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A Four Horsemen Enterprises Rules Set
 
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V Gap
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Recruit
Recruit


Joined: 12 Apr 2006
Posts: 187

PostPosted: Sat Jul 07, 2001 4:36 pm    Post subject: Re: V Gap


(because 6.53 says a gap to be routed through must be 2 elements
wide.)
The two element provision is stated in 6.32 itself in regard to
friendly bodies, paragraph starting "Rout path blocked by friendly
bodies".

(I think the problem is that the 2 element gap statement is only
supposed to apply to gap a routing body is trying to deviate to get
to.)
That's what 6.32 says. In your case the HC has a gap it will fit
through without having to deviate. Were the HC 2 or 3+ elements
wide, "the routers will burst through the friendly body met along the
rout path to the full extent of their remaining move", to quote a bit
of 6.32.

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Kelly Wilkinson
Dictator
Dictator


Joined: 12 Apr 2006
Posts: 4172
Location: Raytown, MO

PostPosted: Tue Jul 10, 2001 12:25 pm    Post subject: Re: V Gap


Once again, Jon is being very reasonable, responsive
and diplomatic.

Kelly
--- JonCleaves@... wrote:
> You are not being ignored. I have been in the game
> business for 28 years and
> have never heard of a game designer spending time
> with a single issue the way
> we do. Ignored is silence.
> Ignored is not incorporating Don's or Pat's or
> Greg's etc. comments into a
> clarified 6.53.
> Ignored is rules written the way the designer wants
> and not the way the
> players want. But of course all players will not
> agree and so the designer
> must choose. Typically, without direct historical
> evidence or mechanical
> need, I choose the majority view.
>
> It is frustrating as hell to be putting the rules at
> full stop to work on
> gaps alone for TWO WEEKS straight mere days out from
> HCon and then be accused
> of ignoring people.
>
> It would be easier if we just stuck to recommended
> fixes and trusted our
> decision making process. Now that would be
> something.
>
> As an example of my frustration, nothing Scott has
> ever done at Historicon
> makes the distance at the top of the V minimum. No
> amount of claims of hard
> work at playtesting can make that minimum. In fact,
> absolutely nothing about
> that V invokes 6.53 in any way, and it never has and
> a vast majority of
> players, LIKE IT OR NOT and including myself, has no
> idea how anyone can make
> the line between the two endpoints of the V the
> minimum distance between
> those two bodies. Yet I spent hours answering
> emails and trying to
> understand how on earth that could be the minimum
> distance between anything.
>
> And if any of you guys think the final version of
> Warrior will cover every
> conceivable situation that could arise in hundreds
> of games in three scales
> with 300 armies and infinite terrain combinations,
> you are mistaken. At some
> point, best will be the enemy of good enough. I,
> like you, am trying to keep
> that point from arriving too soon, but I do have to
> perform some amount of
> task triage.
>
> What I originally considered doing was reply with
> this email:
>
> "V issue: not min distance - not gap."
>
> and then ignoring other posts on the V issue.
>
> You have your choice: what I have been doing, or
> that.
>
> But if you choose what I have been doing, please
> don't accuse me of devaluing
> or ignoring the issue. And don't expect the rules
> done soon.
>
> Jon
>


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