Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Fall In 2011 Events

 
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scott holder
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PostPosted: Fri Sep 23, 2011 1:26 pm    Post subject: Fall In 2011 Events

Players must check in 30 minutes prior to listed start time. One list. Climate and generals must be rolled. Preset terrain for both tourneys.
GM: Eric Turner

Friday:

Noon-9:30pm
Warrior Mini Open
1200 pt army, 2.5 hour rounds, 6x5 tables (25mm), 4x4 tables (15mm)
25mm (15mm if six players have confirmed)
Round 1: Noon, Round 2: 3:30pm, Round 3: 7pm

Saturday:

9am-10pm
Warrior Open
1600 pt army, 3.5 hour rounds, 8x5 tables (25mm), 6x4 tables (15mm)
25mm (15mm if six players have confirmed)
Round 1: 9am, Round 2: 1:30pm, Round 3: 6:30pm

Special Rules:
-All rules from 2nd Ed Biblical and Dark Age Warrior applicable as outlined in those books.

-Barbarian Foot Rules in effect with following additions: Willing close order Irr foot can counter-charge impetuous foot; Eager close order Irr foot who counter-charge can be impetuous.

-X-Rules 5.11, 6.2, 17.1 in use.

-Armies with Army Standard and an option for a Sacred Standard may upgrade to the latter for free.

-Pre-Set Terrain; Table Assignment: Tables with pre-set terrain will be assigned to players at random for each round of games.
• Mongol player can dice to pick up two pieces of terrain, using usual Mongol List Rules, modified by climate, after players have chosen table side.
Choice of Table Edge. Players dice for table edge, high roll choosing the side, die roll of player with more scouting points (SPs) modified as:
• 3:1 or more SPs @ +4
• 2:1 or more SPs (but fewer than 3:1) @ +3
• more SPs (but fewer than 2:1) @ +2

Deployment – Order of Commands:
• After both players have written deployment orders, an out-scouted player deploys all commands first, then the out-scouting player deploys all commands.
• If neither player out-scouts the other, the player with fewer SPs deploys their first command; players then alternate in deploying commands.
• Commands are deployed in order of size, largest to smallest, measured by number of units.
• If more than one command has the same number of units, player chooses which to deploy first.
• Camp does not count for command size, but may be deployed with any command.
Deployment - Zones. The zones in which forces deploy vary by the ratio of players’ SPs.
• 3:1 or more = lesser force deploys up to 360p from baseline, greater force deploys up to the centerline
• 2:1 or more (but fewer than 3:1) = lesser force deploys up to 240p from the centerline, greater force deploys up to the centerline
• Less than 2:1 = both forces deploy up to 120p from the centerline
• There is no force marching/fatigue points for deploying in the forward zone, where allowed to do so by SP ratio
• Either player may conceal units as an ambush in their deployment area, even if the player is out-scouted and the ambush is in the forward zone
Artillery and such which deployes further than 240p from the base edge of the table, still counts as if it force marched for shooting eligibility purpposes only.

-General character of 5 can be Bold or reroll on Special General’s table (CIC can choose to roll regardless): 1 Bleeder. General has a physical defect that makes him more prone to a catastrophe. In Hand to Hand, if the Bleeder's unit takes 2 CPF or more, and makes a unmodified melee roll of -2, -3, or -4, forces a catastrophe. In preparatory shooting, if the Bleeder's unit is takes 2 CPF and the missile fire die roll is +2 or higher, forces a catastrophe. 2 Inattentive. General is sick or wounded. General gets only 10 prompt points a turn. 3 Efficient General gets 20 prompt points
4 Brave, General’s unit always adds an additional +1 in melee (So a down 3 roll for a Regular B General is even). 5 Inspirational. Unit with general is never uneasy. If the General is the CIC then all units within 120 paces are never uneasy. 6 Great. General is Efficient, Brave, and Inspirational.

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Ed Kollmer
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PostPosted: Tue Nov 01, 2011 5:14 pm    Post subject: Fall In

How was Fall In. ??
Any results in yet.?/
Ed the Byzantinophil
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PostPosted: Tue Nov 01, 2011 8:19 pm    Post subject: What I know.

This is not the official reply, but it will do untill the official shows up.

The 1200 point tourney had 4 players, Mike Kelley (Timurid), Phil Gardocki (Anglo Irish), Rich Kroupa (Hungarian), and Fred Stratton (Alexandrian Imperial) Mike took the day.

The 1600 point had either 6 or 8 players, I am not sure. The four listed above kept their armies. Dennis Shorthouse brought Assyians, Eric Turner <army not remembered>, and <name not remembered> brought Early Imperial Roman.

Eric won that day.

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