Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Cold Wars 2012

 
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Mark Stone
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PostPosted: Sat Jan 28, 2012 6:24 am    Post subject: Cold Wars 2012

Its been a few years, but I'm in. Just booked my flight and hotel for Cold Wars. Looking forward to seeing everyone there. It will be the first Warrior I've played in about 18 months, which should be interesting, to say the least. Now to shake the dust off my figures and the rust off of me....
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Bill Low
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PostPosted: Sat Jan 28, 2012 4:16 pm    Post subject:

Excellent!

Will be great to see you "in action" once again!
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scott holder
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Joined: 30 Mar 2006
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Location: Bonnots Mill, MO

PostPosted: Fri Feb 10, 2012 2:11 pm    Post subject: Event Listing

Might as well post the event listing although it's mostly unchanged from last year.

Players must check in 30 minutes prior to the listed start time. One list. Generals must be rolled. Preset terrain.
GM: Scott Holder

Special Rules: Barbarian Foot Rules in effect. X-Rules 5.11, 6.2, 11.1 and 17.1 in use. New Biblical and Dark Age Warrior lists allowed. Special deployment and infantry rules listed at: http://www.fourhorsemenenterprises.com/forum/


Friday:

Noon-10pm
Mini Open
1200 pt army, 15mm & 25mm, 4x4 table (15mm), 6x5 table (25mm). 2.5 hour rounds
Round 1: Noon; Round 2: 3:30pm; Round 3: 7pm.

Saturday:

9am-11pm
Doubles
2000 pt army, 15mm & 25mm, 6x4 table (15mm), 8x5 table (25mm). 4 hour rounds
Round 1: 9am; Round 2: 2pm; Round 3: 7pm

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Ed Kollmer
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PostPosted: Sat Feb 11, 2012 12:37 am    Post subject:

Scott
again remember you are dealing with me. Sad
in your statement on Cold Wars. you say "deployment and infantry rules"
What actual "infantry rules " do you mean?? Like Shieldwall ?????
Ed again the ignorant
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scott holder
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PostPosted: Fri Feb 17, 2012 6:06 pm    Post subject:

Yeah, things like the Barbarian Infantry rules.

Oh, Mark Stone needs a playing partner.

scott

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Mark Stone
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PostPosted: Fri Feb 17, 2012 9:32 pm    Post subject:

As Scott said:

I NEED A PARTNER FOR COLD WARS!

I can bring lead in either 15mm or 25mm. 25mm preferred, and I have a nice 25mm army all laid out in the garage waiting to be packed. Respond here or email me directly: mark.stone at gmail.com.
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scott holder
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PostPosted: Mon Feb 20, 2012 4:12 pm    Post subject:

Another partner request:

Jim Bisigani needs a partner.

I don't want to publish his email here so just send me a note (or post here) and I'll forward.

scott

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Ewan McNay
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PostPosted: Mon Feb 20, 2012 6:08 pm    Post subject:

Sad to miss y'all; will be in NYC pretending to be younger than I am at a TMBG concert :-/
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lilroblis
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Joined: 24 Apr 2006
Posts: 567
Location: Cleveland Ohio

PostPosted: Tue Feb 21, 2012 6:47 pm    Post subject: Cold Wars - Dick Hurchanik and I will be playing together

Cannot wait - we are a poorly matched team, but boy do we have fun, one of these years we will get it together and win more than one game - looking forward to it.
Robert
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Phokion1
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Joined: 25 Jan 2012
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PostPosted: Wed Feb 29, 2012 7:41 pm    Post subject:

Like Mark, it's been a few years, but I cannot wait. See you all there!
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Phokion1
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PostPosted: Wed Feb 29, 2012 7:41 pm    Post subject:

Like Mark, it's been a few years, but I cannot wait. See you all there!
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Historian
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PostPosted: Wed Feb 29, 2012 9:13 pm    Post subject: Parttner for Jim

I can partner with Jim.
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Mark Stone
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PostPosted: Tue Mar 06, 2012 5:38 pm    Post subject:

Ok, I see Scott makes a reference to "infantry rules" and "deployment rules" being in effect. The infantry rules I understand, but:

What are the current deployment rules in effect?


-Rusty and clueless, aka Mark
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scott holder
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PostPosted: Wed Mar 07, 2012 2:06 pm    Post subject:

The Barbarian Foot Rules will be in effect with the following additions:
-Willing close order Irr foot can counter-charge impetuous foot -Eager close order Irr foot who counter-charge can be impetuous

The following X-Rules will be in effect:

X 5.11. Eager. Add a new bullet to the section "Bodies are eager while any of the following apply": If the body is entirely Reg B.

X 6.2 Close Order Marching. Steady Reg close order foot may march on march segment 3. Steady Irr loose foot may march on march segment 3 but take a fatigue point for doing so.

X 17.1. SHC/SHCm Troop Cost. Subtract 6 points from the final cost of an SHC/SHCm element if general's, subtract 8 points if other. This applies to Reg and Irr elements.


You may exceed the point limit of your army (1600/1200 or variable as layed out in the Theme rules) by the cost of the cheapest element in your list but your opponent gets 5 times that value subtracted from his raw score when determining the basic score under the 5-0 system. Lists must be FHE with correcting errata available from our website. Biblical Warrior and Dark Age Warrior lists must come from the new, pdf-only versions should you decide to play them.

DEPLOYMENT

Pre-Set Terrain; Table Assignment: Tables with pre-set terrain will be assigned to players at random for each round of games.
• Players may wind up playing on the same table more than once.
• Mongol player can dice to pick up two pieces of terrain, using usual Mongol List Rules, modified by climate, after players have chosen table side.

Choice of Table Edge. Players dice for table edge, high roll choosing the side, die roll of player with more scouting points (SPs) modified as follows:
• 3:1 or more SPs @ +4
• 2:1 or more SPs (but fewer than 3:1) @ +3
• more SPs (but fewer than 2:1) @ +2

Deployment – Order of Commands:
• After both players have written deployment orders, an out-scouted player deploys all commands first, then the out-scouting player deploys all commands.
• If neither player out-scouts the other, the player with fewer SPs deploys their first command; players then alternate in deploying commands.
• Commands are deployed in order of size, largest to smallest, measured by number of units.
• If more than one command has the same number of units, player chooses which to deploy first.
• Camp does not count for command size, but may be deployed with any command.

Deployment - Zones. The zones in which forces deploy vary by the ratio of players’ SPs.
• 3:1 or more = lesser force deploys up to 360p from baseline, greater force deploys up to the centerline
• 2:1 or more (but fewer than 3:1) = lesser force deploys up to 240p from the centerline, greater force deploys up to the centerline
• Less than 2:1 = both forces deploy up to 120p from the centerline
• There is no force marching/fatigue points for deploying in the forward zone, where allowed to do so by SP ratio
• Either player may conceal units as an ambush in their deployment area, even if the player is out-scouted and the ambush is in the forward zone

Artillery and such which deployes further than 240p from the base edge of the table, still counts as if it force marched for shooting eligibility purpposes only.

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