 |
Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
|
View previous topic :: View next topic |
Author |
Message |
Mark Mallard Centurion

Joined: 12 Apr 2006 Posts: 868 Location: Whitehaven, England
|
Posted: Wed Dec 29, 2004 9:53 pm Post subject: Re: Rules problem/question |
 |
|
Hi,
played today and something happened that has always bothered me.
two regular units (pikes/peltasts it does not matter)in four ranks adjacent
to each other were pushing back another unit
an enemy cavalry unit charged in on the flank of one
but they both did more than they recieved and routed the enemy to the front
6.121 does not allow either unit to turn to face the enemy in a counter in
the next turn as the turn has them in a column, but there is no room so they
cannot turn.
I would like some flexibility here, after all the units are winning but the
whole shebang goes to cr*p at this point.
Could we not allow steady troops to turn and expand at the same time.
mark mallard
[Non-text portions of this message have been removed]
_________________ Chess, WoW. |
|
Back to top |
|
 |
Mark Mallard Centurion

Joined: 12 Apr 2006 Posts: 868 Location: Whitehaven, England
|
Posted: Thu Dec 30, 2004 1:12 pm Post subject: Re: Rules problem/question |
 |
|
In a message dated 30/12/2004 15:08:21 GMT Standard Time, JonCleaves@...
writes:
two regular units (pikes/peltasts it does not matter)in four ranks adjacent
to each other were pushing back another unit
an enemy cavalry unit charged in on the flank of one
but they both did more than they recieved and routed the enemy to the front
6.121 does not allow either unit to turn to face the enemy in a counter in
the next turn as the turn has them in a column, but there is no room so
they
cannot turn.
I would like some flexibility here, after all the units are winning but the
whole shebang goes to cr*p at this point.>>
Moral of the story - don't get charged in the flank...lol
<<Could we not allow steady troops to turn and expand at the same time.>>
I'm sorry, Mark, that rule is certainly not going to change (as no core rule
will change). We are quite satisfied with the way Warrior penalizes
surrounded and flank-charged units.
You certainly may load up an x-rule on the subject.
Jon
** There is a question of logic here. If the unit had been 6 ranks deep it
could turn two or three wide in a counter. But four ranks deep it gets crushed.
That is illogical. The smaller unit would be able turn just as easily.
All im saying as a four rank unit ought to be able to turn into two wide
unit.
mark mallard
[Non-text portions of this message have been removed]
_________________ Chess, WoW. |
|
Back to top |
|
 |
joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
|
Posted: Thu Dec 30, 2004 6:06 pm Post subject: Re: Rules problem/question |
 |
|
two regular units (pikes/peltasts it does not matter)in four ranks adjacent
to each other were pushing back another unit
an enemy cavalry unit charged in on the flank of one
but they both did more than they recieved and routed the enemy to the front
6.121 does not allow either unit to turn to face the enemy in a counter in
the next turn as the turn has them in a column, but there is no room so they
cannot turn.
I would like some flexibility here, after all the units are winning but the
whole shebang goes to cr*p at this point.>>
Moral of the story - don't get charged in the flank...lol
<<Could we not allow steady troops to turn and expand at the same time.>>
I'm sorry, Mark, that rule is certainly not going to change (as no core rule
will change). We are quite satisfied with the way Warrior penalizes surrounded
and flank-charged units.
You certainly may load up an x-rule on the subject.
Jon
_________________ Roll Up and Win! |
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
Powered by phpBB © 2001, 2002 phpBB Group
|