Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

2HCT as L
Goto page Previous  1, 2
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
John Garlic
Legionary
Legionary


Joined: 12 Apr 2006
Posts: 450
Location: Weslaco, TX

PostPosted: Mon May 24, 2004 10:30 pm    Post subject: Re: 2HCT as L


Hey Alan,

Not sure if I'll make Historicon or not. Still working on details. As far
as Han go, I am looking at a couple options. In early list, I like large (9E)
units of convicts. Irr A 2HCW in front with Irr D JLS and Irr E at back. I
realize vulnerability to wavers, but was planning to pretty much move forward
and get into charge reach ASAP before falling victim to waver ripples. I
figure the Irr A will at least get me that charge in. Not sure though still
trying to figure out other things to do with early.

I am leaning more towards middle era with one convict unit similar to above
and a slew of HCh (Cool as primary strike force. I am still scrolling through
archives (about 3000) messages to go looking for more on chariots. Occasional
comments about efficacy of LCh, but not sure how they'd fare in an environment
with so many knights and elephants about. Also looking around for info on
effective deployment of bolt shooters. Can get up to six and, although not
tried
yet, was wondering about using them as an anchoring point either on flank as
an anvil, or in center to isolate one flank while focus efforts on other side.
Looking to support them with one or two small cav units since they will
assuredly attract LI.

The Di make good broken terrain troops. Not sure about the Irr LC/HC due to
command costs.

I've gotten middle era army to 21 units plus two detachments at 1600 points.
Not sure if detachments are workable and still wanna make chariots work. I
tried LI detachments with chariots in San Antonio in February and was less than
impressed. They added mass for casualties, but trade off came when couldn't
go impetuous. Also moving with infantry is a disadvantage vs cavalry armies.
I ran numbers vs knights and chariots came up even (unless I missed
something). Problem is the extra 40p of movement on the knights. Moving with
infantry
loses that initiative so mounted have more options to set distance and
possibly charge from beyond my reach.

Anyway, Han were the first army I was ever exposed to in ancients and have
always like them. I can still remember the demo game that got it all started.
My very first figures I painted were Han, but I wonder what ever happened to
them. I painted them with oil paints, and, wherever they are, they're probably
still not dry :-)

John

P.S. Love the Russ too, especially with Aleksander Nevsky in background for
motivational tuneage.

> I knew it! I'm in the same boat. I'll say one more thing, new guy to new
> guy who also does Han Chinese. I'm waiting to see the new army list before I
> make more changes to my list. I think (think) I've heard that it might be
> available as of Historicon, which is only 2 months away now. I sure hope so,
but I
> don't want them to rush it. At any rate, I've been pestering the e-group
> about tactics and such for a little while now and finally concluded that when
> the Oriental Warrior book comes out alot of this discussion will be moot. I
> didn't realize at first how many WRGisms the old list has. The old list may or
> may not have made sense in WRG play, but there is alot that doesn't work well
> in Warrior. The new Han list may well change everything about the way I play.
> In the mean time, I'm having lots of fun being friends with Hsiung-nu. Why
> did we ever fight them? They're so nice to have around.
>
> Of course if you are actually playing at Historicon then the new list won't
> be much help. If that is the case, then I still say take a good look at the
> Irreg LC/HC options in the list. They are solid multi-purpose troops.The Irreg
> Cav are nice because one unit can do two jobs; Shoot and charge.
>
> But you said you want to make the early period viable, so, the Reg LC/HC
> work too, but you have to be more carefull. Now that I've played a little
> more, I can see how you could make some effective combined arms teams out of
> LC, B and HC, L. For one thing you can position the LC, B in the enemy's face,
> and work the HC into a possible flank charge position. The LC do all the
> shooting, and the HC can Cancel the enemy's charge. The LC is doing exactly
what
> it wants to do and is tying the enemy up so the otherwise useles HC gets into
> the coolest charging position ever. Both of your units are completely safe,
> and the neat part is, while one part of the team does one job, the other part
> can be off doing something else. You couldn't do that if you were relying
> on a singe Irreg Cav unit.
> You could do it with the HC, CB, but as I said in an earlier post, the LC
> work better.
>
> However, all of that is easier said than done and takes practice. I'm just
> geting to be able to do that now. Further, I think the veteran tourney
> players will say that a tournament army needs to be able to "Drop the Hammer"
and
> I'm taking about finessing the enemy to death. I don't play to win
> tournaments though.
>
> Allan
>



[Non-text portions of this message have been removed]

Back to top
View user's profile Send private message [ Hidden ]

Legionary
Legionary


Joined: 12 Apr 2006
Posts: 307

PostPosted: Tue May 25, 2004 3:19 am    Post subject: Re: 2HCT as L


Yes, I think you're on to something. Let me know how it works out for you.

Allan
----- Original Message -----
From: jmgarlic@...
To: WarriorRules@yahoogroups.com
Sent: Monday, May 24, 2004 7:30 PM
Subject: Re: [WarriorRules] 2HCT as L


Hey Alan,

Not sure if I'll make Historicon or not. Still working on details. As far
as Han go, I am looking at a couple options. In early list, I like large (9E)
units of convicts. Irr A 2HCW in front with Irr D JLS and Irr E at back. I
realize vulnerability to wavers, but was planning to pretty much move forward
and get into charge reach ASAP before falling victim to waver ripples. I
figure the Irr A will at least get me that charge in. Not sure though still
trying to figure out other things to do with early.

I am leaning more towards middle era with one convict unit similar to above
and a slew of HCh (Cool as primary strike force. I am still scrolling through
archives (about 3000) messages to go looking for more on chariots. Occasional
comments about efficacy of LCh, but not sure how they'd fare in an environment
with so many knights and elephants about. Also looking around for info on
effective deployment of bolt shooters. Can get up to six and, although not
tried
yet, was wondering about using them as an anchoring point either on flank as
an anvil, or in center to isolate one flank while focus efforts on other side.
Looking to support them with one or two small cav units since they will
assuredly attract LI.

The Di make good broken terrain troops. Not sure about the Irr LC/HC due to
command costs.

I've gotten middle era army to 21 units plus two detachments at 1600 points.
Not sure if detachments are workable and still wanna make chariots work. I
tried LI detachments with chariots in San Antonio in February and was less
than
impressed. They added mass for casualties, but trade off came when couldn't
go impetuous. Also moving with infantry is a disadvantage vs cavalry armies.
I ran numbers vs knights and chariots came up even (unless I missed
something). Problem is the extra 40p of movement on the knights. Moving with
infantry
loses that initiative so mounted have more options to set distance and
possibly charge from beyond my reach.

Anyway, Han were the first army I was ever exposed to in ancients and have
always like them. I can still remember the demo game that got it all started.
My very first figures I painted were Han, but I wonder what ever happened to
them. I painted them with oil paints, and, wherever they are, they're
probably
still not dry :-)

John

P.S. Love the Russ too, especially with Aleksander Nevsky in background for
motivational tuneage.

> I knew it! I'm in the same boat. I'll say one more thing, new guy to new
> guy who also does Han Chinese. I'm waiting to see the new army list before I
> make more changes to my list. I think (think) I've heard that it might be
> available as of Historicon, which is only 2 months away now. I sure hope so,
but I
> don't want them to rush it. At any rate, I've been pestering the e-group
> about tactics and such for a little while now and finally concluded that
when
> the Oriental Warrior book comes out alot of this discussion will be moot. I
> didn't realize at first how many WRGisms the old list has. The old list may
or
> may not have made sense in WRG play, but there is alot that doesn't work
well
> in Warrior. The new Han list may well change everything about the way I
play.
> In the mean time, I'm having lots of fun being friends with Hsiung-nu. Why
> did we ever fight them? They're so nice to have around.
>
> Of course if you are actually playing at Historicon then the new list won't
> be much help. If that is the case, then I still say take a good look at the
> Irreg LC/HC options in the list. They are solid multi-purpose troops.The
Irreg
> Cav are nice because one unit can do two jobs; Shoot and charge.
>
> But you said you want to make the early period viable, so, the Reg LC/HC
> work too, but you have to be more carefull. Now that I've played a little
> more, I can see how you could make some effective combined arms teams out of
> LC, B and HC, L. For one thing you can position the LC, B in the enemy's
face,
> and work the HC into a possible flank charge position. The LC do all the
> shooting, and the HC can Cancel the enemy's charge. The LC is doing exactly
what
> it wants to do and is tying the enemy up so the otherwise useles HC gets
into
> the coolest charging position ever. Both of your units are completely safe,
> and the neat part is, while one part of the team does one job, the other
part
> can be off doing something else. You couldn't do that if you were relying
> on a singe Irreg Cav unit.
> You could do it with the HC, CB, but as I said in an earlier post, the LC
> work better.
>
> However, all of that is easier said than done and takes practice. I'm just
> geting to be able to do that now. Further, I think the veteran tourney
> players will say that a tournament army needs to be able to "Drop the
Hammer" and
> I'm taking about finessing the enemy to death. I don't play to win
> tournaments though.
>
> Allan
>



[Non-text portions of this message have been removed]



------------------------------------------------------------------------------
Yahoo! Groups Links

a.. To visit your group on the web, go to:
http://groups.yahoo.com/group/WarriorRules/

b.. To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@yahoogroups.com

c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group