Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Lose the battle, win the War

 
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Frank Gilson
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PostPosted: Thu Apr 06, 2017 7:09 am    Post subject: Lose the battle, win the War

I have experimented with different configurations of infantry recently, MesoAmerican, Zulu, Norse Irish...

Some part of the army dies (lose the battle)...while often given your uniform front you can defeat the enemy elsewhere.

If your losses are significantly less than your victories you...win the war.

This is very different from armies that seek to skirmish and delay on much of the table and devote a strong attack at one point...which is much more how I have played in the past.

Shifting modes of play took a lot of battles.

Organizing an army to fight uniformly across a wide area requires particular care in the selection of morale and placement of units.

I've learned through painful experience that having lots of 'efficient' low morale units next to each other can cause cascading waver failures and a great situation for my opponent!

So, you at least have to devote thought to high morale units in between your lower morale ones...and the lower morale units at least have to have good resilience (pike, or LTS, or shield wall, dense Shooting, being Close order, or some combination). Your high morale units need to be pretty tough, too!

I'd like to hear some other thoughts on this...particularly from players who shift between types of armies frequently.

Frank
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