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Wierd Rules Question

 
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Mike Bard
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Joined: 12 Apr 2006
Posts: 388

PostPosted: Fri Apr 22, 2005 4:47 am    Post subject: Wierd Rules Question


A unit of elephantry is one element deep and two elements wide. Two units
of cavalry, each one element wide and one element deep charge it in the
flank. They cause 15 CPF and recoil the elephantry. The elephantry
attempts a counter to turn to face. There are no other units anywhere.
When the elephantry does a 90 degree turn, it changes into a column one
element wide and two deep.

Option A: The counter is legal. The elephantry turns, and one of the
cavalry units in contact is no longer in contact and rallies in place as all
melee opponents have broken off.

Option B: The counter is not legal because it would result in the elephantry
withdrawing from contact with a unit it is engaged in melee with.

Michael Bard
That Greek Hoplite Guy

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joncleaves
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Joined: 29 Mar 2006
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PostPosted: Fri Apr 22, 2005 5:41 pm    Post subject: Re: Wierd Rules Question


<<A unit of elephantry is one element deep and two elements wide. Two units
of cavalry, each one element wide and one element deep charge it in the
flank. They cause 15 CPF and recoil the elephantry. The elephantry
attempts a counter to turn to face. There are no other units anywhere.
When the elephantry does a 90 degree turn, it changes into a column one
element wide and two deep.

Option A: The counter is legal. The elephantry turns, and one of the
cavalry units in contact is no longer in contact and rallies in place as all
melee opponents have broken off.

Option B: The counter is not legal because it would result in the elephantry
withdrawing from contact with a unit it is engaged in melee with.>>

Actually neither...lol. If the elephant is only one element deep, it cannot be
in contact with two units of enemy on the same flank. Having to model an
elephant on a deeper base because the figure is physically too large still
requires one to play it as though it were based correctly.

Jon


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Mark Mallard
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Joined: 12 Apr 2006
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Location: Whitehaven, England

PostPosted: Sat Apr 23, 2005 9:24 am    Post subject: Re: Wierd Rules Question


In a message dated 22/04/2005 15:42:57 GMT Standard Time, JonCleaves@...
writes:

<of cavalry, each one element wide and one element deep charge it in the
flank.

** jon did you miss this also - the cav units are too small.

mark mallard

They cause 15 CPF and recoil the elephantry. The elephantry
attempts a counter to turn to face. There are no other units anywhere.
When the elephantry does a 90 degree turn, it changes into a column one
element wide and two deep.

Option A: The counter is legal. The elephantry turns, and one of the
cavalry units in contact is no longer in contact and rallies in place as all
melee opponents have broken off.

Option B: The counter is not legal because it would result in the elephantry
withdrawing from contact with a unit it is engaged in melee with.>>

Actually neither...lol. If the elephant is only one element deep, it cannot
be in contact with two units of enemy on the same flank. Having to model an
elephant on a deeper base because the figure is physically too large still
requires one to play it as though it were based correctly.

Jon






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Mike Bard
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Posts: 388

PostPosted: Sat Apr 23, 2005 6:15 pm    Post subject: Re: Wierd Rules Question


The cavlary elements should have been TWO elements deep. My bad. Sorry.

It all boils down to the fact that in 25mm elephantry and chariot bases are
80mm deep (from the rulebook, no extensions to make figures 'fit') and that
all elements are 60mm wide. Thus, against chariotry and elephants the base
depth is greater than the standard base width.

However, as Jon has stated that the intent of the rule is that a flank
charge can only make contact with a number of elements equal to the depth in
elements of the flank, the second charge was illegal because there was no
room for it, even though the actual, legal, game bases would allow it.

Michael Bard
That Greek Hoplite Guy

> <of cavalry, each one element wide and one element deep charge it in the
> flank.
>
> ** jon did you miss this also - the cav units are too small.
>
> mark mallard
>
> They cause 15 CPF and recoil the elephantry. The elephantry
> attempts a counter to turn to face. There are no other units anywhere.
> When the elephantry does a 90 degree turn, it changes into a column one
> element wide and two deep.
>
> Option A: The counter is legal. The elephantry turns, and one of the
> cavalry units in contact is no longer in contact and rallies in place as
all
> melee opponents have broken off.
>
> Option B: The counter is not legal because it would result in the
elephantry
> withdrawing from contact with a unit it is engaged in melee with.>>
>
> Actually neither...lol. If the elephant is only one element deep, it
cannot
> be in contact with two units of enemy on the same flank. Having to model
an
> elephant on a deeper base because the figure is physically too large
still
> requires one to play it as though it were based correctly.
>
> Jon

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