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		Mark Stone Moderator
  
  
  Joined: 12 Apr 2006 Posts: 2102 Location: Buckley, WA
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				 Posted: Wed Apr 28, 2004 9:00 pm    Post subject: Romano-Brit vs Sassanid (long) | 
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--- On April 27 Ewan said: ---
 
 
>
 
> Mark, any report from your Romano-Brit / Sassanid matchup?
 
>
 
 
Sure, I'll try and provide a fairly full report here.It may provide some
 
fodder for useful/educational tactical discussions, albeit at my expense.
 
 
First, some background. The most active players in Northern California right now
 
are myself and Lenney Hermann. Like me, Lenney has returned in recent years
 
from a long, DBM-induced slumber to playing Warrior. He and I face off about
 
once or twice a month, which is 90% of the non-Cold Wars, non-Historicon gaming
 
I get. Lenney is a solid player, one who can be beaten but only if you're
 
focused and on top of your game. Both of us intend to travel back east for
 
Historicon this year, and play in the theme tournament. Lenney will be playing
 
Sassanids, and I will be playing Romano-British (it's all I have figures for in
 
this period), and last night began a series of practice games between us.
 
 
Here's my list:
 
 
CinC w/2 stands Irr B HC JLS,Sh
 
Sub w/2 stands Irr B HC JLS,Sh
 
1x 2 stands Reg C HC JLS,Sh
 
1x 4 stands Reg D LC JLS,Sh
 
2x 2 stands Reg D LC JLS,Sh
 
1x 6 stands Reg C LMI JLS,Sh
 
2x 2 stands Reg B LMI JLS,Sh
 
2x 6 stands Reg C LMI B,Sh/B
 
2x 6 stands Irr B LMI JLS,Sh
 
1x 4 stands Reg C LI JLS,Sh
 
3x 8 stands Irr D LI B
 
2x 4 stands Irr B/C HI/MI HTW,JLS,Sh/JLS,Sh*
 
6 elements' frontage of ditched palisade
 
 
*one with ally general
 
 
Lenney's list was something like this:
 
 
Command 1 -
 
1x 12 stands LI B
 
1x 8 stands LC B
 
3x 2 stands EHC/HC L,B,Sh, one unit with subgeneral
 
 
Command 2 -
 
1x 2 model elephant unit w/CinC
 
1x 8 stands MI LTS,Sh/B
 
3x 2 stands EHC/HC L,B,Sh
 
 
Command 3 -
 
1x 8 stands LC B
 
1x 12 stands MI B
 
3x 2 stands EHC/HC L,B,Sh, one unit with subgeneral
 
 
My assessment:
 
The basic problem for me is that he has an abundance of shock troops that can
 
beat _everything_ in my army, namely the EHC lancers. I don't dare let my JLS
 
guys end up on the line faced off against these, and I have to be careful about
 
putting the LMI Bow guys on the line too. And my close order foot don't really
 
want to fight his lancers either. So that means my line is going to have to
 
consist entirely of light troops, and if I want to extend my frontage beyond
 
what the lights can cover, I'll need terrain to do it. Fortunately I have
 
pretty decent light troops. So it's going to come down to my ability to use my
 
light troops to enable my army to out-maneuver Lenney's army, since the
 
straight up matchups tend to break all in his favor.
 
 
Terrain picks:
 
I know Lenney is going to pick three opens and a hill. I've played against cav
 
armies of his before, and this is always his terrain approach (and not a bad
 
one).
 
 
My hope is to get a minor water feature and a marsh along it somewhere. If I can
 
pull that off, then I can (a) cut down the frontage, and (b) have the marsh as
 
a zone in which my loose order foot can freely operate. As a backup I'm taking
 
two hills.
 
 
Lenney wins the die roll for terrain picks, but I have a water feature. So I go
 
first, and then he rolls his first two picks. We're in his home climate.
 
Naturally, I roll a 1, so no minor water feature for me. Lenney, of course, gets
 
his two opens, and fills most of each flank with them. I get my marsh, which
 
I'm just able to tuck in one corner of my rear zone; if Lenney had been a bit
 
more precise with his open placement he probably could have blocked this. He
 
gets his third open and fills my central sector with it. I fail to get my first
 
hill, rolling another 1. Lenney sticks a small gentle hill in a corner of his
 
rear zone, and I get my last hill in a flank sector.
 
 
An oft-overlooked feature of hills is that they do _not_ have to be 240p across;
 
the minimum dimension for a hill is 120p. That means they are an excellent
 
counter to an open-slinging terrain picker like Lenney, as you can often slip
 
in a 120p-wide feature where adjacent opens have blocked out anything that
 
needs to be 240p across. So I put a long, thin, steep hill along one flank, and
 
partly on my side of the table, partly on Lenney's. My intention is to use this
 
as a "channel" that my loose order foot can use to get into his side of the
 
table.
 
 
Deployment:
 
I have a ditched palisade on my list, which in theory (list rule) can go in my
 
forward zone. Under Jon's latest clarifications, however, I can't put it inside
 
or within 60p of an open space (or any other terrain feature). So, scanning the
 
table, I don't see anywhere forward to put my ditched palisade.
 
 
My plan, then, is to put the ditched palisade about mid table in my rear zone,
 
and deploy the bulk of my army on one side of it. What I'm aiming for is a
 
skirmish line of LI and LC that runs on an angle from the palisade to the steep
 
hill. I have a few gimmicks up my sleeve, however.
 
 
Lenney sets up in a conventional manner, with his elephants and infantry in the
 
middle, his light troops on either flank, and his lancers spread out behind.
 
 
At this point, you'll want to take a look at the illustration in the Files
 
section (Sassanid_battle.jpg).
 
 
I've force marched my JLS,Sh unit of LI to grab the steep hill. I've also force
 
marched 2 2-stand units of LC just to buy some space. I'm also anticipating
 
that my left flank -- the one anchored to the palisade -- is going to be my
 
weak flank, so stalling on that side is important. Finally, just to keep Lenney
 
on his toes I've stuck my 6 stand unit of Reg C LMI JLS,Sh way over in the
 
corner in the marsh. I figure anywhere in the open it's vulnerable, but I also
 
figure he can't completely ignore it. Finally, I have a 6 stand unit of Irr B
 
LMI JLS,Sh on a flank march on my right flank.
 
 
The Battle, Opening Moves:
 
Initially, all goes according to plan for me. I end up strung out in a long
 
skirmishing line. No one actually occupies the palisade. Starting from just
 
inside it, I end up strung out in a long skirmishing line of: LMI B,Sh - LI B -
 
LI B - LI B - LC JLS,Sh - LC JLS,Sh - Reg B LMI JLS,Sh - LI JLS,Sh (on the
 
steep hill). My other Irr B LMI JLS,Sh is slowly marching towards the steep
 
hill. I have my HC, my other LMI B,Sh unit, and my other Reg B LMI JLS,Sh in
 
reserve. The Saxon contingent -- HTW,JLS guys -- is looking longingly at the
 
Sassanid infantry and elephants, and marching up behind my left-most LI unit.
 
 
Lenney is having problems. His whole 3rd command is hung up trying to deal with
 
my pesky LC unit that I've force marched in front of him. His other two
 
commands swing forward to line up with my battle line, but we're going to close
 
on my right flank well before he completes this maneuver because (a) my left
 
flank is pulled back, and (b) his elephants and infantry are slow.
 
 
On Bound 2 he realizes I have a flank march, and is somewhat unnerved by this.
 
He knows all my scouting points are on table, so whatever is flank marching has
 
to be an infantry unit. He looks at the 3 Saxon HTW,JLS guys angling towards my
 
left, and the LMI unit lurking in the marsh, and realizes he's over-extended if
 
the flank march comes in on my left. So he slows down his advance there, all
 
the while still trying to dislodge my LC.
 
 
On my right flank a subtle but important development has occured. Initially
 
Lenney's end units consisted of an LI unit on the outside, and LC unit on the
 
inside, and an EHC lancer behind them. However, he has swung forward with the
 
two light units, and held the EHC in reserve. His LI gets charged by my LI
 
JLS,Sh unit, and his LC unit gets charged by my Reg B LMI JLS,Sh unit. Because
 
they have swung forward at an angle, they evade back at an angle. This means
 
that his EHC unit is no longer in reserve behind them, but has become the end
 
unit next to them on his left flank.
 
 
In the middle, Lenney is pressing hard. He realizes he's going to have to suck
 
it up and charge my LI with his cav, otherwise he's never going to get to the
 
vulnerable units behind. He throws some lancers forward with this aim, and
 
draws over his MI LTS,Sh/B so that it can suck off some of my LI bow fire away
 
from his EHC.
 
 
The Battle is Joined:
 
After a couple of bounds of skirmishing back and forth, we get down to serious
 
business. In the middle, Lenney charges my right most LI unit with his LC unit,
 
beats it but fails to rout it, and follows up next bound with the EHC
 
subgeneral for his Command 1, routing the LI. I move an HC unit and a Reg B LMI
 
JLS,Sh unit up to be ready when the LI unit evaporates, and move my reserve LMI
 
B,Sh unit up to bolster the line.
 
 
On the my left, Lenney has finally shot the LC unit into exhaustion (20 CPF, to
 
be exact), and charged it, whereupon it fails a waver and blows up. Now he
 
begins pressing harder on my left flank, and I bring the LMI unit out of the
 
marsh, forcing him to leave an LC unit and an EHC in reserve. His elephant and
 
big bow block are finally closing in on my line.
 
 
On the my right, I have my Irr B LMI JLS,Sh that has finally made its
 
way up to the front of the steep hill, and Lenney has moved his EHC unit
 
forward to oppose it.
 
 
In the next bound, several things happen at once; there's the good, the bad, and
 
the ugly.
 
 
The good: I roll a 5 for my flank march, meaning it shows up right on the flank
 
of Lenney's EHC unit. He's going to get hit simultaneously by 2 Irr B LMI
 
JLS,Sh units, one of which will be on his flank, and there's nothing he can do
 
about it.
 
 
In the right section of the middle of my line, the dust has settled with Lenney
 
having an EHC general rallying tired and disordered after having destroyed my LI
 
unit. On one flank it has one of my HC units, and on the other flank is my LMI
 
JLS,Sh unit. Behind this, covering Lenney's line at this point, is an EHC unit
 
faced of against my 4 stand LC JLS,Sh unit.
 
 
The bad: On my left flank, all rational thought deserts me for a fleeting but
 
critical moment. I see the possibility of unloading on Lenney's elephant CinC
 
with 24 LMI B,Sh (at long range) and at least 8 of 16 LI B (at close range).
 
Eager to pursue this opportunity I fling my LMI B,Sh unit forward, unhinging it
 
from the anchoring palisade. I overlook that (a) his elephant only needs to
 
make a counter (2/3 chance) to avoid this, and (b) I've hung the flank of my
 
LMI unit
 
within reach of an EHC unit. I have no idea what I was thinking; I just screwed
 
up. When you make a plan, stick to it. That's one lesson. When you're near
 
lancers, always measure that 320p zone (160p approach and 160p charge). That's
 
another lesson.
 
 
The ugly: In the left section of the middle of my line, all hell is breaking
 
loose. Lenney is going to charge an LI unit and my other LMI B unit with his
 
lancers. To cover the flank of his lancers, however, he's had to pull his MI
 
LTS,Sh/B unit far enough forward so that it is within charge reach of my
 
Saxons. To enable at least one Saxon unit to reach it, I'm going to have to put
 
another Saxon unit covering the flank within charge reach of another of
 
Lenney's lancer units.
 
 
Going from my right to left, here's the upshot of all this: I rout the EHC unit
 
on the end of Lenney's line. His LI fail the waver test for this, and since
 
they are being charged again by my LMI unit must take another test, which they
 
fail. Towards the middle, I rout the EHC subgeneral rallying tired and
 
disordered. This causes Command 1 to go into retirement, and causes the EHC
 
unit faced off against my LC to test (and fail). It gets charged and routed next
 
bound.
 
 
In the middle, my LI and LMI both waver test and both pass for being charged,
 
and both evade successfully. His lancers charge and beat, but do not rout, one
 
of my Saxon units. I charge his MI with another Saxon unit. I need to roll up 2
 
to rout him at contact, but only manage to roll up 1.
 
 
On the end of my line, my LMI fails its waver test for being charged in the
 
open, he hits me in the flank, doesn't do 3 CPF, but does do another waver test
 
which I fail, causing me to rout. The adjacent LI unit fails its test, but --
 
for the moment -- everyone else passes.
 
 
At this point the entire left side of my line is in danger of collapsing. I have
 
one Saxon unit losing in combat, another winning but with a flank exposed, and
 
a routing LMI unit.
 
 
I have one chance to salvage things. In reserve I have another Saxon unit and my
 
CinC HC. The Saxons have already tested and passed for the routing LMI. If the
 
CinC can pass the test for the LMI, then I can charge the EHC through my LMI
 
with the CinC and simultaneously charge the flank of the EHC with the Saxons.
 
This is risky; even if my CinC passes the waver he may well be routed by the
 
lancers. But if I can avoid routing, break his lancers, and get Lenney to fail
 
a couple of the ensuing waver tests, then I may be able to stabilize the left
 
flank long enough for my victory on the right to carry the day.
 
 
Alas, it is not to be. My CinC rolls a 1, failing his waver test for the routing
 
LMI. In the same bound the Saxons that beat the MI get charged in the flank and
 
routed as Lenney rolls up 3 with his lancers. This happens to be the Saxon
 
ally, causing two waver tests for the other two Saxon units. They both fail,
 
one of them is beaten in combat by mounted, must waver for second cause of
 
disorder, and fails, causing it to rout, causing additional waver tests, some
 
of which I fail....
 
 
When the dust settles my CinC's command is under retirement and my Saxon ally is
 
under retirement. Lenney has Command 1 under retirement. I lost roughly 750
 
points out of 1600, and Lenney lost roughly 450. Lenney wins an exciting and
 
bloody 4-3 victory.
 
 
By the way, we played at a fairly leisurely pace and completed 8 bounds in 4
 
hours. A lot of this is because we're both experienced players, and we're
 
experienced at playing each other, meaning that we can get through terrain
 
picks, deployment, and the first 2 bounds in under an hour. From then on it's
 
20-30 minutes per bound.
 
 
I should have never come out from next to the palisades with my LMI bowmen, and
 
I should have rolled better dice on terrain picks. Lenney needs to drop the 48
 
figure bow unit in favor of more -- and better-armed -- lights, and perhaps
 
take fewer lancers. I'd say in general he should take more elephants, but since
 
this is specifically for the Roman theme tournament we both think a lot of
 
elephants aren't going to be useful.
 
 
All in all an enjoyable game. Sassanids is definitely an uphill battle for the
 
Romano British, but I don't feel as hopeless about the Brits as I first did
 
when looking at the list and realizing this is what I would have to play. I'm
 
looking forward to the theme tourney at Historicon.
 
 
 
-Mark Stone
 
 
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		 Centurion
  
 
  Joined: 12 Apr 2006 Posts: 1373
 
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				 Posted: Wed Apr 28, 2004 11:18 pm    Post subject: Re: Romano-Brit vs Sassanid (long) | 
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--- In WarriorRules@yahoogroups.com, Mark Stone <mark@d...> wrote:
 
> All in all an enjoyable game. Sassanids is definitely an uphill
 
battle for the
 
> Romano British, but I don't feel as hopeless about the Brits as I
 
first did
 
> when looking at the list and realizing this is what I would have to
 
play. I'm
 
> looking forward to the theme tourney at Historicon.
 
>
 
>
 
> -Mark Stone
 
 
Excellent report Mark.  Sounds like the battle went much as
 
anticipated with so much open and a mobile enemy.
 
 
Just curious why you didn't put the LMI B/sh guys into play earlier
 
and use the LMI J/sh regulars as your fire brigade?
 
 
BTW, you'll be happy to know that as my Marian list takes shape, the
 
bulk of my army aside from HI is LI JLS/sh. :)
 
 
wanax
 
 
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		 Recruit
  
 
  Joined: 12 Apr 2006 Posts: 76
 
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				 Posted: Thu Apr 29, 2004 2:20 am    Post subject: Re: Romano-Brit vs Sassanid (long) | 
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Mark, I played John Baumann's Bactrians with a Saka ally last night with my EIR
 
(it did not go well......most of my mounted ended up getting taken out on both
 
of my army's flanks, enough to give him a 4-0 victory).   I am supposed to play
 
Lenny's Sassanids tomorrow night with my EIR.  I will try and post a battle
 
report afterwards as it should be interesting to see how the new Legionary rules
 
from Imperial Warrior work against all those lancers........ .  Richard
 
 
Mark Stone <mark@...> wrote:--- On April 27 Ewan said: ---
 
 
>
 
> Mark, any report from your Romano-Brit / Sassanid matchup?
 
>
 
 
Sure, I'll try and provide a fairly full report here.It may provide some
 
fodder for useful/educational tactical discussions, albeit at my expense.
 
 
First, some background. The most active players in Northern California right now
 
are myself and Lenney Hermann. Like me, Lenney has returned in recent years
 
from a long, DBM-induced slumber to playing Warrior. He and I face off about
 
once or twice a month, which is 90% of the non-Cold Wars, non-Historicon gaming
 
I get. Lenney is a solid player, one who can be beaten but only if you're
 
focused and on top of your game. Both of us intend to travel back east for
 
Historicon this year, and play in the theme tournament. Lenney will be playing
 
Sassanids, and I will be playing Romano-British (it's all I have figures for in
 
this period), and last night began a series of practice games between us.
 
 
Here's my list:
 
 
CinC w/2 stands Irr B HC JLS,Sh
 
Sub w/2 stands Irr B HC JLS,Sh
 
1x 2 stands Reg C HC JLS,Sh
 
1x 4 stands Reg D LC JLS,Sh
 
2x 2 stands Reg D LC JLS,Sh
 
1x 6 stands Reg C LMI JLS,Sh
 
2x 2 stands Reg B LMI JLS,Sh
 
2x 6 stands Reg C LMI B,Sh/B
 
2x 6 stands Irr B LMI JLS,Sh
 
1x 4 stands Reg C LI JLS,Sh
 
3x 8 stands Irr D LI B
 
2x 4 stands Irr B/C HI/MI HTW,JLS,Sh/JLS,Sh*
 
6 elements' frontage of ditched palisade
 
 
*one with ally general
 
 
Lenney's list was something like this:
 
 
Command 1 -
 
1x 12 stands LI B
 
1x 8 stands LC B
 
3x 2 stands EHC/HC L,B,Sh, one unit with subgeneral
 
 
Command 2 -
 
1x 2 model elephant unit w/CinC
 
1x 8 stands MI LTS,Sh/B
 
3x 2 stands EHC/HC L,B,Sh
 
 
Command 3 -
 
1x 8 stands LC B
 
1x 12 stands MI B
 
3x 2 stands EHC/HC L,B,Sh, one unit with subgeneral
 
 
My assessment:
 
The basic problem for me is that he has an abundance of shock troops that can
 
beat _everything_ in my army, namely the EHC lancers. I don't dare let my JLS
 
guys end up on the line faced off against these, and I have to be careful about
 
putting the LMI Bow guys on the line too. And my close order foot don't really
 
want to fight his lancers either. So that means my line is going to have to
 
consist entirely of light troops, and if I want to extend my frontage beyond
 
what the lights can cover, I'll need terrain to do it. Fortunately I have
 
pretty decent light troops. So it's going to come down to my ability to use my
 
light troops to enable my army to out-maneuver Lenney's army, since the
 
straight up matchups tend to break all in his favor.
 
 
Terrain picks:
 
I know Lenney is going to pick three opens and a hill. I've played against cav
 
armies of his before, and this is always his terrain approach (and not a bad
 
one).
 
 
My hope is to get a minor water feature and a marsh along it somewhere. If I can
 
pull that off, then I can (a) cut down the frontage, and (b) have the marsh as
 
a zone in which my loose order foot can freely operate. As a backup I'm taking
 
two hills.
 
 
Lenney wins the die roll for terrain picks, but I have a water feature. So I go
 
first, and then he rolls his first two picks. We're in his home climate.
 
Naturally, I roll a 1, so no minor water feature for me. Lenney, of course, gets
 
his two opens, and fills most of each flank with them. I get my marsh, which
 
I'm just able to tuck in one corner of my rear zone; if Lenney had been a bit
 
more precise with his open placement he probably could have blocked this. He
 
gets his third open and fills my central sector with it. I fail to get my first
 
hill, rolling another 1. Lenney sticks a small gentle hill in a corner of his
 
rear zone, and I get my last hill in a flank sector.
 
 
An oft-overlooked feature of hills is that they do _not_ have to be 240p across;
 
the minimum dimension for a hill is 120p. That means they are an excellent
 
counter to an open-slinging terrain picker like Lenney, as you can often slip
 
in a 120p-wide feature where adjacent opens have blocked out anything that
 
needs to be 240p across. So I put a long, thin, steep hill along one flank, and
 
partly on my side of the table, partly on Lenney's. My intention is to use this
 
as a "channel" that my loose order foot can use to get into his side of the
 
table.
 
 
Deployment:
 
I have a ditched palisade on my list, which in theory (list rule) can go in my
 
forward zone. Under Jon's latest clarifications, however, I can't put it inside
 
or within 60p of an open space (or any other terrain feature). So, scanning the
 
table, I don't see anywhere forward to put my ditched palisade.
 
 
My plan, then, is to put the ditched palisade about mid table in my rear zone,
 
and deploy the bulk of my army on one side of it. What I'm aiming for is a
 
skirmish line of LI and LC that runs on an angle from the palisade to the steep
 
hill. I have a few gimmicks up my sleeve, however.
 
 
Lenney sets up in a conventional manner, with his elephants and infantry in the
 
middle, his light troops on either flank, and his lancers spread out behind.
 
 
At this point, you'll want to take a look at the illustration in the Files
 
section (Sassanid_battle.jpg).
 
 
I've force marched my JLS,Sh unit of LI to grab the steep hill. I've also force
 
marched 2 2-stand units of LC just to buy some space. I'm also anticipating
 
that my left flank -- the one anchored to the palisade -- is going to be my
 
weak flank, so stalling on that side is important. Finally, just to keep Lenney
 
on his toes I've stuck my 6 stand unit of Reg C LMI JLS,Sh way over in the
 
corner in the marsh. I figure anywhere in the open it's vulnerable, but I also
 
figure he can't completely ignore it. Finally, I have a 6 stand unit of Irr B
 
LMI JLS,Sh on a flank march on my right flank.
 
 
The Battle, Opening Moves:
 
Initially, all goes according to plan for me. I end up strung out in a long
 
skirmishing line. No one actually occupies the palisade. Starting from just
 
inside it, I end up strung out in a long skirmishing line of: LMI B,Sh - LI B -
 
LI B - LI B - LC JLS,Sh - LC JLS,Sh - Reg B LMI JLS,Sh - LI JLS,Sh (on the
 
steep hill). My other Irr B LMI JLS,Sh is slowly marching towards the steep
 
hill. I have my HC, my other LMI B,Sh unit, and my other Reg B LMI JLS,Sh in
 
reserve. The Saxon contingent -- HTW,JLS guys -- is looking longingly at the
 
Sassanid infantry and elephants, and marching up behind my left-most LI unit.
 
 
Lenney is having problems. His whole 3rd command is hung up trying to deal with
 
my pesky LC unit that I've force marched in front of him. His other two
 
commands swing forward to line up with my battle line, but we're going to close
 
on my right flank well before he completes this maneuver because (a) my left
 
flank is pulled back, and (b) his elephants and infantry are slow.
 
 
On Bound 2 he realizes I have a flank march, and is somewhat unnerved by this.
 
He knows all my scouting points are on table, so whatever is flank marching has
 
to be an infantry unit. He looks at the 3 Saxon HTW,JLS guys angling towards my
 
left, and the LMI unit lurking in the marsh, and realizes he's over-extended if
 
the flank march comes in on my left. So he slows down his advance there, all
 
the while still trying to dislodge my LC.
 
 
On my right flank a subtle but important development has occured. Initially
 
Lenney's end units consisted of an LI unit on the outside, and LC unit on the
 
inside, and an EHC lancer behind them. However, he has swung forward with the
 
two light units, and held the EHC in reserve. His LI gets charged by my LI
 
JLS,Sh unit, and his LC unit gets charged by my Reg B LMI JLS,Sh unit. Because
 
they have swung forward at an angle, they evade back at an angle. This means
 
that his EHC unit is no longer in reserve behind them, but has become the end
 
unit next to them on his left flank.
 
 
In the middle, Lenney is pressing hard. He realizes he's going to have to suck
 
it up and charge my LI with his cav, otherwise he's never going to get to the
 
vulnerable units behind. He throws some lancers forward with this aim, and
 
draws over his MI LTS,Sh/B so that it can suck off some of my LI bow fire away
 
from his EHC.
 
 
The Battle is Joined:
 
After a couple of bounds of skirmishing back and forth, we get down to serious
 
business. In the middle, Lenney charges my right most LI unit with his LC unit,
 
beats it but fails to rout it, and follows up next bound with the EHC
 
subgeneral for his Command 1, routing the LI. I move an HC unit and a Reg B LMI
 
JLS,Sh unit up to be ready when the LI unit evaporates, and move my reserve LMI
 
B,Sh unit up to bolster the line.
 
 
On the my left, Lenney has finally shot the LC unit into exhaustion (20 CPF, to
 
be exact), and charged it, whereupon it fails a waver and blows up. Now he
 
begins pressing harder on my left flank, and I bring the LMI unit out of the
 
marsh, forcing him to leave an LC unit and an EHC in reserve. His elephant and
 
big bow block are finally closing in on my line.
 
 
On the my right, I have my Irr B LMI JLS,Sh that has finally made its
 
way up to the front of the steep hill, and Lenney has moved his EHC unit
 
forward to oppose it.
 
 
In the next bound, several things happen at once; there's the good, the bad, and
 
the ugly.
 
 
The good: I roll a 5 for my flank march, meaning it shows up right on the flank
 
of Lenney's EHC unit. He's going to get hit simultaneously by 2 Irr B LMI
 
JLS,Sh units, one of which will be on his flank, and there's nothing he can do
 
about it.
 
 
In the right section of the middle of my line, the dust has settled with Lenney
 
having an EHC general rallying tired and disordered after having destroyed my LI
 
unit. On one flank it has one of my HC units, and on the other flank is my LMI
 
JLS,Sh unit. Behind this, covering Lenney's line at this point, is an EHC unit
 
faced of against my 4 stand LC JLS,Sh unit.
 
 
The bad: On my left flank, all rational thought deserts me for a fleeting but
 
critical moment. I see the possibility of unloading on Lenney's elephant CinC
 
with 24 LMI B,Sh (at long range) and at least 8 of 16 LI B (at close range).
 
Eager to pursue this opportunity I fling my LMI B,Sh unit forward, unhinging it
 
from the anchoring palisade. I overlook that (a) his elephant only needs to
 
make a counter (2/3 chance) to avoid this, and (b) I've hung the flank of my
 
LMI unit
 
within reach of an EHC unit. I have no idea what I was thinking; I just screwed
 
up. When you make a plan, stick to it. That's one lesson. When you're near
 
lancers, always measure that 320p zone (160p approach and 160p charge). That's
 
another lesson.
 
 
The ugly: In the left section of the middle of my line, all hell is breaking
 
loose. Lenney is going to charge an LI unit and my other LMI B unit with his
 
lancers. To cover the flank of his lancers, however, he's had to pull his MI
 
LTS,Sh/B unit far enough forward so that it is within charge reach of my
 
Saxons. To enable at least one Saxon unit to reach it, I'm going to have to put
 
another Saxon unit covering the flank within charge reach of another of
 
Lenney's lancer units.
 
 
Going from my right to left, here's the upshot of all this: I rout the EHC unit
 
on the end of Lenney's line. His LI fail the waver test for this, and since
 
they are being charged again by my LMI unit must take another test, which they
 
fail. Towards the middle, I rout the EHC subgeneral rallying tired and
 
disordered. This causes Command 1 to go into retirement, and causes the EHC
 
unit faced off against my LC to test (and fail). It gets charged and routed next
 
bound.
 
 
In the middle, my LI and LMI both waver test and both pass for being charged,
 
and both evade successfully. His lancers charge and beat, but do not rout, one
 
of my Saxon units. I charge his MI with another Saxon unit. I need to roll up 2
 
to rout him at contact, but only manage to roll up 1.
 
 
On the end of my line, my LMI fails its waver test for being charged in the
 
open, he hits me in the flank, doesn't do 3 CPF, but does do another waver test
 
which I fail, causing me to rout. The adjacent LI unit fails its test, but --
 
for the moment -- everyone else passes.
 
 
At this point the entire left side of my line is in danger of collapsing. I have
 
one Saxon unit losing in combat, another winning but with a flank exposed, and
 
a routing LMI unit.
 
 
I have one chance to salvage things. In reserve I have another Saxon unit and my
 
CinC HC. The Saxons have already tested and passed for the routing LMI. If the
 
CinC can pass the test for the LMI, then I can charge the EHC through my LMI
 
with the CinC and simultaneously charge the flank of the EHC with the Saxons.
 
This is risky; even if my CinC passes the waver he may well be routed by the
 
lancers. But if I can avoid routing, break his lancers, and get Lenney to fail
 
a couple of the ensuing waver tests, then I may be able to stabilize the left
 
flank long enough for my victory on the right to carry the day.
 
 
Alas, it is not to be. My CinC rolls a 1, failing his waver test for the routing
 
LMI. In the same bound the Saxons that beat the MI get charged in the flank and
 
routed as Lenney rolls up 3 with his lancers. This happens to be the Saxon
 
ally, causing two waver tests for the other two Saxon units. They both fail,
 
one of them is beaten in combat by mounted, must waver for second cause of
 
disorder, and fails, causing it to rout, causing additional waver tests, some
 
of which I fail....
 
 
When the dust settles my CinC's command is under retirement and my Saxon ally is
 
under retirement. Lenney has Command 1 under retirement. I lost roughly 750
 
points out of 1600, and Lenney lost roughly 450. Lenney wins an exciting and
 
bloody 4-3 victory.
 
 
By the way, we played at a fairly leisurely pace and completed 8 bounds in 4
 
hours. A lot of this is because we're both experienced players, and we're
 
experienced at playing each other, meaning that we can get through terrain
 
picks, deployment, and the first 2 bounds in under an hour. From then on it's
 
20-30 minutes per bound.
 
 
I should have never come out from next to the palisades with my LMI bowmen, and
 
I should have rolled better dice on terrain picks. Lenney needs to drop the 48
 
figure bow unit in favor of more -- and better-armed -- lights, and perhaps
 
take fewer lancers. I'd say in general he should take more elephants, but since
 
this is specifically for the Roman theme tournament we both think a lot of
 
elephants aren't going to be useful.
 
 
All in all an enjoyable game. Sassanids is definitely an uphill battle for the
 
Romano British, but I don't feel as hopeless about the Brits as I first did
 
when looking at the list and realizing this is what I would have to play. I'm
 
looking forward to the theme tourney at Historicon.
 
 
 
-Mark Stone
 
 
 
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