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2019 NICT Lists
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lilroblis
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PostPosted: Fri Oct 25, 2019 1:05 pm    Post subject: IRR A

I agree with your answer - in my mind I take cheap Irr A - because they do well when they roll up - 2 units of SHK are 20% of your army and win a lot of battles by just not rolling down - my strategy is cheap irr A dependable high cost troops
But both work some of the time - one of my favourite armies is Carthos with cheap Irr A
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Frank Gilson
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PostPosted: Sat Oct 26, 2019 2:31 pm    Post subject: Re: IRR A

lilroblis wrote:
I agree with your answer - in my mind I take cheap Irr A - because they do well when they roll up - 2 units of SHK are 20% of your army and win a lot of battles by just not rolling down - my strategy is cheap irr A dependable high cost troops
But both work some of the time - one of my favourite armies is Carthos with cheap Irr A


Mark gives a great analysis...and I do have an example from play concerning Spartacan.

Lots of As fronting units of C/D on that list.

A 'typical' unit can be:
9E Irr A(2)/C(2)/D(5) MI HTW,Sh(4)/JLS,Sh(2)/IPW(3)

This isn't 'cheap' as Rob would say, costing 117 points, close to the Irr A SHK/EHK L,Sh unit's 129 point cost.

The key is to get it, and more like it, into combat and see where the up rolls happen...if you don't roll up, well, you may lose but not badly and these units don't rout easily...and rolling up in later bounds of combat is really useful.

Of course, can't fight a SHK/EHK/SHC army with Spartacan...so I await a Roman theme again, eagerly.
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lilroblis
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PostPosted: Mon Oct 28, 2019 2:18 pm    Post subject: Lists

I would also argue that because cav fight 1 rank on turn 2 their up roll on subsequent turns is not as devastating as foot - but both can do well
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PostPosted: Mon Oct 28, 2019 3:55 pm    Post subject: Re: Lists

lilroblis wrote:
I would also argue that because cav fight 1 rank on turn 2 their up roll on subsequent turns is not as devastating as foot - but both can do well


While true, presumably SHK have recoiled their opponent and expanded...or at least one hopes so when one sends them in.
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Mark Stone
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PostPosted: Tue Oct 29, 2019 1:09 am    Post subject: Re: Lists

Frank Gilson wrote:
lilroblis wrote:
I would also argue that because cav fight 1 rank on turn 2 their up roll on subsequent turns is not as devastating as foot - but both can do well


While true, presumably SHK have recoiled their opponent and expanded...or at least one hopes so when one sends them in.


This is really a fundamental problem with mounted SHK. I, as a habitual counter-puncher, look forward to SHK dangling an expanded element in front of me to receive whatever I have in store (elephants or firelance LTS in the case of 10 Independent States, 2HCT foot in the case of Ming, Shang Chinese, or Knights of Saint John, various impetuous lancers in the case of Byzantines or Wallachians).
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lilroblis
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PostPosted: Tue Oct 29, 2019 3:13 pm    Post subject: Nationals

I agree Mark - I salivate at expanded cav - most things beat them - unless of course they roll up 6
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PostPosted: Tue Oct 29, 2019 6:31 pm    Post subject: Re: Nationals

lilroblis wrote:
I agree Mark - I salivate at expanded cav - most things beat them - unless of course they roll up 6


Yup...counterattacks are often fruitful, particularly if an opponent has an element hanging off the edge of your unit...whatever it is...as it won't be getting various combat factors or bonuses if it's just following up.
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RFKroupa
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PostPosted: Mon Nov 18, 2019 2:48 am    Post subject:

Frank Gilson wrote:
Todd Kaeser wrote:
Rich Kroupa - Granadine

2 Elements, Reg-B LC, JLS,Sh Jinetes 46
2 Elements, Reg-B LC, JLS,Sh Jinetes 46
2 Elements, Reg-B LC, JLS,Sh Jinetes 46
2 Elements, Reg-B LC, JLS,Sh Jinetes 46
2 Elements, Reg-C LI, JLS,Sh Militia 26
2 Elements, Reg-C LI, JLS,Sh Militia 26
4 Elements, Reg-C LMI, B,½Sh Mercenary Bowmen 66
4 Elements, Reg-C LMI, B,½Sh Mercenary Bowmen 66
4 Elements, Reg-C LMI, B,½Sh Mercenary Bowmen 66
4 Elements, Reg-C LMI, B,½Sh Mercenary Bowmen 66
3 Elements, Irr-B LMI,HTW,JLS,⅓Sh Almughavars 64
3 Elements, Irr-B LMI,HTW,JLS,⅓Sh Almughavars 64
3 Elements, Irr-B LMI,HTW,JLS,⅓Sh Almughavars 64
2 Elements, Irr-B LMI,HTW,JLS,½Sh Almughavars 52
4 Elements, Reg-C HI/MI,LTS,Sh Mercenary Inf 90
4 Elements, Reg-C HI/MI,LTS,Sh Mercenary Inf 90

2 Elements, Irr-B, SHK/EHK,L,Sh Rebel Knights 124
2 Elements, Irr-B, SHK/EHK,L,Sh Rebel Knights 124
2 Elements, Irr-B, SHK/EHK,L,Sh Rebel Knights 124

2 Elements, Reg-A/B, HC,L,Sh+PAS CNC 187
2 Elements, Reg-A/B, HC,L,Sh+PS SG-1 117
1600


I didn't see Rich's games...but I think he found out that small Moog units are terrible...and I know that Reg C HI/MI LTS,Sh are terrible...so he has a lot of terrible troops here. The CinC and Sub on late as HC are also...terrible!

The rest of the list is solid, though...so either use no Moogs (so why use Granadine) or one 6 to 8 element unit. Use no close order foot...and contemplate using the Early period for EHK/HK (at least 6 units).

Frank

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lilroblis
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PostPosted: Wed Nov 20, 2019 2:25 pm    Post subject: Moogs

So I like moogs in 4 element units - they have done very well for me - just dont expect the world from them - against knights they have a problem - everything else they do great if used well
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PostPosted: Thu Nov 21, 2019 3:52 pm    Post subject: Re: Moogs

lilroblis wrote:
So I like moogs in 4 element units - they have done very well for me - just dont expect the world from them - against knights they have a problem - everything else they do great if used well


I too love moogs in 4 element units, when my opponent is playing them and I'm playing a shooting dense army. It's more than just knights that moogs have to be careful around.
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lilroblis
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PostPosted: Mon Nov 25, 2019 1:38 pm    Post subject: Moogs

Any shooting army has its challenges - if you pass your counters and waver tests you will beat me - if you don't I feel I have the edge
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