Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Palmyran #31 Imperial
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Ewan McNay
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PostPosted: Sun Mar 09, 2014 10:03 pm    Post subject:

I've played Palmyran a lot, albeit 20 years ago.

This is, though, an example of an army that has a flaw so fatal and common as to make it unviable, IMNSHO: enemy knights rout both your SHC and legions on contact, and you have no counter to them.
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PostPosted: Mon Mar 10, 2014 1:15 pm    Post subject: But against any other army

But against any non knight army, the LMI/SHC teams is a great way to go. Because they are regular, they can maneuver out of the way of the other sticky wickets, Pike, Longbow, and Elephants.
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Todd Kaeser
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PostPosted: Thu May 28, 2015 3:41 pm    Post subject:

CinC 2E Reb B SHC/EHC L + PA - 202
3x Sub 2E Reg B SHC/EHC L + P - 132 (396)

2x 2E Pal Cav Reg B EHC L,Sh - 88 (176)

4x 2E Palmyran Cav Reg B LC JLS,B,Sh - 54 (216)

6x 4 E Palmyran Bowmen Reg C LMI B 1/2 Sh - 66 (396)

2x 8E Desert Archers Ir C LI B 1/2 Sh - 65 (130)

1516 points

8E Desert volunteers Ir C LC B 89 or 6E as Ir B 85

Or

4E Palmyran Garrison Infantry Reg B LMI Jls,Sh - 90

or 2x 2E Palmyran Garrison Infantry Reg C LMI Jls,Sh 42 (84)





1600ish points - depending upon options

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