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Was Fast Warrior 101, now 'X' Rule

 
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joncleaves
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PostPosted: Fri Mar 01, 2002 1:47 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


That's a great question, Dave. I haven't heard a peep about the x-rules, nor
have we had any suggested for a time.

I am hopeful that the files section will start to fill with pictures of games
and we'll start seeing x-rules discussions here.

J


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joncleaves
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PostPosted: Fri Mar 01, 2002 1:56 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


What do you mean you don't like the numbers in my waver x-rule? Like you can
count above down two anyway...

Leave the math to that rocket scientist you live with, list boy.

(just a little intraFHE smack...)


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Chris Bump
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PostPosted: Fri Mar 01, 2002 2:26 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


I agree on the issue of percentage assignments. I like the idea of a 10 sided
die, but think that the pass/fail lines should be more spread out, perhaps
2,3,5,6,8 or something like that.

Chris

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joncleaves
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PostPosted: Fri Mar 01, 2002 2:30 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


No rule or x-rule will ever change based on opinion or gut reaction. If you
would like to propose a different scheme, I'll add a separate x-rule. But no
one but me has even played with this one for pete's sake!!

Sorry, the professional playtester in me leaking out. :)


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joncleaves
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PostPosted: Fri Mar 01, 2002 3:48 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


We all got the math, Scotty, I want to know how it *plays*.... :)

Jon, BruisER ho


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Chris Bump
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PostPosted: Fri Mar 01, 2002 4:41 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


I think the minus 1 could be addressed with a minus 15, (routhgly the same
percentage)but still gives the A a better than 66% chance of passing that he has
now with the minus 1, and yet brings each category roughly into the next lower
category, as was probably initially intended. I definitely prefer the idea of a
d-100 to a d-10 to a d-6......I know it will be no more than an x rule, but
someone once said the grand canyon started out as a stream.

Chris

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Dave Smith
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PostPosted: Fri Mar 01, 2002 6:33 pm    Post subject: Was Fast Warrior 101, now ''X'' Rule


"Holder, Scott wrote:

That gives them one shot against knights but they're still Irr C so
one blown waver test and it's all over:)Smile:)

**Has anyone been playing the 'X' waver test rule using a D10, and if
so, has there been much difference in the outcomes?

D

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scott holder
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PostPosted: Fri Mar 01, 2002 6:47 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


**Has anyone been playing the 'X' waver test rule using a D10, and if
so, has there been much difference in the outcomes?

>I'm curious as well because I don't like it:)SmileSmile I think the
percentage assignments are all wrong. But it is an interesting concept.

>Note newer X rules on the web site. The one I really wanna use is the
change in how demoralization is counted (1 per broken/destroyed unit,
0.5 for each shaken unit).

Scott
X Rule Ho


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scott holder
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PostPosted: Fri Mar 01, 2002 7:42 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


What do you mean you don't like the numbers in my waver x-rule? Like
you can count above down two anyway...

>Oh that's *your* x-rule? Now it really blows. Don't you have Campaign
Warrior to work on? Heh heh, there are no "bad" x-rules.

>Now that Jon and I have traded the obligatory Friday deft repartee (you
should see us when we're drunk), this is a good chance to comment on the
x-rule. First, I certainly don't mind trying to differentiate between A
and B class troops in such a system. The problem is that since Warrior
is at it's heart a morale game, the x-rule as it's outlined does so at
the "expense" of A class troops while making everybody else relatively
"stronger" vis a vis A class morale. I don't think anyone is gonna
argue that A class troops in these rules are "gods" (and of course we
could spend years endlessly debating the whole morale/combat-capability
relationship, or lack thereof and why that's "right" or "wrong").

>Okay, back to the spread. In the rules, A/B blow waver tests 17%
(which can possibly be skewed by the unease possibility with Bs), Cs
blow 50%, Ds 67%, and Es 83%. I managed to calculate that on my own as
well which means somebody should check my math. Now, look at the x-rule
spread, suddenly ALL troops except As have better base chances of
passing waver tests. By making Bs their own little category, we have
increased the likelyhood that all the "trash" troops on the table
actually stay longer than the rules are designed to permit. In the case
of Cs, it's *only* a 10% difference between the rule and the x-rule.
But now, Ds and Es are markedly better. That's probably where I have
most of my problems.

>Depending on one's interpretation of the relative merit of A class
troops, under a D10 system, the 2 is okay or perhaps even a 1. I'm not
suggesting this mind you, I'm just highlighting a never ending debate
about morale. Under such a system, A class troops (unless shaken) are
almost always only gonna have a 10% of blowing a waver test. If that's
too much, then up them to 20%. But then by doing that, we still need to
put Bs in there somewhere and the options become much more limited. If
we make them 20% as well, we haven't really changed much. Making them
30% whacks them out relative to everybody else. Of course, making the
other trashy morale grades more in line with what we do now is much more
simple. Es could be an 8, Ds could be 6-7, Cs a tidy 5.

>But we're still skewing things a bit off the norm by limiting ourselves
to a D10. A D100 would allow us to really tailor things better. Of
course that might also require some minor tinkering with the whole "-1"
modification somewhat. Under this half-baked, unplaytested concept, As
would have a base morale of 15%, Bs 25%, Cs 50%, Ds 65%, and Es 80%.
These 5 percent increments complicate the "-1" a little bit and I
haven't had time to work thru this since I should be working on Dark Age
Warrior and Holy Warrior.

Leave the math to that rocket scientist you live with, list boy.

>Thank god I have 6 toes on each foot, it does help with the math. The
above exercise hurt my head.

(just a little intraFHE smack...)

>Yeah, both my arms are horribly bruised from whenever you hit me when I
say something outta line here. Now I'm getting smacked upside my head.
It sucks to be me.

Scott
Bruised List Ho


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Ewan McNay
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PostPosted: Fri Mar 01, 2002 8:00 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


"Holder, Scott " wrote:
> >Yeah, both my arms are horribly bruised from whenever you hit me when I
> say something outta line here. Now I'm getting smacked upside my head.
> It sucks to be me.
>
> Scott
> Bruised List Ho

All together now: "aaaaaahh."

But, um Scott, about that math...

>Okay, back to the spread. In the rules, A/B blow waver tests 17%
> (which can possibly be skewed by the unease possibility with Bs), Cs
> blow 50%, Ds 67%, and Es 83%. I managed to calculate that on my own as
> well which means somebody should check my math.

Yeah, verily. Pasing on a 3 would mean passing on a 3,4,5 or 6, which
is 4/6 - or in simple terms, Cs 33%, Ds 50%, Es 67%. Unless uneasy, of
course.

Go back to Sandra's lessons :)

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Don Coon
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PostPosted: Fri Mar 01, 2002 11:39 pm    Post subject: Re: Was Fast Warrior 101, now ''X'' Rule


> >Okay, back to the spread. In the rules, A/B blow waver tests 17%
> (which can possibly be skewed by the unease possibility with Bs), Cs
> blow 50%, Ds 67%, and Es 83%. I managed to calculate that on my own as
> well which means somebody should check my math.

Good thing. A/B pass on 2 or better (fail on a 1 = 17%), C pass on 3 (Fail
on 1 or 2 = 33% not 50%)! D pass on 4 (Fail on 1-3 = 50%) and E pass on 5
(Fail 1-4 = 67%).

All above assumes willing or eager troops.

Don

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