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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Sun Jun 01, 2003 4:13 am Post subject: Re: Terrain |
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> > Cool beans on the 'beach'. I think a clarification is required though,
as
> > both of my last two opponents who used a major water feature claimed the
> > beach was a very rough area.
> >
>
> The rules say:
>
> "Very Rough Areas include steep slopes, woods, orchards, olives, vines,
> marsh, sand dunes (except to camels which count dunes as open), and
built-over
> areas (unless defending perimeter). "
>
> That is the very definition of not needing a clarification...lol. If you
> play with guys who add features to that list and try to force you to play
that
> way, it isn't a clarification from me you need....
I agree wholeheartedly.
Don
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Sun Jun 01, 2003 4:13 am Post subject: Re: Terrain |
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Peace.
> Don, all a beach is there for is to say that without another terrain
feature
> present the entire length of a 14.0 MWF is landable by boats.
> It has no other function - it is open terrain.
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Mon Jan 19, 2004 4:05 am Post subject: Re: Terrain |
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In a message dated 1/18/2004 21:19:15 Central Standard Time,
oakleaf@... writes:
TWO Steep rounded Hills placed 1 element apart.
Can a wood span both of them thus making a virtually unusable section
of the board (To close order/mounted)
No. The woods is allowed to be superimposed on one hill, but not two
simultaneously. It would have to stay 1 element from any other feature.
Which terrain features can placed right up to the tables edge thus
making it impassable or harder to certain troop types
Terrain features may touch the table edge.
Jon
[Non-text portions of this message have been removed]
_________________ Roll Up and Win! |
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Recruit

Joined: 12 Apr 2006 Posts: 108
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Posted: Mon Jan 19, 2004 6:18 am Post subject: Terrain |
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TWO Steep rounded Hills placed 1 element apart.
Can a wood span both of them thus making a virtually unusable section
of the board (To close order/mounted)
Which terrain features can placed right up to the tables edge thus
making it impassable or harder to certain troop types
Mike
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Tom McMillan Legionary

Joined: 12 Apr 2006 Posts: 323
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Posted: Fri Apr 01, 2005 3:38 pm Post subject: Terrain |
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+++The problem with felt is that it is hard to work with. Another
option is canvas, like canvas drop cloths.+++
I like carpeted stair treads - available cheap in packets at Home
Depot and such. Small pieces of carpet, easy to work with. A tight
thick carpet that figures stand on without moving or tipping, on a firm
rubber backing to lie flat, easily cuttable with heavy shears to
desired shapes, and comes in almost camouflage looking mottled greys,
greens and blues that look like scrubby areas and swamps. - Tom
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Frank Gilson Moderator

Joined: 12 Apr 2006 Posts: 1567 Location: Orange County California
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Posted: Fri Jul 01, 2005 7:32 pm Post subject: Terrain |
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Note that I did not state that preset terrain is unfair or worse,
but rather that it has its own flaws. A terrain placement system
such as that we have with Warrior also has some flaws, as you say
someone can roll terrible dice.
My responses was one designed to state that we have a pretty good
terrain placement system in Warrior that provides us with a lot of
choices.
I'd also certainly debate the point that it is 'easy' to use preset
terrain...from the standpoint that someone has to determine what it
is and place it 'properly', whatever that means.
Frank
--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> Frank, I am not here to state any preference with regards to
preset or generated terrain. But you *must* know that it is quite
easy and very common to use preset terrain in miniatures tourneys.
>
> How is it fair and equitable to all when a guy rolls three ones
and a two for terrain choices?
>
> How is it not a major tactical decision to choose an army
construction able to fight on multiple terrain types? A decision,
by the way, that represents MORE of a challenge than the Warrior
terrain system.
>
> Preset isn't inherently unfair or 'worse'. It is just different.
>
> Jon
>
> -----Original Message-----
> From: Frank Gilson <franktrevorgilson@h...>
> To: WarriorRules@yahoogroups.com
> Sent: Thu, 30 Jun 2005 16:31:17 -0000
> Subject: [WarriorRules] Re: When to 'Sit'
>
>
> But pre-set terrain has its own flaws...
> If it is too dense, you slow down games and favor armies with
loose
> and open order foot against mounted armies.
>
> If it is too open, you heavily favor mounted armies against foot
> armies.
>
> Who decides exactly what is the correct terrain density and
> placement? How is this fair and equitable for all comers? Is it
> known beforehand?
>
> Also, the Warrior terrain placement system adds a layer of
decision
> making and interaction to our games that's missing with preset
> terrain.
>
> If the terrain on a table is 'wrong' or 'right' for me, it
shouldn't
> be arbitrary or random, but rather the result of my opponent and I
> struggling through a fair setup system.
>
> Frank Gilson
>
> --- In WarriorRules@yahoogroups.com, "Adrian Williams"
> <fredthebaddy@h...> wrote:
> > I think that it is these sort of conversations that are the
reason
> > we have pre-set terrain at tournaments in Australia.
> >
> > Adrian
> >
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
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