Let's hear your ideas and thoughts on this subject and get it into the
planning stage.
>
> Charles
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>


Yahoo! Groups SponsorADVERTISEMENT


---------------------------------
Yahoo! Groups Links

To visit your group on the web, go to:
http://groups.yahoo.com/group/WarriorRules/

To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@yahoogroups.com

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



---------------------------------
Do you Yahoo!?
Yahoo! Mail Address AutoComplete - You start. We finish.

[Non-text portions of this message have been removed]


_________________
Roll down and Win!
Back to top
View user's profile Send private message  
John Garlic
Legionary
Legionary


Joined: 12 Apr 2006
Posts: 450
Location: Weslaco, TX

PostPosted: Tue Oct 12, 2004 1:44 am    Post subject: Re: Midwest Team Tournament


Hi All,

Format sounds fine to me. I am a bit concerned about 3 vs 3.5 hours for
playing time, but will manage.

I liked the discussion of terrain. Despite seeing it in RB, does anyone use
module choosing system? I figure it would allow more detailed terrain. I
have wondered if such modules could be built on a base of the matteing (sp)
materials used for framing since it seems thin enough to be transportable.

I also agree that we should at least attempt to have some sort of period play
as far as opponents are concerned. What about trying, wherever possible, to
match people up with historical opponents. I realize it can't be done 100%,
but an attempt would be good.

Since this is a team focused event, I would like to propose some additional
ideas for consideration. I realize that some may not appeal to 'power' gamers,
but I assure you that I am still a competitive type (despite the slaughter
and subsequent enslavement of my Hebrews at FWW), but when I make that 9 hour
drive back to beautiful Weslaco, TX (that's just the time from the Red River),
it's the camaraderie that makes an event successful.

1. How about allowing team armies (that are compatible) to swap commands
between rounds. This might lead to some armies fighting a round with larger or
smaller numbers of points. I do think it would add a variable to the battles.
I would also love to test out some other 'fog of war' variables if anyone
wants to propose ideas.

2. Telling war stories is as natural to wargaming as dice. How about
honoring the most memorable moment on the battlefield for the day. Let
opponents
nominate things that occurred and let the participants vote on the best tale by
acclaim. Perhaps units that performed admirably could be nominated by an
opponent and if the tale is particularly noteworthy, upgrade their morale for
the
next battle.

3. How about challenging people to come up with effective ways to keep track
of troops status, etc., without trashing the battlefield. No need to give
awards, but perhaps mention it at some key point in time.

4. Since this is team focused, how about making any final, if necessary, a
massive team game.

5. Lastly, I know there are bound to be some decent BBQ places around KC,
what about checking to see if everyone is interested (and willing to kick in)
and bring in some BBQ or some other item and let everyone break bread and BS
between round 2 and 3. The Austin ASL Team Tournament does this and its great
for building camaraderie.

6. I agree that if I'm gonna drive all the way to KC, I would like two days
of gaming. One day of team and one day of whatever weirdness we can come up
with would suffice for me.

I'm not the organizer, but just wanted to kick out some ideas for discussion.

Have a Great Day!
John Garlic

> 1. 4 player teams with 3 scoring each round (throw out the low score) this
> would allow a 3 player team, the team would just have to use all their
> scores.
>
> 2. 15mm - 1600 points - 3 hour time limits.
>
> 3. The tournament would rotate between interested cities that are easy to
> travel to.
>
> 4. Martin Luther King Weekend. This is a 3 day weekend for many of us and
> thus would ease travel and work problems, which should help attendance.
> There are also no competing Cons.



[Non-text portions of this message have been removed]

Back to top
View user's profile Send private message [ Hidden ]
Charles Yaw
Recruit
Recruit


Joined: 12 Apr 2006
Posts: 194

PostPosted: Tue Oct 12, 2004 3:50 am    Post subject: Re: Midwest Team Tournament


Greg & others,

I am bringing the discussion back to this thread from Ft.Worth
Wars. Any time is the fall is not particularly good for some of
us. I know you have a excellent tournament in Ft. Worth, I wish I
could attend.

The reason I proposed MLK day weekend is there is not a lot of
conflict or other Cons or gaming events within a month of it on
either side. Ghengis Con in Denver is probably the closest event
time wise.

I, for one, don't think this event needs to be tied to a Con. If we
can get a group of players together for this, the camaraderie we can
share over Warrior will more than off set not being at a Con.
Besides, are any of us who are playing Warrior going to play some
other non tournament game?

If one of the Texas groups wants to host this, I say go for it. My
KC group is more than willing to do the first one. And, I think it
needs to rotate between sites.

As Jon has said, its not going to be the 15mm NICT. But it can be
something fun and worthy in its own right. Let's not tie it to
something else and let move this thing foward with a discussion of
how to get it going.

Charles

Back to top
View user's profile Send private message  
Charles Yaw
Recruit
Recruit


Joined: 12 Apr 2006
Posts: 194

PostPosted: Tue Oct 12, 2004 6:16 am    Post subject: Re: Midwest Team Tournament


Great response. John, you have some excellent ideas for us to look over.
I'll go ahead and respond to one tonight. KC has some awesome BBQ. While
some in Texas might debate the point, we believe we have the best, bar none.
Bringing in BBQ is an inspired idea. If we end up being the first host, BBQ
will be on the menu.

Charles


>
> Hi All,
>
> Format sounds fine to me. I am a bit concerned about 3 vs 3.5 hours for
> playing time, but will manage.
>
> I liked the discussion of terrain. Despite seeing it in RB, does anyone
use
> module choosing system? I figure it would allow more detailed terrain. I
> have wondered if such modules could be built on a base of the matteing
(sp)
> materials used for framing since it seems thin enough to be transportable.
>
> I also agree that we should at least attempt to have some sort of period
play
> as far as opponents are concerned. What about trying, wherever possible,
to
> match people up with historical opponents. I realize it can't be done
100%,
> but an attempt would be good.
>
> Since this is a team focused event, I would like to propose some
additional
> ideas for consideration. I realize that some may not appeal to 'power'
gamers,
> but I assure you that I am still a competitive type (despite the slaughter
> and subsequent enslavement of my Hebrews at FWW), but when I make that 9
hour
> drive back to beautiful Weslaco, TX (that's just the time from the Red
River),
> it's the camaraderie that makes an event successful.
>
> 1. How about allowing team armies (that are compatible) to swap commands
> between rounds. This might lead to some armies fighting a round with
larger or
> smaller numbers of points. I do think it would add a variable to the
battles.
> I would also love to test out some other 'fog of war' variables if anyone
> wants to propose ideas.
>
> 2. Telling war stories is as natural to wargaming as dice. How about
> honoring the most memorable moment on the battlefield for the day. Let
opponents
> nominate things that occurred and let the participants vote on the best
tale by
> acclaim. Perhaps units that performed admirably could be nominated by an
> opponent and if the tale is particularly noteworthy, upgrade their morale
for the
> next battle.
>
> 3. How about challenging people to come up with effective ways to keep
track
> of troops status, etc., without trashing the battlefield. No need to give
> awards, but perhaps mention it at some key point in time.
>
> 4. Since this is team focused, how about making any final, if necessary,
a
> massive team game.
>
> 5. Lastly, I know there are bound to be some decent BBQ places around KC,
> what about checking to see if everyone is interested (and willing to kick
in)
> and bring in some BBQ or some other item and let everyone break bread and
BS
> between round 2 and 3. The Austin ASL Team Tournament does this and its
great
> for building camaraderie.
>
> 6. I agree that if I'm gonna drive all the way to KC, I would like two
days
> of gaming. One day of team and one day of whatever weirdness we can come
up
> with would suffice for me.
>
> I'm not the organizer, but just wanted to kick out some ideas for
discussion.
>
> Have a Great Day!
> John Garlic
>
> > 1. 4 player teams with 3 scoring each round (throw out the low score)
this
> > would allow a 3 player team, the team would just have to use all their
> > scores.
> >
> > 2. 15mm - 1600 points - 3 hour time limits.
> >
> > 3. The tournament would rotate between interested cities that are easy
to
> > travel to.
> >
> > 4. Martin Luther King Weekend. This is a 3 day weekend for many of us
and
> > thus would ease travel and work problems, which should help attendance.
> > There are also no competing Cons.
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

Back to top
View user's profile Send private message  
Steve Hollowell
Recruit
Recruit


Joined: 12 Apr 2006
Posts: 133

PostPosted: Tue Oct 12, 2004 7:58 am    Post subject: Re: Midwest Team Tournament


Team format and 15mm Championship both sound good to me. Maybe a 2-day tourney
can be worked for both to happen.

One idea that popped into my head for the team tournament was to have one army
from each period for each team... Feudal, Biblical, whatever. I think the
period play might add something people will like to see in a tourney. You can
also rotate the armies through team members or have each team member stick with
one army and play the same period army from the opposing team.

my 2 cents

jmgarlic@... wrote:

Hi All,

Format sounds fine to me. I am a bit concerned about 3 vs 3.5 hours for
playing time, but will manage.

I liked the discussion of terrain. Despite seeing it in RB, does anyone use
module choosing system? I figure it would allow more detailed terrain. I
have wondered if such modules could be built on a base of the matteing (sp)
materials used for framing since it seems thin enough to be transportable.

I also agree that we should at least attempt to have some sort of period play
as far as opponents are concerned. What about trying, wherever possible, to
match people up with historical opponents. I realize it can't be done 100%,
but an attempt would be good.

Since this is a team focused event, I would like to propose some additional
ideas for consideration. I realize that some may not appeal to 'power' gamers,
but I assure you that I am still a competitive type (despite the slaughter
and subsequent enslavement of my Hebrews at FWW), but when I make that 9 hour
drive back to beautiful Weslaco, TX (that's just the time from the Red River),
it's the camaraderie that makes an event successful.

1. How about allowing team armies (that are compatible) to swap commands
between rounds. This might lead to some armies fighting a round with larger or
smaller numbers of points. I do think it would add a variable to the battles.
I would also love to test out some other 'fog of war' variables if anyone
wants to propose ideas.

2. Telling war stories is as natural to wargaming as dice. How about
honoring the most memorable moment on the battlefield for the day. Let opponents
nominate things that occurred and let the participants vote on the best tale by
acclaim. Perhaps units that performed admirably could be nominated by an
opponent and if the tale is particularly noteworthy, upgrade their morale for
the
next battle.

3. How about challenging people to come up with effective ways to keep track
of troops status, etc., without trashing the battlefield. No need to give
awards, but perhaps mention it at some key point in time.

4. Since this is team focused, how about making any final, if necessary, a
massive team game.

5. Lastly, I know there are bound to be some decent BBQ places around KC,
what about checking to see if everyone is interested (and willing to kick in)
and bring in some BBQ or some other item and let everyone break bread and BS
between round 2 and 3. The Austin ASL Team Tournament does this and its great
for building camaraderie.

6. I agree that if I'm gonna drive all the way to KC, I would like two days
of gaming. One day of team and one day of whatever weirdness we can come up
with would suffice for me.

I'm not the organizer, but just wanted to kick out some ideas for discussion.

Have a Great Day!
John Garlic

> 1. 4 player teams with 3 scoring each round (throw out the low score) this
> would allow a 3 player team, the team would just have to use all their
> scores.
>
> 2. 15mm - 1600 points - 3 hour time limits.
>
> 3. The tournament would rotate between interested cities that are easy to
> travel to.
>
> 4. Martin Luther King Weekend. This is a 3 day weekend for many of us and
> thus would ease travel and work problems, which should help attendance.
> There are also no competing Cons.



[Non-text portions of this message have been removed]





Yahoo! Groups Links








__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

[Non-text portions of this message have been removed]

Back to top
View user's profile Send private message  
Greg Regets
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2988

PostPosted: Tue Oct 12, 2004 7:17 pm    Post subject: Re: Midwest Team Tournament


Charles:

I apologize if my comments about FWW being a 15mm (whatever it is),
came across as not being interested in your team event.

I love the idea of a team event, and think MLK day in KC is a
reasonable choice, weather permitting.

Thanks ... g







--- In WarriorRules@yahoogroups.com, "riderofrohan2001" <yaw@m...>
wrote:
>
>
> Greg & others,
>
> I am bringing the discussion back to this thread from Ft.Worth
> Wars. Any time is the fall is not particularly good for some of
> us. I know you have a excellent tournament in Ft. Worth, I wish I
> could attend.
>
> The reason I proposed MLK day weekend is there is not a lot of
> conflict or other Cons or gaming events within a month of it on
> either side. Ghengis Con in Denver is probably the closest event
> time wise.
>
> I, for one, don't think this event needs to be tied to a Con. If
we
> can get a group of players together for this, the camaraderie we
can
> share over Warrior will more than off set not being at a Con.
> Besides, are any of us who are playing Warrior going to play some
> other non tournament game?
>
> If one of the Texas groups wants to host this, I say go for it. My
> KC group is more than willing to do the first one. And, I think it
> needs to rotate between sites.
>
> As Jon has said, its not going to be the 15mm NICT. But it can be
> something fun and worthy in its own right. Let's not tie it to
> something else and let move this thing foward with a discussion of
> how to get it going.
>
> Charles

Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Tue Oct 12, 2004 7:30 pm    Post subject: Re: Re: Midwest Team Tournament


I love the idea of a team event, and think MLK day in KC is a
reasonable choice, weather permitting.>>

Well, I think we had the vision here that the team event was *also* the Western
15mm Championship as well. Now, I am all for multiple events, so if that is
better at FWW and the team event is a separate thing - that's fine.

But Charles' offer to run it here was contingent on Texas folks choosing not to
take the MLK date to run an event there in TX that did not conflict with two KC
cons, thus potentially upping attendance even further. As my case for an
example, I am far, far more likely to be able to go to a con in Texas in Jan
than in Oct. I don't know about the other guys (and Kelly and Steve certainly
don't have that limit...lol).

When Charles and I talked about it, it was our impression that you folks
*wanted* another date to run an event down there to get more KC guys. FWW is
obviously a great venue and event. But it is at such a crappy time of year for
us. We have no 'lock' on the MLK date - it was offered up as something you guys
might want to work with to keep things local to you and potentially get more of
us and others.

J


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Greg Regets
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2988

PostPosted: Tue Oct 12, 2004 9:31 pm    Post subject: Re: Midwest Team Tournament


The only thing I worry about is the weather up there at that time of
year. It would be much cheaper to pack a vehicle with guys and drive,
but as you might imagine, we are not all that experienced with snow.

I think the last time it snowed here was 1985, and you would have
thought someone had dropped a neutron bomb on South Texas. ;-)

What's the general word on weather up there on MLK day? Can you drive
up there at that time of year without snow tires?

g



--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> I love the idea of a team event, and think MLK day in KC is a
> reasonable choice, weather permitting.>>
>
> Well, I think we had the vision here that the team event was *also*
the Western 15mm Championship as well. Now, I am all for multiple
events, so if that is better at FWW and the team event is a separate
thing - that's fine.
>
> But Charles' offer to run it here was contingent on Texas folks
choosing not to take the MLK date to run an event there in TX that
did not conflict with two KC cons, thus potentially upping attendance
even further. As my case for an example, I am far, far more likely
to be able to go to a con in Texas in Jan than in Oct. I don't know
about the other guys (and Kelly and Steve certainly don't have that
limit...lol).
>
> When Charles and I talked about it, it was our impression that you
folks *wanted* another date to run an event down there to get more KC
guys. FWW is obviously a great venue and event. But it is at such a
crappy time of year for us. We have no 'lock' on the MLK date - it
was offered up as something you guys might want to work with to keep
things local to you and potentially get more of us and others.
>
> J

Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Tue Oct 12, 2004 9:36 pm    Post subject: Re: Re: Midwest Team Tournament


I'll let someone else speak for the winters here. I'm from Maine... It
wouldn't even occur to me to be concerned with Kansas winters...they're
lame...lol

Jon


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Kelly Wilkinson
Dictator
Dictator


Joined: 12 Apr 2006
Posts: 4172
Location: Raytown, MO

PostPosted: Tue Oct 12, 2004 10:15 pm    Post subject: Re: Re: Midwest Team Tournament


Greg,
I think you will get along just fine driving up here. The whole trip up
would be on I-35 and much of that is Turnpike which is very well taken care of.
We do have some annoying ice storms that left my house without power for two and
a half weeks and no internet cable for 2 months. That sucks. Jon's right about
one thing, it's lame up here, especially the power companies. You would think
they would be prepared for stuff like that(I'm sure Maine never gets caught with
their pants down like our power companies), but they're not. Otherwise, road
conditions on the main drags are fine thanks to Scott Holder MODOT guy! Oh yeah,
and the Wilkinson flophouse is open with a guest bedroom two large couches, and
a largish air matress for any that would rather spend their hotel money on lead.

kelly
PS I found that Dibbles Hobby gift certificate that you wanted.

kelly

JonCleaves@... wrote:
I'll let someone else speak for the winters here. I'm from Maine... It
wouldn't even occur to me to be concerned with Kansas winters...they're
lame...lol

Jon

Yahoo! Groups SponsorADVERTISEMENT


---------------------------------
Yahoo! Groups Links

To visit your group on the web, go to:
http://groups.yahoo.com/group/WarriorRules/

To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@yahoogroups.com

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



---------------------------------
Do you Yahoo!?
vote.yahoo.com - Register online to vote today!

[Non-text portions of this message have been removed]


_________________
Roll down and Win!
Back to top
View user's profile Send private message  
Patrick Byrne
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1433

PostPosted: Fri Oct 15, 2004 2:23 am    Post subject: Re: Midwest Team Tournament


My understanding of the Midwest Tourney team thing was that it is planned to
be part of a normal 20 player tourney. Even if only 3 or 4 teams have 3 or
4 people there.

January is a good time of year due to the lack of conventions. However, due
to the lack of a convention, we may not get 20 participants in a tourney.
Which probably means that a team tourney is relagated to just teams, and
whoever else is local that wants to play.

Maybe I am wrong here and the team thing was only for members of teams....
AND I STRONGLY DISCLAIM - I am merely and Indian here, not a Chief as I will
be very happy with whatever decision is made. I am part of the DFW Team and
look forward to years of having this competition and of keeping the trophy!


On a similar topic (and this is a general question as much for us to think
about SA or KC), What would it take for Fort Worth Wars to become the
Tourney locale of choice in Sept over all other tournies. 25 Warrior
participants? 40?; 1/4 from out of town? 1/2; 10 vendors, 15?; 4 day
event, 5 day? Again, this same question can be asked of Border Wars in KC
or "Insert Con name here" in SA? The point being have large competitions in
traveling distance.



BTW - Jon, you might want to start planning a trip to Oz (in lieu of
Iceland). Seems to me they are getting pretty huge down there.
-PB


----- Original Message -----
From: "riderofrohan2001" <yaw@...>
To: <WarriorRules@yahoogroups.com>
Sent: Monday, October 11, 2004 7:50 PM
Subject: [WarriorRules] Re: Midwest Team Tournament


>
>
>
> Greg & others,
>
> I am bringing the discussion back to this thread from Ft.Worth
> Wars. Any time is the fall is not particularly good for some of
> us. I know you have a excellent tournament in Ft. Worth, I wish I
> could attend.
>
> The reason I proposed MLK day weekend is there is not a lot of
> conflict or other Cons or gaming events within a month of it on
> either side. Ghengis Con in Denver is probably the closest event
> time wise.
>
> I, for one, don't think this event needs to be tied to a Con. If we
> can get a group of players together for this, the camaraderie we can
> share over Warrior will more than off set not being at a Con.
> Besides, are any of us who are playing Warrior going to play some
> other non tournament game?
>
> If one of the Texas groups wants to host this, I say go for it. My
> KC group is more than willing to do the first one. And, I think it
> needs to rotate between sites.
>
> As Jon has said, its not going to be the 15mm NICT. But it can be
> something fun and worthy in its own right. Let's not tie it to
> something else and let move this thing foward with a discussion of
> how to get it going.
>
> Charles
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

Back to top
View user's profile Send private message  
Charles Yaw
Recruit
Recruit


Joined: 12 Apr 2006
Posts: 194

PostPosted: Wed Oct 20, 2004 2:49 am    Post subject: Midwest Team Tournament


I received several good suggestions about the format of the proposed team
tournament. I am going to list a draft set of rules for this tournament below
based on those suggestions and some that have been made by Kansas City players.
Please post your comments and thoughts on these rules. I will also post a
couple of questions at the end.

1st Annual Midwest Team Tournament.

1. The tournament can rotate among interested host cities, but always will be
between the Rocky Mountains and the Mississippi, hence Midwest. The first one
will be held in Kansas City on the weekend of MLK day.

2. The tournament is open to all teams who want to participate. Come on out
East and West coast players, the BBQ is worth the trip alone.

3. Teams will be 3 players, each playing their own army. The best two scores
will count each round. Note: a 2 player team could participate and not drop
scores.

4. The format will be an Open 15mm tournament played with 3.5 hour rounds, 1600
points, 1 list.

5. There will be 4 rounds of play. 3 rounds on Saturday and 1 on Sunday
morning.

6. Armies will be matched by historical opponents and the geographic region of
the players as much as possible for the first two rounds. Player points will
determine matches in the last two rounds.

7. Scores will be keep for both teams and single player standings and awards
will be given for both. Note: this makes it possible for a player not on a
team to participate.

8. Lists: All Warrior lists and other lists approved for NICT play. If
Oriental Warrior is out by then, we are only looking at the Classical lists from
other sources.

Notes:

It was suggested that different members of teams bring armies from different
books. While this has merit, there are many books and if we try to limit things
this way, it brings up the question of which books are chosen. I think rule 6
will help address this.

We can make up teams at the tournament for players who want a team or teams who
need to add a player.

It was also requested that we cater BBQ for dinner during the tournament. We
will do this.

I suggest that at the 1st Annual Midwest Team tournament, we vote among the
players Present for the location of the 2006 tournament. The KC group is more
than willing to rotate this tournament to other sites.

I will finalize these rules on Nov 15, so get your suggestions in and if you see
necessary additions, let me know. I would like to get these rules set, so we
can use them for future tournaments without a lot of change.

Questions:

1. Is there a team trophy out there from time past? If not do we want some
type of traveling trophy?

2. If anyone comes from Pennsylvania, can you bring a case of Lancaster Milk
Stout? If not, I'll just have to wait until Cold Wars.

Charles







[Non-text portions of this message have been removed]

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Goto page 1, 2, 3, 4  Next
Page 1 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group