Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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PLAYERS GUIDE Detach and charge [was RULES]

 
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Doug
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Joined: 12 Apr 2006
Posts: 1412

PostPosted: Mon Oct 28, 2002 8:58 pm    Post subject: PLAYERS GUIDE Detach and charge [was RULES]


>It is also weird in a philosphical sense in that the detachment is
>not allowed to leave if, after they are gone, the parent cannot sort
>itself out into a legal formation. Why should the berserkers care?
>They're berserk, after all.
>The problem arises from trying to apply a Warhammer Goblin paradigm
>which mutated into a Warhammer Ancients simulation of berserkers and
>then trying to apply the same tactics to a Warrior situation. It is
>hard enough to apply WFB usage to WAB. Play Warrior as Warrior.
>Detachments should be.....detached!
>
>John the OFM


But it is avery useful example for people moving from WFB/WAB to
Warrior. Their paradigm of "how to use berskerks" needs to be
"re-framed" to see it in the Warrior mechanic. If they use them in
the WAB way, and their plan fails utterly, they will think that
Warrior sucks unless someone points out to them that they need to use
a different mechanic to get the result.

I saw 3 ways to use them, and wasn't sure of either the rules
legality or effectiveness of eash.


--

Doug
The price of freedom is infernal vigilantes

I live in Maryland. We top the list for heroin addiction, syphilis,
violent crime, and political corruption. So if you visit, expect to
be drugged, raped, robbed, and then taxed for the experience.[Attrib
to Bulldozer]

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