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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Frank Gilson Moderator
 
  
 
 Joined: 12 Apr 2006
 Posts: 1567
 Location: Orange County California
 
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				|  Posted: Wed Jun 29, 2005 2:50 am    Post subject: Re: When to "Sit" |  |  
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				| --- In WarriorRules@yahoogroups.com, Ewan McNay <ewan.mcnay@y...>
 wrote:
 > Indeed: we fought three knight armies (the last of which was Frank
 and
 > Dave, who were able to take impetuous SHK vs. LMI to a (to-them)
 logical
 > conclusion..).
 I recall this, and it connects with a later point Ewan makes. The
 knight army wants to mess around until a bound before time runs out
 and then charge, causing routs and wavers, when facing an army that
 contains a greater mass of troops.
 
 > Basic elements: (i) lots of LI, in almost all cases superior to
 anything
 > we faced light-wise.  This needs care - because a good mounted
 opponent
 > will be looking for chances to break through and/or convert
 charge - but
 > is key for getting to a situation where you can fight on your
 terms.
 > Almost all barbarian foot armies have good JLS, Sh LI, often of
 decent
 > morale.  Use it.
 Yes, you don't take wavers for LI that you lose. Your LI is
 generally better than the LI that knight armies have access to. LI
 has more ambush opportunities than non-LI. Learn how to deploy and
 use LI JLS,Sh and S,Sh.
 
 > (ii) A mix of unit sizes and morales; this was the basis of Chris'
 use of
 > Vikings for several years.  So what if the bondi rout (or
 evaporate)?
 > That was planned for, and the twelve small IrrA / IrrB units
 behind will
 > be happy to hit your pursuing troops impetuously and ideally in
 both
 > flanks.  It helps here to have some weapon available other than
 JLS, which
 > just doesn't cut it against SHK and their ilk.
 As this applies to Gauls, you will find you have too few units and
 troops if you attempt to have an army of entirely Irr A. You will
 not cover enough frontage. So, buy LI and take units of Irr C with
 one element up front of A. Use chariots and two element Irr A units
 in the gaps and as reserves.
 
 As far as the 'sitting' thing, don't do it. You knock yourself out
 of the tournament, and probably take your opponent with you. Note
 that a 5-3 loss for you is much better than a 0-0 or 1-1 draw.
 
 There are armies that need to reduce fighting frontage, and guard
 against a flank march. That's fine, but you should have a relatively
 open section of table that you're fighting forward across. Express
 your attack with missile fire. Resist enemy attacks using spears.
 Have a reserve to engage flanks and tired/disordered enemy.
 
 Mark Stone has told us how to shrink table frontage, and place
 terrain to guard flanks...and also how to try to reduce such. I'm
 sure he'll write again along these lines.
 
 Frank
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Wed Jun 29, 2005 9:28 pm    Post subject: Re: When to "Sit" |  |  
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				| Something John Garlic said caught my eye:
 
 "If everything has to be that open, why don't we just swap army lists before we
 start?"
 
 John, that is in fact how many of today's other miniature games are played.  And
 it is from that environment that much Warrior recruiting is done.  The
 prevailing attitude is that concealing certain part's of one's list is an
 unnecessary 'gimmick' - if one is truly better, than one can win without such
 secrets of detail.  Secrets that are often subject to abuses that leave hard
 feelings....
 
 Warrior tries to strike that happy balance between the practical reality that
 folks are coming to us from that environment and some historically feasible 'fog
 of war'.
 
 How much such fog of war is entirely up to the player.
 
 Our focus as a group on the parameters of the NICT often leads folks to thinking
 that is the only way to play Warrior.  14.0 isn't a core rule.  If you want to
 modify how scouting is done in your event - that's your call.  I for one would
 encourage others to use formats other than the NICT.  Here in KC, we try to have
 every event have at least one parameter different from the 'norm'.
 
 The NICT is the way it is because that is what the rules captain for Warrior in
 NASAMW finds to be true by surveying the playership.  But that is not how folks
 must play the game.
 
 I am taking every feasible suggestion made in this thread and making it an
 option in 14.0 for alternate formats.
 
 Jon
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll Up and Win!
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Wed Jun 29, 2005 9:39 pm    Post subject: Re: Re: When to "Sit" |  |  
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				| <<B. The general doesn't need to interpret his order until he arrives.
 In a nameless Barker rule set you (used to?) roll for generals'
 reliability on the bound of arrival. >>
 
 1.  That isn't true.  Warrior and 7th are the same on this point.
 
 2.  That's an interesting option, but it isn't interp we are talking about, it
 is character.  If we roll for character in advance, we give away that we have a
 command off table.  If we don't we might send an unreliable who never arrives
 because he goes to wait (or a cautious guy goes to something less than probe)
 and the CINC can't get the order changed.  A major risk.  But I will craft an
 option with the same intent as what you are saying here.
 
 Jon
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Thu Jun 30, 2005 1:35 am    Post subject: Re: Re: When to "Sit" |  |  
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				| In a message dated 6/29/2005 18:41:44 Central Standard Time,
 jjmurphy@... writes:
 
 So....  you are making my point for me<lol>? Thank you! A flank
 marching  general who is unreliable or overly cautious might not turn
 up. Imagine  that.
 
 
 
 I am not trying to make any point.  I will include as many *options*  as
 possible.  As far as how concealment is handled in the base 14.0, that  is going
 to be in line with the NICT, as we have said and as our players -  overall -
 have indicated they want it.
 
 Certainly the above is realistic - no one is arguing that point that I know
 of.
 
 There is no effort to make 14.0 as realistic or as concealment orienmted as
 possible either.  It is JUST a set of guidelines and our players have asked
 that the base set is what is used in the championships and that options are
 there to be able to deviate from that.
 
 J
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
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		| John Murphy Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Thu Jun 30, 2005 2:40 am    Post subject: Re: When to "Sit" |  |  
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				| --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > <<B. The general doesn't need to interpret his order until he
 arrives.
 > In a nameless Barker rule set you (used to?) roll for generals'
 > reliability on the bound of arrival. >>
 > 1.  That isn't true.  Warrior and 7th are the same on this point.
 
 Not that one, the other nameless set. A digression, not material as
 I am sure you will conclude.
 
 > 2.  That's an interesting option, but it isn't interp we are
 talking about, it is character.  If we roll for character in
 advance, we give away that we have a command off table.  If we don't
 we might send an unreliable who never arrives because he goes to
 wait (or a cautious guy goes to something less than probe) and the
 CINC can't get the order changed.  A major risk.  But I will craft
 an option with the same intent as what you are saying here.
 
 So.... you are making my point for me<lol>? Thank you! A flank
 marching general who is unreliable or overly cautious might not turn
 up. Imagine that.
 
 But like I said I am happy with the current system _as a game_. But
 as a simulation of historical engine there are few things related to
 concealment that just do not work like the techniques <I> think were
 very important to some armies. Not a very easy thing to make into a
 _game_ though and I don't know that there is anything out there that
 does a better job of it.
 
 
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