Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Strategy Guide vs Boot Camp

 
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joncleaves
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PostPosted: Wed Aug 28, 2002 2:09 pm    Post subject: Re: Strategy Guide vs Boot Camp


I think its a great idea, James. I'll put it in the queue.


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Joined: 12 Apr 2006
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PostPosted: Wed Aug 28, 2002 5:58 pm    Post subject: Strategy Guide vs Boot Camp


I've read the ASL bootcamp or most of it and to be honest never found it
worth the time. If you skim the basic rules and then look up problems you
are set. TOG might have needed this, but Warrrior being like ASL (a very
well indexed and organized set of rules) I don't think this would be worth
the time to create. I think its a lot easier to give an example of movement
and fire using ASL map 14 hex 1424 to hex 1319 than it is to say ok... set
up a unit in the woods and another 140p away and offset by 60p to the left.

In my experience with other veteran gamers I think a basic introduction into
unit types and behaviors as someone else recommended would be much more
helpful. I know several gamers I play with benefitted a lot and gained a
lot of interest in Ancients as a result of reading the Players Guide to the
Great Battles of History series by GMT Games. It took you troop by troop
thru the various components of Roman and Carthaginian Armies and told you
"this is a skirmisher..this is what they are good for... this troop type
will kill you dead...respond to it by X etc." Its a fairly detailed
boardgame...its not Warrior but its much more detail rich and accurate than
any DBx game. The guide wasn't overkill detailed but it gave you a 'feel'
for how to play your army in the context of the rules something like that
for Warrior would be great. If I had one I think I'd have twice as many
people locally playing Warrior than I do now.

Someone mentioned putting some time into it and stopping when they got over
a page on LI. Thats WAY too much detail. I'm not envisioning something
where I'd look up each of my units and look at the exact distance between me
and the enemy, look up the type of enemy, his troop type, morale class and
missile-capability and go "AHA in this situation I charge impetuously and
roll up!".

Remember we are talking about an intro for new players NOT a Strategikon for
how to win the NICT!

You don't need every troop type combination possible either. DO you really
play HK THAT differently from EHK? Knights, shock HC/MC, missile HC/MC, LC,
LI Jav, LI (shooty),LMI/LHI, etc... Maybe 10-12 types. Yeah how you play a
regular and an irregular are different but that will all come out in a first
game played. Damn... I could do so much more with this unit if it were
(fill in the blank: better morale, smaller unit, larger unit, had freaking
bows!, got shields!, yada yada).

Some basic info to give would be: general good matchups, general bad
matchups, basic tactics (like skirmish, don't skirmish, deploy deep against
cav, deploy wide if you have 2HCW, stay in terrain, stay the hell away from
terrain, etc). I don't think that would be a whole lot of pages to write or
read.

I think the game plays far simpler than people think it would be from the
rules and horror stories about 7th. I think a big problem is people don't
have any real idea on unit sizes and basic unit behaviors and are way too
hesitant to dive in and play that first game.

My 4000 pesos aka 2 cents.

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Doug
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Joined: 12 Apr 2006
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PostPosted: Wed Aug 28, 2002 6:50 pm    Post subject: Re: Strategy Guide vs Boot Camp


What he said. 10-12 troop types. You could even do one page each,
if it was done in a standardized outline style. New players could
look at the page when in doubt about the situation a particular unit
is in.
--

Doug
The price of freedom is infernal vigilantes

"The tyranny of the legislatures is the most formidable dread at
present, and will be for long years. That of the executive will come
in it's turn, but it will be at a remote period." James Madison, 15
March 1798 (_Papers of J.M._ vol 12, p.14; LC call no. JK.111.M24)

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