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Replaying Platea- unit markers

 
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Doug
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Joined: 12 Apr 2006
Posts: 1412

PostPosted: Mon Mar 29, 2004 8:29 pm    Post subject: RE: Replaying Platea- unit markers


For something this size you really need a marker placed behind the
unit to identify it and keep track of fatigue. Trying to get a
changing group of people to properly mark a roster sheet is hopeless.

And it might make people less aware of the current fatigue status of
a unit, which is a good thing in a scenario type of game.

For good-looking markers...
How about a disk or rectangle a couple inches in diameter, one side
painted with a shield design, the other having check-off boxes and
unit data? Several designs could be painted or copied from historic
patterns, and then scanned and printed out and pasted on. Colors
could be changed from the original using a graphic arts application
to give more variety.

Each command should have a common visual theme, such as a border color.
--

Doug
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of the People," -- later adopted by the Virginia ratification
convention, 1788

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Mike Bard
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PostPosted: Mon Mar 29, 2004 8:44 pm    Post subject: Re: Replaying Platea- unit markers


I've been playing around with the problem of unit markers for a while as
given my hoplite army has no unit designations at all I've run into problems
with the paper and pen method. My big thought was to get number clicks and
mount them on terrained bases and put them behind each unit -- but I can't
find the clickers anywhere. I don't like the washers/rubbers people were
using (offends my visual sensibilities). My current plan is to create a
little marker that goes at the rear of the unit to uniquely identify it and
use paper. I also want to take casualties from my packs of Foundry hoplite
casualties and use standing and kneeling ones for disordered, and dead ones
for shaken. And use some of my old Essex hellenistic musicians for 'rally'
makers. That won't help for the megabattle though.

Check off boxes would work, but they'd be awkward to get to. The best
solution that I can think of is unit identifiers/banners and good old paper
and tick marks. If somebody can think of a nice way to create markers/check
boxes that is easy to access, then I would prefer that.

As to command identifiers, painting the borders is probably the best
solution (assuming figure owners don't mind).

Michael Bard
That Greek Hoplite Guy


> For something this size you really need a marker placed behind the
> unit to identify it and keep track of fatigue. Trying to get a
> changing group of people to properly mark a roster sheet is hopeless.
>
> And it might make people less aware of the current fatigue status of
> a unit, which is a good thing in a scenario type of game.
>
> For good-looking markers...
> How about a disk or rectangle a couple inches in diameter, one side
> painted with a shield design, the other having check-off boxes and
> unit data? Several designs could be painted or copied from historic
> patterns, and then scanned and printed out and pasted on. Colors
> could be changed from the original using a graphic arts application
> to give more variety.
>
> Each command should have a common visual theme, such as a border color.

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joncleaves
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Joined: 29 Mar 2006
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PostPosted: Mon Mar 29, 2004 8:51 pm    Post subject: Re: Replaying Platea- unit markers


In a message dated 3/29/2004 12:44:37 PM Eastern Standard Time,
mwbard@... writes:

> Check off boxes would work, but they'd be awkward to get to. The best
> solution that I can think of is unit identifiers/banners and good old paper
> and tick marks. If somebody can think of a nice way to
> create markers/check
> boxes that is easy to access, then I would prefer that.>.

I have been mssing around with the idea of Old Glory or Foundry spears stuck
into a piece of styrofoam that is painted like a rock.... or something similar.


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Doug
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Joined: 12 Apr 2006
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PostPosted: Mon Mar 29, 2004 9:29 pm    Post subject: Re: Replaying Platea- unit markers


>Check off boxes would work, but they'd be awkward to get to.

I don't understand--what is difficult about picking up a marker made
of cardboard and writing on it? Something generally the size of a
cavalry base would be big enough to handle but not be so big that it
gets in the way.

When players are working out a particular combat, they could flip the
marker over to the "statistics" side in order to view it and denote
which combat was intended. There might even be room to print the
combat factors column for the weapon used by that unit, so the player
doesn't always need to have the full combat sheet in his hands.

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Mike Bard
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PostPosted: Mon Mar 29, 2004 10:04 pm    Post subject: Re: Replaying Platea- unit markers


> >Check off boxes would work, but they'd be awkward to get to.
>
> I don't understand--what is difficult about picking up a marker made
> of cardboard and writing on it? Something generally the size of a
> cavalry base would be big enough to handle but not be so big that it
> gets in the way.

The actual answer (stupid as it makes me seem) is that it never occurred to
me to pick them up. That is a workable thought then. What I'd suggest is
to get the printed piece of paper laminated and then glue that to a piece of
card. Then grease pencils or erasable markers could be used to make it
re-usable (and then it's worth it to put a beautiful shield on it).

> When players are working out a particular combat, they could flip the
> marker over to the "statistics" side in order to view it and denote
> which combat was intended. There might even be room to print the
> combat factors column for the weapon used by that unit, so the player
> doesn't always need to have the full combat sheet in his hands.

The one concern I have with that is size. The only units that should be
used are HC, MC, LC, HI, LHI, LMI, MI, LI which results in 8 columns and
rows will be needed for the base value, shieldless, +JLS for a total of 3.
And that doesn't include the tactical factors. I like the idea of a reduced
table and it wouldn't be hard to create one and mass produce it for this.

Michael Bard
That Greek Hoplite Guy

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