Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

AAR The Great Viking Flush

 
Post new topic   Reply to topic    Warrior Ancient and Medieval Rules Forum Index -> Events
View previous topic :: View next topic  
Author Message
Historian
Recruit
Recruit


Joined: 27 Feb 2011
Posts: 239
Location: Pennsylvannia

PostPosted: Mon Mar 14, 2011 1:24 pm    Post subject: AAR The Great Viking Flush

After Action Report, Anglo Danes vs. Anglo Irish.
AKA The Great Viking Flush

2,000 point Warrior.
Anglo Danes: Dave Boor, Jeff Billings
Anglo Irish : Phil Gardocki, Ed Bernhard
Judge: Scott Holder


You have all heard about it. This story is still rolling around, as I heard it late last year. This is to set the story straight. If you want validation, the names are all up in the upper left corner. I ran this by them for editing before posting this AAR.

It happened during Cold Wars. I don’t remember the year, somewhere between 1990 and 1996. As we were playing in the lobby of the Distelfink room at the Lancaster Host, this should give us a time frame.

As Scott sometimes shows a wicked sense of humor with army pairings, we had set up an Anglo Civil war. All the players have known each other for a long time. Jeff had introduced me to WRG 6 in 1984, and I introduced WRG to Dave and Ed a few years later.

THE BOARD.
At the time, my standard terrain picks was Major Water, Minor Water, and 2 hills. I have given up the minor water since then because even if you get it, the feature is so annoying that it takes the enjoyment out of the game. When the dice were done rolling, the Major was on the Anglo-Irish right flank, and the minor was running just on the inside of the muster zone on the Anglo-Danes side of the board. A bridge was placed about 2 feet from the Major Water. The hills were both placed in the Anglo-Irish muster zone, one up against the left edge, the other close to the center.

THE DEPLOYMENT
The Anglo Irish were deployed from the left flank to just right of Center. 96 Longbow were deployed on the 2 steep hills in the deployment zone, Galloglaich, Knights, and Cavalry in the plains.
The Anglo-Danes being close order, were deployed in deep columns in an effort to march across the bridge available to them. An Allied force of Vikings, being loose order and representing some 800 points of the list, were deployed in the minor water feature set to march out on bound one.

RULES INTERLUDE
We were in a cold climate the minor water feature is considered tidal. We all knew this on deployment, and spent the next 15 minutes hashing out the rules regarding the nature of the tidal feature. It was understood that once we scoped out the rules, that that Dave could move his Vikings to a safer position behind the feature, as opposed to being in the feature.

Basically the rules are as follows:
The minor water feature has 8 depth levels.
1-6 is passable to foot
7 is passable to mounted only
8 is passable to none.
After Deployment, roll a Die 6 to determine the depth of the feature. Maximum depth is 6.
On bound 1. Roll for tides. On a 6 the tides come in and the depth is incremented by 1. On a 1, the tides go out.
Rain can also increment the depth by 1.

So basically there is a 1 in 36 chance of a mishap. Both Dave and Ed thought that this was a win-win situation, that if the tide came in, then they could get quality shopping time in, and so, the Anglo-Danes decided to go with it.

Bound 1) Letting Dave determine his own fate, we let him roll the depth of the stream. He rolled a 6, which meant his Vikings were neck deep in the mire. He then rolled for tides, and they indeed came in, making this the fastest doubles game in NASAMW history.

Now there is nothing new with winning or losing by happenstance. Who hasn’t had a general on a ridge line, wave a banner in front of 36 enemy horse archers? Or have a general surrender to a bombard? Or, as in this weekend, have a CIC Elephant take 2 CPF from missiles, waver to charge a unit of 4 Reg ‘D’, LI, CB, fail, then have that same unit of D’s charge him, and he routs. What made the “wash away” interesting is the persistence of the retelling.

As Ed and Dave took off for an afternoon of trolling the convention, and Jeff and I were setting up a redo the game as if the flooding didn’t happen, I mused on how long it would take for me to hear the story of what happened here today.

It happened much sooner than I expected. While Jeff was adjusting his deployment, my wife showed up. She had just driven in and wasn’t even in the building when the flush happened, but she had already heard about “some army getting washed away”, and initially didn’t believe me when I said it happen right here, not 15 minutes ago.

And since Jeff’s luck isn’t any better than Dave’s, the Vikings flushed again! However, when the game was played without the tides, he pulled a brutal win.

_________________
Phil
Japanese telephones work pretty much like ours, except the person on the other end can't understand you.
Back to top
View user's profile Send private message [ Hidden ] Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Warrior Ancient and Medieval Rules Forum Index -> Events All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group