Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Real Competition
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Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1373

PostPosted: Wed Mar 10, 2004 3:47 pm    Post subject: Re: Real Competition


--- In WarriorRules@yahoogroups.com, corey_s@c... wrote:
> I'm wondering how playing a different scale with the same points
would
> change the dynamics in a game. How so? I was under the impression
that the
> different scaled mini's was merely a factor of asthetics and
cost, but not
> tactics. Does this have something to do with the fact that with
smaller
> minis, you end up with more realistic/accurate range and scope
and whatnot
> when deployed and in play?
> Corey

Corey,
In the beginning of Warrior, every scale and player see the same
mistakes and tactical discoveries. As people begin to get
comfortable with "how" the rules work, they begin to adapt tactically
and develop plans other than just rushing forward to the center.
Once you begin in one scale, say 15mm, the feel of the movement is
such that you seem to have much room and not as much terrain. In
25mm the scale is slightly different, so that you have less room
(troops move faster actaully) and terrain seems to cover the board.
At some point a person decides which scale they like best, but skills
are transferable between scales. What Scott is talking about is once
you've gain a level of confidence running a type of army in one
scale, this doesn't mean you will automatically be able to transfer
success to other scales. sort of like the difference between surfing
and sailboarding; both require the same skills applied differently.

Once you've attained the ability to consistently be competitive, much
of what you put into running an army will need adjustments to
transfer scales. The worse place to make a scale jump is in a
tournament, but I've seen it happen. If at home you jump around,
then it is not so dramatic. Hope I didn't confuse anyone.
Wanax

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Recruit
Recruit


Joined: 12 Apr 2006
Posts: 39

PostPosted: Sun May 09, 2004 6:54 pm    Post subject: Re: Re: Real Competition


On Tue, Mar 09, 2004 at 07:41:54AM -0800, David Beeson wrote:
>
> Scott/ all,
> I thought you all got your wish of small fast games with Fast Warrior?
> Not only do I agree that the points and area have a great deal to do with a
> players level/rating, but I also feel the scale is very important. Just
> because a player wins the NICT in 25mm, that does not make him the champ in
> 15mm. I have be told by Scott and many others that 15mm and 25mm are totally
> different game.
>

I'm still waiting for my Warrior rules book to be delivered - so please
realize that I'm brand-spankin' new here and completely ignorant as far
as _any_ of the historical wargames go. (I've played WHFB once or twice)

Anyhow, I've been following this thread with interest, but this particular
post has me curious - I would have presumed that whether playing 15mm or
25mm... or 32mm - with the same points - would amount to the same game,
under the premise that any change of scale would logicaly modify all aspects
of the game equivilently...

I'm wondering how playing a different scale with the same points would
change the dynamics in a game. How so? I was under the impression that the
different scaled mini's was merely a factor of asthetics and cost, but not
tactics. Does this have something to do with the fact that with smaller
minis, you end up with more realistic/accurate range and scope and whatnot
when deployed and in play?


Thanks,

Corey

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