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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Mark Mallard Centurion

Joined: 12 Apr 2006 Posts: 868 Location: Whitehaven, England
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Posted: Mon Aug 02, 2004 12:43 pm Post subject: Re: Beginners army |
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**my comments interspersed - and i do not mean to be critical**
Well I ended up taking a Galatian army, with some Greek allies.
The opposition was Lysymachid Successor, lots of lmi two handed cutting
weapons.
My Greek LC with AG attached lost the first melee by a few casualties total
and was forced to break off from melee with the enemy LC, they caught me and
destroyed me, with the general, the command then failed a couple of morale
checks and the command had to retire imeadiatly.
Why Why Why did AG with reg A bodyguard and rest of body Reg B have to break
off just because they marginally lost the first round of a melee???!!!.
** do not commit your general too soon**
The enemy had a long line of woods to hide in so I sat back with "wait"
orders, expecting the enemy to send light troops to attack,. they duly
arrived but advanced to one inch but did not shoot. I could not atack them
on wait orders as they did not cause 2 cpf, so was forced to eventually
change orders to "Attack" .
**wait orders is giving control to your opponent in my opinion**
My first unit of 6E I A lmi jls sh was then
forced to charge LC which of course they could not catch and had not fired a
shot at them, behind the enemy was a line of LMI . I ended up not being able
to charge them in a later bound but had to stand in reaction to the enemy
LMI being outside my charge reach and them chargeing me impetitiously.
I do not see the logic of being forced to charge LC who do not even shoot at
you, but if my troops are crazy enough to charge a unit that they can never
reach in a charge why, why why, do they suddenly become ordered enough to
have to stand still to recieve an impetious charge from troops who they
could reach in a counter charge. ?!!!. If the enemy had not been impetitous
I could have counter charged , whats the difference my troops are Ireg A
when all said and done. Do they have to stand because the enemy had sapped
my troops will to fight?, brickwalls could not stop these naked chaps once
they started to advance !!!.
** Irregular A troops are not the easiest of troops to use - i have galations
and seleucids with a few galations. A good opponant usually manages to diffuse
my irregular A guys unless im on top form.
I think maybe you should have kept any troops you could not catch away from your
IRR A guys by charging them off with other units not containing generals.*
I hope this was of some use and that i have not been too critical*
mark mallard
Micky Mouse is alive and well !!!,
Kingo
_________________ Chess, WoW. |
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2780 Location: Albany, NY, US
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Posted: Mon Aug 02, 2004 4:04 pm Post subject: Re: Re: Beginners army |
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Peter Celella wrote:
> I have found a lot of this recent beginner stuff to be very
> educational. So now I'm going to ask another question like my last
> one (about why should HG be mounted as LI).
>
> Why are HC a tricky troop type?
Because they are actually very vulnerable to almost everything. They
lose to better mounted, and also to decent foot, in hth, and are
easily shot up by any missile troop.
> How do you use HC for shock?
Carefully .
The point is that they *hit* as hard as any other lancers, they just
take more damage in return. So, the target needs to be prepared -
either by missile fire, by a prior combat having disordered it, or
some other means.
In return, what HC *do* have - assuming L, B, Sh - is the ability to
skirmish, which means that they do not have to actually fight all
those things that they cannot beat. But, especially if irregular,
getting into skirmish at the right time takes practice.
E
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John Murphy Legate

Joined: 12 Apr 2006 Posts: 1625
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Posted: Mon Aug 02, 2004 4:41 pm Post subject: Re: Beginners army |
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> The enemy had a long line of woods to hide in so I sat back
with "wait"
> orders, expecting the enemy to send light troops to attack,. they
duly
> arrived but advanced to one inch but did not shoot. I could not
atack them
> on wait orders as they did not cause 2 cpf, so was forced to
eventually
> change orders to "Attack" .
I think wait orders are fine for a counter-punch approach to the
battle.
I'm not sure of the rules on this, but can't you signal for a change
to attack orders at any point in the turn - so basically you could
have charged simply by issuing your signal during the charge
declaration phase?
Failing that maybe your wait orders need to be a bit more clever wrt
when they are written to change to attack: ie on a signal _or_ when
one of a list of units first has a charge opportunity (which would
be units selected for this purpose), assuming of course that _that_
is even legal.
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