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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
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				|  Posted: Fri Nov 04, 2005 11:16 am    Post subject: The Macedonian Armies |  |  
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				| J,
 
 Why did Warrior Inc find it necessary to turn the Macedonian armies into
 super armies.
 The Pike have 3 special rules, the Companions have 4 special rules, some of
 the loose troops have special rules, the LC fight a rank and a half, and maybe
 some things I have missed.
 
 They weren't bad armies before.
 
 Derekcus
 
 
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				|  Posted: Sat Nov 05, 2005 8:15 am    Post subject: Re: The Macedonian Armies |  |  
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				| I think ... (and let me warn you, I play alexandrian macedonian out of
 love, I'm a relatively new player, and I am a barstool historian)...
 that the intent was to raise classical infantry to its ancient
 reputation.
 
 People were a little disappointed with their hoplite's performance,
 and rightly so. Irr D MI JLS Sh were a threat! The most feared
 warriors of the ancient world, defeated by troops "reluctant to close,
 or deficient in hand to hand skills" (see page 8 of rulebook). Just
 plain wrong.
 
 So classical infantry get breast implants.
 
 Remember that hoplites/phalangites/legions were really the "knights"
 of their time. In comparison, early mounted troops were often nutty
 rich guys with more guts than brains -- bringing their hobby to battle.
 
 How they compare with armies 1000+ years apart, well hard to say. We
 would expect them to lose to medieval knights/technology, but oddly
 enough some elements of ancient armies seemed to creep back in during
 the middle ages...
 
 I think overall the macedonian/greek/roman armies work better. More
 like how they are described by ancient authors (those guys never
 exagerated). They can defeat stuff they should be able to defeat,
 within their own period. With the exception of the Hypastpists, they
 all still have the same old weaknesses.
 
 Now if only Achaemenid Persian cavalry lived up to its fearsome
 reputation! I'd like to see a HC "column charge" special rule -- fight
 with an extra 1 figure each rank after the first...he he.
 
 Noel.
 
 
 --- In WarriorRules@yahoogroups.com, darnd022263@a... wrote:
 >
 > J,
 >
 >     Why did Warrior Inc find it necessary to turn the Macedonian
 armies into
 > super armies.
 > The Pike have 3 special rules, the Companions have 4 special rules,
 some of
 > the loose troops have special rules, the LC fight a rank and a half,
 and maybe
 > some things I have missed.
 >
 >     They weren't bad armies before.
 >
 > Derekcus
 >
 >
 > [Non-text portions of this message have been removed]
 >
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Sat Nov 05, 2005 9:22 am    Post subject: Re: Re: The Macedonian Armies |  |  
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				| In a message dated 11/5/2005 12:31:27 AM Eastern Standard Time,
 agrianian@... writes:
 think ... (and let me warn you, I play alexandrian macedonian out of
 love, I'm a relatively new player, and I am a barstool historian)...
 that the intent was to raise classical infantry to its ancient
 reputation.
 They did need to help the Hoplites. My main cripe is that they helped so many
 of the troop types in Macedonian that it is too strong. The companions are
 way too bogus.
 
 Derek
 
 
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				|  Posted: Sat Nov 05, 2005 9:24 pm    Post subject: Re: The Macedonian Armies |  |  
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				| > They did need to help the Hoplites. My main cripe is that they
 helped so many
 > of the troop types in Macedonian that it is too strong. The
 companions are
 > way too bogus.
 >
 > Derek
 
 Yeh, I hear ya.
 The Companions perhaps went a little overboard.
 They were good lance cavalry, but so were a lot of other later armies.
 I think it works in-period, but that's about it.
 
 On the other hand, there is still a lot of better cavalry out there. I
 find the breakthrough/impetuous rules don't really help them kill
 anything they couldn't before. These rules just help them finish-off
 stuff they already could damage. But, boy, they sure do operate well
 in the rear! Even when isolated. It fits the Alexander mythology well.
 
 I could understand the complaints. Poor bloody persians!
 
 Noel.
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Sat Nov 05, 2005 10:19 pm    Post subject: Re: Re: The Macedonian Armies |  |  
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				| In a message dated 11/5/2005 12:24:47 Central Standard Time,
 agrianian@... writes:
 
 I think  it works in-period, but that's about it.
 
 
 Read this again and be amazed....lol  The Companion list rules' SOLE  purpose
 is to make them work in period...
 
 Jon
 
 
 [Non-text portions of this message have been removed]
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Sat Nov 05, 2005 11:45 pm    Post subject: Re: The Macedonian Armies |  |  
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				| In a message dated 11/4/2005 07:18:30 Central Standard Time,
 darnd022263@... writes:
 
 J,
 
 Why did Warrior Inc find it necessary to turn  the Macedonian armies into
 super armies.
 The Pike have 3 special rules,  the Companions have 4 special rules, some of
 the loose troops have special  rules, the LC fight a rank and a half, and
 maybe
 some things I have  missed.
 
 They weren't bad armies before.
 
 Derekcus
 
 
 
 
 
 FHE, you mean...lol
 
 Those troops in those armies were not performing against HISTORICAL
 opponents the way we felt they should.  Therefore we wrote list rules to  make
 those
 troops perform the way we feel the record shows they did.
 
 How they perform against lists from 1000 years in their future or past has
 nothing to do with the list rules.
 
 J
 
 
 [Non-text portions of this message have been removed]
 
 
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				|  Posted: Sun Nov 06, 2005 9:15 am    Post subject: Re: The Macedonian Armies |  |  
				| 
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				| >
 > Read this again and be amazed....lol  The Companion list rules' SOLE
 purpose
 > is to make them work in period...
 >
 > Jon
 
 Hey Jon, I'm not complaining. I just can't bring myself to type those
 little smiley face things. Tone of voice dosen't type very well.
 
 I much prefer that the armies work in-period. If they didn't, I
 probably wouldn't play. I really like the Classical Warrior lists. I'd
 agree with Chris Cameron's earlier statement that Warrior is a massive
 improvement over 7th Ed, and that the 4 hosers
  (see, I'm trying) have done an superb job with the lists. I'm lucky. In Canada I face
 primarily in-period armies. We have Alexandrian Macedonian, Hoplites,
 Skythians, Polybian Romans and soon Thracians and Persians. It's
 great! We have to get a campaign going.
 
 What I mean to say is that I sympathize with out-of-period opponents.
 They have cool cavalry (or whatever) that dosen't need list rules to
 work well in their own period. When they face macedonians/samurai and
 the like (WHO DO NEED LIST RULES), they might be a little annoyed. The
 list rules might come off as too much for people in the open
 tournaments. "Why does he get to do that? They don't even have saddles
 or stirrups for $#*@ sake!" Is there a way around this? Not really.
 Theme tournaments help.  Fight more in-period opponents; that's what I
 do. I find that more fun anyway.
 
 Looking forward to Siege/Campaign/Fantasy Warrior,
 Noel.
 
 
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		| joncleaves Moderator
 
  
  
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 Posts: 16447
 
 
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				|  Posted: Sun Nov 06, 2005 12:16 pm    Post subject: Re: Re: The Macedonian Armies |  |  
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				| No sweat at all, Noel - and very good comments....
 
 <<Looking  forward to Siege/Campaign/Fantasy Warrior, >>
 
 Note  that Campaign Warrior and Fantasy Warrior exist as playable games right
 now.....
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Mon Nov 07, 2005 10:32 pm    Post subject: Re: Re: The Macedonian Armies |  |  
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				| In a message dated 11/7/2005 7:21:06 PM Eastern Standard Time,
 franktrevorgilson@... writes:
 I played Alexandrian Imperial in NICT 2005, as did Dave Markowitz.
 Dave won with them
 
 
 I did not find the Companion special rules to be 'overpowered'. Why?
 of course not you are running them
 
 too many free rules for them
 no other cav in the game gets anything that ridiculous
 
 
 Well, they're shieldless HC. That means that they can NOT ever be
 exposed to shooting...even a little bit of shooting.
 
 well then giv ethe Han shieldless HC the same rules
 
 Also, when they do get into hth combat, they'll be taking a lot of
 casualties.
 so do all the other HC in the game  Normans, etc
 
 
 I still plan on taking near the minimum of them...they occasionally
 have use, but the vulnerability of shieldless HC is too great.
 you probably buy the minimums on these to take advantage of the "favored"
 pike and loose troops in the same list
 
 Derekcus
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Frank Gilson Moderator
 
  
 
 Joined: 12 Apr 2006
 Posts: 1568
 Location: Orange County California
 
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				|  Posted: Tue Nov 08, 2005 3:17 am    Post subject: Re: The Macedonian Armies |  |  
				| 
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				| I played Alexandrian Imperial in NICT 2005, as did Dave Markowitz.
 
 I did not find the Companion special rules to be 'overpowered'. Why?
 
 Well, they're shieldless HC. That means that they can NOT ever be
 exposed to shooting...even a little bit of shooting.
 
 Also, when they do get into hth combat, they'll be taking a lot of
 casualties.
 
 I still plan on taking near the minimum of them...they occasionally
 have use, but the vulnerability of shieldless HC is too great.
 
 Frank
 
 --- In WarriorRules@yahoogroups.com, "Noel White" <agrianian@y...>
 wrote:
 >
 > > They did need to help the Hoplites. My main cripe is that they
 > helped so many
 > > of the troop types in Macedonian that it is too strong. The
 > companions are
 > > way too bogus.
 > >
 > > Derek
 >
 > Yeh, I hear ya.
 > The Companions perhaps went a little overboard.
 > They were good lance cavalry, but so were a lot of other later
 armies.
 > I think it works in-period, but that's about it.
 >
 > On the other hand, there is still a lot of better cavalry out
 there. I
 > find the breakthrough/impetuous rules don't really help them kill
 > anything they couldn't before. These rules just help them finish-
 off
 > stuff they already could damage. But, boy, they sure do operate
 well
 > in the rear! Even when isolated. It fits the Alexander mythology
 well.
 >
 > I could understand the complaints. Poor bloody persians!
 >
 > Noel.
 >
 
 
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
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				|  Posted: Tue Nov 08, 2005 6:22 am    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
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				| --- darnd022263@... wrote:
 
 > In a message dated 11/7/2005 7:21:06 PM Eastern
 > Standard Time,
 > franktrevorgilson@... writes:
 > I played Alexandrian Imperial in NICT 2005, as did
 > Dave Markowitz.
 > Dave won with them
 >
 >
 > I did not find the Companion special rules to be
 > 'overpowered'. Why?
 > of course not you are running them
 >
 > too many free rules for them
 > no other cav in the game gets anything that
 > ridiculous
 
 Do any other Cavin the game need those rules to get
 them to perform historicaly accurately?
 
 >
 >
 > Well, they're shieldless HC. That means that they
 > can NOT ever be
 > exposed to shooting...even a little bit of shooting.
 >
 > well then giv ethe Han shieldless HC the same rules
 >
 
 Were the Han known for their "Companion" type Cavalry
 charges?
 
 Todd
 
 
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Tue Nov 08, 2005 8:50 am    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
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				| In a message dated 11/7/2005 10:23:55 PM Eastern Standard Time,
 thresh1642@... writes:
 
 > Well, they're shieldless HC. That means that they
 > can NOT ever be
 > exposed to shooting...even a little bit of shooting.
 >
 > well then giv ethe Han shieldless HC the same rules
 >
 
 Were the Han known for their "Companion" type Cavalry
 charges?
 
 Todd
 well "Todd" that was just an example   maybe there were some   who knows
 Big Al just didn't fight anyone
 the point    why all the special rules
 
 
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
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				|  Posted: Tue Nov 08, 2005 5:00 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
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				| Because without them the Companions would be Ordinary
 Shieldless HC?
 
 Is that what they should be treated as?  What rules
 would you rather they have if not the ones they have
 now?
 
 Todd
 
 --- darnd022263@... wrote:
 
 > In a message dated 11/7/2005 10:23:55 PM Eastern
 > Standard Time,
 > thresh1642@... writes:
 >
 > > Well, they're shieldless HC. That means that they
 > > can NOT ever be
 > > exposed to shooting...even a little bit of
 > shooting.
 > >
 > > well then giv ethe Han shieldless HC the same
 > rules
 > >
 >
 > Were the Han known for their "Companion" type
 > Cavalry
 > charges?
 >
 > Todd
 > well "Todd" that was just an example   maybe there
 > were some   who knows
 > Big Al just didn't fight anyone
 > the point    why all the special rules
 >
 >
 > [Non-text portions of this message have been
 > removed]
 >
 >
 
 
 
 
 __________________________________
 Yahoo! FareChase: Search multiple travel sites in one click.
 http://farechase.yahoo.com
 
 
 _________________
 Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Tue Nov 08, 2005 7:11 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| In a message dated 11/8/2005 9:01:38 AM Eastern Standard Time,
 thresh1642@... writes:
 Because without them the Companions would be Ordinary
 Shieldless HC?
 
 Is that what they should be treated as?  What rules
 would you rather they have if not the ones they have
 now?
 
 Todd
 OK I have figured out what I hav ethe problem with. These armies get all
 these special rules for no extra points. I believe they should have to pay
 something to have these units do all this magic.
 
 Other armies like the Samnites even have rules that make thier troops worse
 but still cost the same points. I don't mind the rules, but these games are
 supposed to be equal points and these armies are getting something for nothing.
 
 Derekcus
 
 
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		| Derek Downs Recruit
 
  
 
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 Posts: 163
 
 
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				|  Posted: Tue Nov 08, 2005 10:25 pm    Post subject: Re: Re: The Macedonian Armies |  |  
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				| In a message dated 11/8/2005 5:19:28 PM Eastern Standard Time,
 thresh1642@... writes:
 Makes sense, but then if Reg A Companions get "costed"
 more because they have special rules, wouldn't the
 price of Light Infantry go up as well, regardless of
 their morale or weapons, because of the special rules
 they have as well?
 This is what I was looking at. Each troop type, ie Companions, pike, loose,
 etc should all be more. Maybe there should be an option to buy each"special"
 ability like we do armor upgrades.
 
 Derekcus
 
 
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