Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Tourney Etiquette

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
scott holder
Moderator
Moderator


Joined: 30 Mar 2006
Posts: 6066
Location: Bonnots Mill, MO

PostPosted: Fri Apr 22, 2005 2:51 pm    Post subject: Tourney Etiquette


Putting on my NASAMW Warrior Umpire hat and switching on pedantic mode.

First a disclaimer: The following applies to very very very few people. And,
everyone one of these issues are Sportsmanship issues so I'd ask everyone to
please pay attention whether or not it applies to you.

#1: Paying to Attend the Convention. At Cold Wars, it was brought to my
attention that a couple of Warrior players didn't have their steeeenkin' HMGS
convention badges. Part of this is my fault since folks often show up to
register for a NASAMW Warrior event and say "I'm on my way to register with the
convention". I go ahead and sign em up and in the past, always "knew" they'd
registered. Henceforth, unless you have your steeeeenkin' badge on you when you
sign up with me (and I sign up *all* the Warrior players), I won't sign you up.
Furthermore, please wear your steeeenkin' badge at all times. As at Cold Wars,
Darrell Smith will be coming around to your table during the first round of the
tournament to collect money. If he sees you don't have your steeeeeenkin'
badge, you'll have a short time to procure one, if not, both he and I will ask
you to leave. Registering with HMGS is the *least* participants in NASAMW
tournaments can do. We get (now) primo space, all the tables we need and they
essentially do our advertising (in part). We owe our tourney success to the
fact that they give us a lot. Let's not screw the pooch in return by trying to
chince out on the registration fee.

#2: The Floating Body. All these years and what's the #2 reason I get called
over to tables? The #1 reason are the usual convoluted .00000001mm geometry
issues and moves and to date, I've not come up with a way to get rid of
that:)SmileSmileSmile But #2 I think we can mitigate. You all know the drill since
*all* of us are guilty of this at one time or another. You move a unit, then
decide, oops, that's dumb, then want to move it back to it's starting position.
But wait! You've forgotten to mark it's starting position. Okay, you *know*
where it started but oftentimes, your opponent feels it's not in the "correct"
position and that .000000001mm difference in perception will somehow have a
great impact on the game (see #1 reason). And then there's the move the body,
move it back, move the body, move it back. Same differing perceptions of its
starting position. Well, henceforth, you will not be allowed to move that body
back to it "original" position unless you have unambiguously marked its starting
position to your opponent's, repeat, opponent's satisfaction. I can't enforce
this per se, but players are well within their rights to refuse you the option
of moving something back unless it's starting position was unambiguously marked.
In fact, I would urge players *not* to waive this requirement should it pop up.
This is soooooooo easy to do and once you get in the habit of marking a body's
starting position, this problem goes away. Leave one element behind, or have a
couple of spare bases lying around so that you can place one in such a way so
you can return the body and everybody's happy. Once you get in the habit of
doing this, it becomes second nature. And the alternative, you move it, that's
it no going back, is far more draconian but is a measure I'll consider if I
continue to get complaints.

#3: Order Cards. Please continue to use Order Cards. I don't think everybody
did at Cold Wars but then I didn't hear any squawking about folks not following
orders either so maybe their semi-use is helping clean up this issue. Order
cards are simply a nice focusing tool for all of us to be aware of orders and to
make sure we follow em.

#4 Slow Play: There's deliberate playing and then there's deliberately slow
playing (ie stalling). Deliberate delaying is unsportsmanlike and will *not* be
tolerated. I don't want to be draconian about how many bounds you should get in
during a game but if your opponent complains about how long you take to make an
approach move, I will come over and start timing approach moves. Please, if you
are a fast player opposing a deliberate player, don't call me over simply to
rattle your opponent and speed him up. I think we all know stalling when we see
it or possibly the occasional over-agonizing approaches so please don't pull the
trigger too soon. But if you call me over, I'll start to time *both* players'
approach moves. Right now, I'm thinking of a 10 minute limit for 1200 pt games,
15 minute limit for 1600 pt games. If you fail to finish an approach move in 10
minutes, you will stop moving bodies at the time limit and we'll move onto
either your opponent's approach or counters/retirements. Don't make me come
over and enforce this. If a player deliberately stalls in other areas (20
minute bathroom breaks and the like), I'll seriously consider forfeiting that
player's game. Again, let me reiterate, I'm not out to hose deliberate players
or make them uncomfortable, and fast players shouldn't be out to do that either.
What I'm trying to do is take the worst rough edges off of a problem that
happens more often than I've liked to admit.

Taking off NASAMW Warrior Umpire Hat and switching off pedantic mode. Have a
nice day!

scott


_________________
These Rules Suck, Let's Paint!
Back to top
View user's profile Send private message   Visit poster's website

Recruit
Recruit


Joined: 12 Apr 2006
Posts: 34

PostPosted: Fri Apr 22, 2005 4:00 pm    Post subject: Re: Tourney Etiquette


Wow!! This is great!
Scott, feel free to put the "ump hat" on more often.
One idea on number two, I just leave the rear element or rank in
place thus I rarly have an issue.

Thanks,
David





-- In WarriorRules@yahoogroups.com, "Holder, Scott"
<Scott.Holder@f...> wrote:
> Putting on my NASAMW Warrior Umpire hat and switching on pedantic
mode.
>
> First a disclaimer: The following applies to very very very few
people. And, everyone one of these issues are Sportsmanship issues
so I'd ask everyone to please pay attention whether or not it
applies to you.
>
> #1: Paying to Attend the Convention. At Cold Wars, it was brought
to my attention that a couple of Warrior players didn't have their
steeeenkin' HMGS convention badges. Part of this is my fault since
folks often show up to register for a NASAMW Warrior event and
say "I'm on my way to register with the convention". I go ahead and
sign em up and in the past, always "knew" they'd registered.
Henceforth, unless you have your steeeeenkin' badge on you when you
sign up with me (and I sign up *all* the Warrior players), I won't
sign you up. Furthermore, please wear your steeeenkin' badge at all
times. As at Cold Wars, Darrell Smith will be coming around to your
table during the first round of the tournament to collect money. If
he sees you don't have your steeeeeenkin' badge, you'll have a short
time to procure one, if not, both he and I will ask you to leave.
Registering with HMGS is the *least* participants in NASAMW
tournaments can do. We get (now) primo space, all the tables we
need and they essentially do our advertising (in part). We owe our
tourney success to the fact that they give us a lot. Let's not
screw the pooch in return by trying to chince out on the
registration fee.
>
> #2: The Floating Body. All these years and what's the #2 reason I
get called over to tables? The #1 reason are the usual
convoluted .00000001mm geometry issues and moves and to date, I've
not come up with a way to get rid of that:)SmileSmileSmile But #2 I think we
can mitigate. You all know the drill since *all* of us are guilty
of this at one time or another. You move a unit, then decide, oops,
that's dumb, then want to move it back to it's starting position.
But wait! You've forgotten to mark it's starting position. Okay,
you *know* where it started but oftentimes, your opponent feels it's
not in the "correct" position and that .000000001mm difference in
perception will somehow have a great impact on the game (see #1
reason). And then there's the move the body, move it back, move the
body, move it back. Same differing perceptions of its starting
position. Well, henceforth, you will not be allowed to move that
body back to it "original" position unless you have unambiguously
marked its starting position to your opponent's, repeat, opponent's
satisfaction. I can't enforce this per se, but players are well
within their rights to refuse you the option of moving something
back unless it's starting position was unambiguously marked. In
fact, I would urge players *not* to waive this requirement should it
pop up. This is soooooooo easy to do and once you get in the habit
of marking a body's starting position, this problem goes away.
Leave one element behind, or have a couple of spare bases lying
around so that you can place one in such a way so you can return the
body and everybody's happy. Once you get in the habit of doing
this, it becomes second nature. And the alternative, you move it,
that's it no going back, is far more draconian but is a measure I'll
consider if I continue to get complaints.
>
> #3: Order Cards. Please continue to use Order Cards. I don't
think everybody did at Cold Wars but then I didn't hear any
squawking about folks not following orders either so maybe their
semi-use is helping clean up this issue. Order cards are simply a
nice focusing tool for all of us to be aware of orders and to make
sure we follow em.
>
> #4 Slow Play: There's deliberate playing and then there's
deliberately slow playing (ie stalling). Deliberate delaying is
unsportsmanlike and will *not* be tolerated. I don't want to be
draconian about how many bounds you should get in during a game but
if your opponent complains about how long you take to make an
approach move, I will come over and start timing approach moves.
Please, if you are a fast player opposing a deliberate player, don't
call me over simply to rattle your opponent and speed him up. I
think we all know stalling when we see it or possibly the occasional
over-agonizing approaches so please don't pull the trigger too
soon. But if you call me over, I'll start to time *both* players'
approach moves. Right now, I'm thinking of a 10 minute limit for
1200 pt games, 15 minute limit for 1600 pt games. If you fail to
finish an approach move in 10 minutes, you will stop moving bodies
at the time limit and we'll move onto either your opponent's
approach or counters/retirements. Don't make me come over and
enforce this. If a player deliberately stalls in other areas (20
minute bathroom breaks and the like), I'll seriously consider
forfeiting that player's game. Again, let me reiterate, I'm not out
to hose deliberate players or make them uncomfortable, and fast
players shouldn't be out to do that either. What I'm trying to do
is take the worst rough edges off of a problem that happens more
often than I've liked to admit.
>
> Taking off NASAMW Warrior Umpire Hat and switching off pedantic
mode. Have a nice day!
>
> scott

Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Fri Apr 22, 2005 4:24 pm    Post subject: Re: Re: Tourney Etiquette


yes, this is very good stuff. i am saving it to maybe help Scott build a
Warrior umpire's guide....

-----Original Message-----
From: beeson17 <beeson17@...>
To: WarriorRules@yahoogroups.com
Sent: Fri, 22 Apr 2005 13:00:17 -0000
Subject: [WarriorRules] Re: Tourney Etiquette





Wow!! This is great!
Scott, feel free to put the "ump hat" on more often.
One idea on number two, I just leave the rear element or rank in
place thus I rarly have an issue.

Thanks,
David





-- In WarriorRules@yahoogroups.com, "Holder, Scott"
<Scott.Holder@f...> wrote:
> Putting on my NASAMW Warrior Umpire hat and switching on pedantic
mode.
>
> First a disclaimer: The following applies to very very very few
people. And, everyone one of these issues are Sportsmanship issues
so I'd ask everyone to please pay attention whether or not it
applies to you.
>
> #1: Paying to Attend the Convention. At Cold Wars, it was brought
to my attention that a couple of Warrior players didn't have their
steeeenkin' HMGS convention badges. Part of this is my fault since
folks often show up to register for a NASAMW Warrior event and
say "I'm on my way to register with the convention". I go ahead and
sign em up and in the past, always "knew" they'd registered.
Henceforth, unless you have your steeeeenkin' badge on you when you
sign up with me (and I sign up *all* the Warrior players), I won't
sign you up. Furthermore, please wear your steeeenkin' badge at all
times. As at Cold Wars, Darrell Smith will be coming around to your
table during the first round of the tournament to collect money. If
he sees you don't have your steeeeeenkin' badge, you'll have a short
time to procure one, if not, both he and I will ask you to leave.
Registering with HMGS is the *least* participants in NASAMW
tournaments can do. We get (now) primo space, all the tables we
need and they essentially do our advertising (in part). We owe our
tourney success to the fact that they give us a lot. Let's not
screw the pooch in return by trying to chince out on the
registration fee.
>
> #2: The Floating Body. All these years and what's the #2 reason I
get called over to tables? The #1 reason are the usual
convoluted .00000001mm geometry issues and moves and to date, I've
not come up with a way to get rid of that:)SmileSmileSmile But #2 I think we
can mitigate. You all know the drill since *all* of us are guilty
of this at one time or another. You move a unit, then decide, oops,
that's dumb, then want to move it back to it's starting position.
But wait! You've forgotten to mark it's starting position. Okay,
you *know* where it started but oftentimes, your opponent feels it's
not in the "correct" position and that .000000001mm difference in
perception will somehow have a great impact on the game (see #1
reason). And then there's the move the body, move it back, move the
body, move it back. Same differing perceptions of its starting
position. Well, henceforth, you will not be allowed to move that
body back to it "original" position unless you have unambiguously
marked its starting position to your opponent's, repeat, opponent's
satisfaction. I can't enforce this per se, but players are well
within their rights to refuse you the option of moving something
back unless it's starting position was unambiguously marked. In
fact, I would urge players *not* to waive this requirement should it
pop up. This is soooooooo easy to do and once you get in the habit
of marking a body's starting position, this problem goes away.
Leave one element behind, or have a couple of spare bases lying
around so that you can place one in such a way so you can return the
body and everybody's happy. Once you get in the habit of doing
this, it becomes second nature. And the alternative, you move it,
that's it no going back, is far more draconian but is a measure I'll
consider if I continue to get complaints.
>
> #3: Order Cards. Please continue to use Order Cards. I don't
think everybody did at Cold Wars but then I didn't hear any
squawking about folks not following orders either so maybe their
semi-use is helping clean up this issue. Order cards are simply a
nice focusing tool for all of us to be aware of orders and to make
sure we follow em.
>
> #4 Slow Play: There's deliberate playing and then there's
deliberately slow playing (ie stalling). Deliberate delaying is
unsportsmanlike and will *not* be tolerated. I don't want to be
draconian about how many bounds you should get in during a game but
if your opponent complains about how long you take to make an
approach move, I will come over and start timing approach moves.
Please, if you are a fast player opposing a deliberate player, don't
call me over simply to rattle your opponent and speed him up. I
think we all know stalling when we see it or possibly the occasional
over-agonizing approaches so please don't pull the trigger too
soon. But if you call me over, I'll start to time *both* players'
approach moves. Right now, I'm thinking of a 10 minute limit for
1200 pt games, 15 minute limit for 1600 pt games. If you fail to
finish an approach move in 10 minutes, you will stop moving bodies
at the time limit and we'll move onto either your opponent's
approach or counters/retirements. Don't make me come over and
enforce this. If a player deliberately stalls in other areas (20
minute bathroom breaks and the like), I'll seriously consider
forfeiting that player's game. Again, let me reiterate, I'm not out
to hose deliberate players or make them uncomfortable, and fast
players shouldn't be out to do that either. What I'm trying to do
is take the worst rough edges off of a problem that happens more
often than I've liked to admit.
>
> Taking off NASAMW Warrior Umpire Hat and switching off pedantic
mode. Have a nice day!
>
> scott






Yahoo! Groups Links






[Non-text portions of this message have been removed]


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Ewan McNay
Moderator
Moderator


Joined: 12 Apr 2006
Posts: 2778
Location: Albany, NY, US

PostPosted: Fri Apr 22, 2005 4:34 pm    Post subject: Re: Tourney Etiquette


Huzzah!

Good stuff, Scott.

Thanks.

Holder, Scott wrote:

> Putting on my NASAMW Warrior Umpire hat and switching on pedantic mode.
>
> First a disclaimer: The following applies to very very very few people. And,
everyone one of these issues are Sportsmanship issues so I'd ask everyone to
please pay attention whether or not it applies to you.
>
> #1: Paying to Attend the Convention. At Cold Wars, it was brought to my
attention that a couple of Warrior players didn't have their steeeenkin' HMGS
convention badges. Part of this is my fault since folks often show up to
register for a NASAMW Warrior event and say "I'm on my way to register with the
convention". I go ahead and sign em up and in the past, always "knew" they'd
registered. Henceforth, unless you have your steeeeenkin' badge on you when you
sign up with me (and I sign up *all* the Warrior players), I won't sign you up.
Furthermore, please wear your steeeenkin' badge at all times. As at Cold Wars,
Darrell Smith will be coming around to your table during the first round of the
tournament to collect money. If he sees you don't have your steeeeeenkin'
badge, you'll have a short time to procure one, if not, both he and I will ask
you to leave. Registering with HMGS is the *least* participants in NASAMW
tournaments can do. We get (now) primo space, all the
!
> tables we need and they essentially do our advertising (in part). We owe our
tourney success to the fact that they give us a lot. Let's not screw the pooch
in return by trying to chince out on the registration fee.
>
> #2: The Floating Body. All these years and what's the #2 reason I get called
over to tables? The #1 reason are the usual convoluted .00000001mm geometry
issues and moves and to date, I've not come up with a way to get rid of
that:)SmileSmileSmile But #2 I think we can mitigate. You all know the drill since
*all* of us are guilty of this at one time or another. You move a unit, then
decide, oops, that's dumb, then want to move it back to it's starting position.
But wait! You've forgotten to mark it's starting position. Okay, you *know*
where it started but oftentimes, your opponent feels it's not in the "correct"
position and that .000000001mm difference in perception will somehow have a
great impact on the game (see #1 reason). And then there's the move the body,
move it back, move the body, move it back. Same differing perceptions of its
starting position. Well, henceforth, you will not be allowed to move that body
back to it "original" position unless you have unambiguo
u!
> sly marked its starting position to your opponent's, repeat, opponent's
satisfaction. I can't enforce this per se, but players are well within their
rights to refuse you the option of moving something back unless it's starting
position was unambiguously marked. In fact, I would urge players *not* to waive
this requirement should it pop up. This is soooooooo easy to do and once you
get in the habit of marking a body's starting position, this problem goes away.
Leave one element behind, or have a couple of spare bases lying around so that
you can place one in such a way so you can return the body and everybody's
happy. Once you get in the habit of doing this, it becomes second nature. And
the alternative, you move it, that's it no going back, is far more draconian but
is a measure I'll consider if I continue to get complaints.
>
> #3: Order Cards. Please continue to use Order Cards. I don't think everybody
did at Cold Wars but then I didn't hear any squawking about folks not following
orders either so maybe their semi-use is helping clean up this issue. Order
cards are simply a nice focusing tool for all of us to be aware of orders and to
make sure we follow em.
>
> #4 Slow Play: There's deliberate playing and then there's deliberately slow
playing (ie stalling). Deliberate delaying is unsportsmanlike and will *not* be
tolerated. I don't want to be draconian about how many bounds you should get in
during a game but if your opponent complains about how long you take to make an
approach move, I will come over and start timing approach moves. Please, if you
are a fast player opposing a deliberate player, don't call me over simply to
rattle your opponent and speed him up. I think we all know stalling when we see
it or possibly the occasional over-agonizing approaches so please don't pull the
trigger too soon. But if you call me over, I'll start to time *both* players'
approach moves. Right now, I'm thinking of a 10 minute limit for 1200 pt games,
15 minute limit for 1600 pt games. If you fail to finish an approach move in 10
minutes, you will stop moving bodies at the time limit and we'll move onto
either your opponent's approach or
!
> counters/retirements. Don't make me come over and enforce this. If a player
deliberately stalls in other areas (20 minute bathroom breaks and the like),
I'll seriously consider forfeiting that player's game. Again, let me reiterate,
I'm not out to hose deliberate players or make them uncomfortable, and fast
players shouldn't be out to do that either. What I'm trying to do is take the
worst rough edges off of a problem that happens more often than I've liked to
admit.
>
> Taking off NASAMW Warrior Umpire Hat and switching off pedantic mode. Have a
nice day!
>
> scott
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group