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Scots Isles and Highlands...options and advice?

 
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trench_raider
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PostPosted: Tue Jul 17, 2007 9:34 pm    Post subject: Scots Isles and Highlands...options and advice?

I was pretty active in TOG back in the '90s, but have only been able to play a smattering of Warrior since it apeared. This is mostly due to the difficulty of finding opponents. Most of the local ancient gamers are hooked on DBx, Warmaster Ancients, and the like. However I was contacted last week by a fellow I knew some time ago who plays. Now it looks like I might have access to a regular opponent once again. Needless to say, I'm pretty fired up about that.
But I digress...

Today I suddenly came into pocession of over 300 of the old Thistle and Rose Scots and Viking figures. I'm interested in building a hard charging dark age hairy force using these figures, and have given Feudal Warrior list 10 "Scots Isles and Highlands" a look. It has a variety of nice irregular loose order troops with a variety of fun weapon options. Most importantly, given my hyper-agressive play style, a large number of them can be upgraded to Irregular A! Twisted Evil

But honestly, as I have been out of the game for while, I'm still torn as to how to run these guys.

I have no illusions as to this being a tourny winning "killer" army. However against a foot heavy opponent, it might be fun to run....and all those plaids are going to be pretty when painted up.
Anyway, I'm looking for advice as to this army. I was thinking of running this in large blocks of foot, with small blocks of HK in between the infantry and large units of bow armed LI hanging around the flanks.
Other questions include the following:
-Is there a reason to run the Islemen as MI/HI rather than LMI/LHI?
(honestly, I would like there to be as this would mean I could run the army against my occasional DBM opponents due to the basing and composition being similar in that game's list...I know, I know... boo hiss, evil DBx!)
-Are the 2HCW for the front ranks of these units worth the risk of becoming shieldless on the second round of contact?
-Am I insane? Thoughts? Other avice, flames, etc?

Thanks in advance.

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Mark Stone
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PostPosted: Thu Jul 19, 2007 2:59 pm    Post subject:

A couple of side remarks first:

We have a number of Warrior players in Texas. I know, Texas is a big state, so it depends on where they are. If Greg Regets is still hanging around on this forum, maybe he can speak up and point you in the right direction. And try posting in our "Opponents Wanted" section.

I remember the Thistle and Rose figures fondly. They make up the bulk of my First Crusade army. But if you want the best army from the British Isles based around impetuous foot, you should play Boran Norse Irish.

Now: if you really are insistent on Scots Isles and Highlanders, you have a real challenge. Current rules make these guys tough to run in an open tournament style, since Romans, Alexandrians, and Swiss have all gotten much tougher against irregular foot. And as always, you don't have a good solution to a well-played force of SHK or SHC.

You'll want some large blocks designed for durability. These guys should probably be LMI JLS,Sh; the Sh is important, since that's where the durability comes from. Their role is to get into contact with the enemy and not rout quickly.

You'll then want some smaller units designed for shock. This will be your HK, your LHI, and your double-armed guys (2HCW + JLS). Shields are less important for this foot. Their role will be to hang back in the gaps between your larger blocks, and look for exposed flanks, or enemy elements hanging out exposed as an overlap. These smaller units come in on the second bound to deliver (hopefully) winning damage.

Keep all your foot as loose order, not close order (sorry, no DBM for you).

Take terrain picks to narrow the frontage (steep hills are probably best), but not to put your main force in. You want the rapid forward movement of loose order foot in the open. Yes, this in turn makes you vulnerable to enemy cavalry charges, but you're just going to have to show your opponent that you are prepared to take those tests and see if he dares commit his cavalry so aggressively.

Take some light infantry; not a large amount, but not none either. These units will occupy terrain on your flanks to slow down the enemy, and provide a minimal screen in places where you want to buy some room to deploy and advance.

Those are the basics.

Look closely at the experimental irregular foot rules that Scott is using for Historicon. These, or some variant of them, may some day become list rules that are generally applicable to armies like the Scots.


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Todd Kaeser
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PostPosted: Thu Oct 27, 2022 5:51 pm    Post subject:

Scots Isles and Highlands
List 10 Feudal Warrior
1597 points - 5 scouting

CinC 2E Ir B LHI/LMI 2HCW,Sh/Jls,Sh PA 139

12 Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 145
12 Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 145

9E Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 115
9E Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 115

2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103
2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103
2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103

Highland Ally General 2E Ir LHI 2HCW,B,Sh/LMI Jls,B,Sh 115
9E Highland Warriors 1/3 Ir A 2HCW,Sh/ 2/3 LMI Ir C LMI Jls,Sh 124
10E Highland Warriors ½ Ir B LHI 2HCW,B,Sh/ ½ Ir C LMI Jls,B,Sh 190
2E Highland Warriors ½ Ir A 2HCW,Sh/ ½ LMI Ir C LMI Jls,Sh 49
2E Highland Warriors ½ Ir A 2HCW,Sh/ ½ LMI Ir C LMI Jls,Sh 49

4E Highland Scouts Ir C LI Jls,Sh 49
6E Highland Archers Ir C LI B,Sh 61


Just fun to make a list - jumping around here and playing around.

Commentary welcome (Even Frank),

Todd

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Frank Gilson
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PostPosted: Thu Oct 27, 2022 8:09 pm    Post subject:

Todd Kaeser wrote:
Scots Isles and Highlands
List 10 Feudal Warrior
1597 points - 5 scouting

CinC 2E Ir B LHI/LMI 2HCW,Sh/Jls,Sh PA 139

12 Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 145
12 Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 145

9E Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 115
9E Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 115

2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103
2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103
2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103

Highland Ally General 2E Ir LHI 2HCW,B,Sh/LMI Jls,B,Sh 115
9E Highland Warriors 1/3 Ir A 2HCW,Sh/ 2/3 LMI Ir C LMI Jls,Sh 124
10E Highland Warriors ½ Ir B LHI 2HCW,B,Sh/ ½ Ir C LMI Jls,B,Sh 190
2E Highland Warriors ½ Ir A 2HCW,Sh/ ½ LMI Ir C LMI Jls,Sh 49
2E Highland Warriors ½ Ir A 2HCW,Sh/ ½ LMI Ir C LMI Jls,Sh 49

4E Highland Scouts Ir C LI Jls,Sh 49
6E Highland Archers Ir C LI B,Sh 61


Just fun to make a list - jumping around here and playing around.

Commentary welcome (Even Frank),

Todd


I could be sarcastic, but little to gain there I haven't already...

Dave Stier recently played King David's Scots on Roll20 in an event...did some nice things with it.

Especially units of 4E Irr B LHI 2HCW,B,Sh/JLS,B,Sh...which I think are a good way to use those Highlanders that can be 1/2 armored and 1/2 B morale.

Otherwise a blob of Irr C LMI JLS,Sh with an element of A is good for heavy terrain.

The Islemen are interesting...but...I'm more drawn to Norse Irish that can have 2HCW WITH JLS, including Irr B LHI.

That list also has 8E Irr B HK L,Sh you can use without having to take the Ally Gen, and similarly 8E Irr B LHI 2HCW,JLS,Sh (fight 1.5 ranks if blah blah, Ostmen) as another set of reserve units.

Shieldwall is also permitted to the loose foot on that list.

So...I'd say that's the list for "this sort of thing".

It's unfortunate that Islemen just don't work well enough as close foot.

Frank
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Todd Kaeser
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PostPosted: Wed May 17, 2023 1:21 pm    Post subject:

Scots Isles and Highlands -2
List 10 Feudal Warrior
1600 points - 5 scouting

CinC 2E Ir B LHI/LMI 2HCW,Sh/Jls,Sh PA 139

12 Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 145

9E Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 115
9E Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 115
9E Islesmen 1/3 Ir B LHI 2HCW,Sh 2/3 Ir C LMI Jls 115

2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103
2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103
2E Merc Men-at-Arms Ir B EHK/HK L,Sh 103

Highland Ally General 2E Ir LHI 2HCW,B,Sh/LMI Jls,B,Sh 115
9E Highland Warriors 1/3 Ir A 2HCW,Sh/ 2/3 LMI Ir C LMI Jls,Sh 124
6E Highland Warriors ½ Ir B LHI 2HCW,B,Sh/ ½ Ir C LMI Jls,B,Sh 124
4E Highland Warriors ½ Ir B LHI 2HCW,B,Sh/ ½ Ir C LMI Jls,B,Sh 91
2E Highland Warriors ½ Ir A LMI 2HCW,Sh/ ½ LMI Ir C LMI Jls,Sh 49
2E Highland Warriors ½ Ir A LMI 2HCW,Sh/ ½ LMI Ir C LMI Jls,Sh 49

4E Highland Scouts Ir C LI Jls,Sh 49
6E Highland Archers Ir C LI B,Sh 61

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