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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Chris Bump Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Wed Mar 17, 2004 2:16 am    Post subject: Re: X-Rule Thoughts |  |  
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				| In a message dated 3/16/2004 10:04:29 PM Central Standard Time,
 jwilkinson62@... writes:
 Jon, that is a brilliant idea! Taking it one step in another direction, would
 it be considered looney to give Charging/pursuing/evading infantry when
 facing other infantry a possibility to roll up 40 paces? Certainly this would
 give
 the close order troops a chance to occasionally catch the more fleet of foot
 peltast types while not surrendering too much in the way of over-compensation
 for the close order types. Just Thought I'd throw this out. Not that it would
 be considered since it came from me. But who knows, maybe sometime down the
 road you decide it has merit.
 my thought/ concern with giving close order greater movement is the issue of
 SHI.  They would actually be given the potential to catch LI?   I like Kelly's
 idea better than a universal increase in mobility of close order troops.
 Maybe such a rule could exclude SHI.
 Chris
 
 
 [Non-text portions of this message have been removed]
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Wed Mar 17, 2004 2:21 am    Post subject: Re: X-Rule Thoughts |  |  
				| 
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				| In a message dated 3/16/2004 22:18:37 Central Standard Time, cncbump@...
 writes:
 Taking it one step in another direction, would
 it be considered looney to give Charging/pursuing/evading infantry when
 facing other infantry a possibility to roll up 40 paces?>>
 You tell me.  My plate is full, playtest-wise...lol  But I'd be interested to
 see what people try and what they find out.
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll Up and Win!
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		| Kelly Wilkinson Dictator
 
  
 
 Joined: 12 Apr 2006
 Posts: 4172
 Location: Raytown, MO
 
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				|  Posted: Wed Mar 17, 2004 7:02 am    Post subject: X-Rule Thoughts |  |  
				| 
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				| Jon, that is a brilliant idea! Taking it one step in another direction, would it
 be considered looney to give Charging/pursuing/evading infantry when facing
 other infantry a possibility to roll up 40 paces? Certainly this would give the
 close order troops a chance to occasionally catch the more fleet of foot peltast
 types while not surrendering too much in the way of over-compensation for the
 close order types. Just Thought I'd throw this out. Not that it would be
 considered since it came from me. But who knows, maybe sometime down the road
 you decide it has merit.
 
 kelly wilkinson
 
 JonCleaves@... wrote:
 Hmmm, no wonder those greeks started armoring their soldiers....lol
 
 but the point, in my humble opinion, is that shooters have an
 ahistorical edge, and every seasoned tournament player knows it.
 I am one of those and I do not, for one, agree.
 
 What I will agree with is that close order foot is 'too slow' in Warrior.
 Not that 80p is unrealistic, but that 80p has one very unfortunate
 characteristic not shared by any other troop type.  It can't charge after a
 march without
 the enemy's cooperation.  (HI marches to 240p, other guy sits, HI approaches
 80p, still no charge..).
 In addition, it cannot 'catch' LMI/LHI, which is the real issue you are
 discussing.  MI Spartans would care nothing of Kardakes shooting if they could
 nail
 them in a charge.
 
 I considered 'changing' close order foot to 120p in the open, while keeping
 its terrain difficulties.  The issue, in 2000 as now, is that that is such a
 fundamental 'change' that there is no way to properly playtest the impacts in
 under a year or two.  Given that, no matter how much I want Warrior to stand on
 its own, our core player base is made up of old 7th players, and this was too
 much of a change to make on both the grounds of getting Warrior out before
 2005 and hugely impacting player army choice.
 
 If a genie appeared and granted me one Warrior wish, it would be to allow me
 to make this change, which would require a spontaneous and immediate full
 playtest report based on a 1000 genie-played games that only took the blink of
 an
 eye and a magical muzzling of all whines about rules changes.
 
 What *can* be done, is for those who are predisposed to, to play games using
 this as an x-rule (which for all the various rules complaints out there, no
 one makes use of).  Like EHC skirmishing, I get a lot of periodic whines about
 it, but I never get a batch of ten playtest reports on the impact on the game.
 I suggest those who are motivated to see close order foot take a more
 dominant role play games with 120p movement and record the results and send them
 to
 me.  Play a tourney with that rule in effect and see what happens.
 
 No one, especially me, says that all games or events need to be 14.0/NASAMW
 standard.  Rather than try to verbally convince someone of the need for change,
 I would recommend building a case based on factual game results of the impact
 of the change.
 
 Jon
 
 
 [Non-text portions of this message have been removed]
 
 
 
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		| Kelly Wilkinson Dictator
 
  
 
 Joined: 12 Apr 2006
 Posts: 4172
 Location: Raytown, MO
 
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				|  Posted: Wed Mar 17, 2004 7:20 am    Post subject: Re: X-Rule Thoughts |  |  
				| 
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				| Excellent point chris,
 And to be honest, EHI such as Romans in anti Dacian armor would most likely
 have little trouble being part of such a rule while SHI would definitely be out!
 
 kelly
 
 cncbump@... wrote:
 In a message dated 3/16/2004 10:04:29 PM Central Standard Time,
 jwilkinson62@... writes:
 Jon, that is a brilliant idea! Taking it one step in another direction, would
 it be considered looney to give Charging/pursuing/evading infantry when
 facing other infantry a possibility to roll up 40 paces? Certainly this would
 give
 the close order troops a chance to occasionally catch the more fleet of foot
 peltast types while not surrendering too much in the way of over-compensation
 for the close order types. Just Thought I'd throw this out. Not that it would
 be considered since it came from me. But who knows, maybe sometime down the
 road you decide it has merit.
 my thought/ concern with giving close order greater movement is the issue of
 SHI.  They would actually be given the potential to catch LI?   I like Kelly's
 idea better than a universal increase in mobility of close order troops.
 Maybe such a rule could exclude SHI.
 Chris
 
 
 [Non-text portions of this message have been removed]
 
 
 Yahoo! Groups SponsorADVERTISEMENT
 
 
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 Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
 
 
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 [Non-text portions of this message have been removed]
 
 
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		| Kelly Wilkinson Dictator
 
  
 
 Joined: 12 Apr 2006
 Posts: 4172
 Location: Raytown, MO
 
 | 
			
				|  Posted: Wed Mar 17, 2004 9:29 am    Post subject: Re: X-Rule Thoughts |  |  
				| 
 |  
				| Okay, I will. A few of us are going to try a Middle Earth Fantasy campaign.
 We'll try that out in our battles. Btw, Black Raven Foundry have some very
 awesome 15mm figs. if you haven't checked them out, you should!
 
 kelly
 
 JonCleaves@... wrote:
 In a message dated 3/16/2004 22:18:37 Central Standard Time, cncbump@...
 writes:
 Taking it one step in another direction, would
 it be considered looney to give Charging/pursuing/evading infantry when
 facing other infantry a possibility to roll up 40 paces?>>
 You tell me.  My plate is full, playtest-wise...lol  But I'd be interested to
 see what people try and what they find out.
 
 
 [Non-text portions of this message have been removed]
 
 
 Yahoo! Groups SponsorADVERTISEMENT
 
 
 ---------------------------------
 Yahoo! Groups Links
 
 To visit your group on the web, go to:
 http://groups.yahoo.com/group/WarriorRules/
 
 To unsubscribe from this group, send an email to:
 WarriorRules-unsubscribe@yahoogroups.com
 
 Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
 
 
 Do you Yahoo!?
 Yahoo! Mail - More reliable, more storage, less spam
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll down and Win!
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