Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
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Galatians or Gauls?

 
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jhill4913@comcast.net
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PostPosted: Fri Oct 27, 2017 11:53 pm    Post subject: Galatians or Gauls?

What are the benefits of running LMI Irr A warriors VS MI Irr A warriors in these two lists? I'd like to base ump about 160 figures one way or the other.
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Mark Stone
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PostPosted: Sat Oct 28, 2017 3:37 am    Post subject:

My very biased opinion is that Irr A LMI are better than Irr A MI. They have abou the same hitting power against other LMI/MI:
* 6 figs of LMI in 2 ranks will hit 5@7=30 in an impetuous charge.
* 8 figs of MI in 2 ranks will hit 6@6=30 in an impetuous charge.

But:
* You're paying more for the MI (4 figures per stand instead of 3)
* MI are terrible rough terrain troops
* MI can't go into skirmish
* MI have a shorter charge reach
* MI can't use JLS as a missile weapon

On the plus side, MI don't take a waver for being charged by mounted. However, as Irr A they should pass that waver regardless. And if you positioned yourself to get caught flat-footed and taking a mounted charge at the halt you've made a mistake anyway. With Irr A troops remember your "ABCs" -- Always Be Charging.

So go with the LMI.
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scott holder
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PostPosted: Sat Oct 28, 2017 2:17 pm    Post subject:

Anybody bringing Gauls or Galatians should be allowed to use them at their weighted values. I found 1920 pts Galatians do able vs 1600 pt armies in the Theme. Open tourney they'd need that even more.
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lilroblis
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PostPosted: Sat Oct 28, 2017 7:07 pm    Post subject: So you could use weighted Gailís in the fall in mini

That would be a lot of fun - itís a fun army tobeun
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