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Mark Stone Moderator


Joined: 12 Apr 2006 Posts: 2102 Location: Buckley, WA
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Posted: Thu Jul 28, 2005 8:19 pm Post subject: Re: Tournament Terrain Selection |
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I really like Cole's suggestion that scouting points have something to do with
achieving home field advantage.
-Mark Stone
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Mark Stone Moderator


Joined: 12 Apr 2006 Posts: 2102 Location: Buckley, WA
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Posted: Thu Jul 28, 2005 8:25 pm Post subject: Re: Tournament Terrain Selection |
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--- On July 28, Doug said: ---
> Its a complicated game which favors those who study it. The terrain
> system can be "gamed." The power players like it that way since they
> have invested the time to study the mechanics.
No disrespect intended here, Doug, but I can't imagine we'd want to go to a
system that rewards people who _don't_ invest the time to study the mechanics.
-Mark
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Recruit

Joined: 12 Apr 2006 Posts: 194
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Posted: Thu Jul 28, 2005 9:08 pm Post subject: Re: Tournament Terrain Selection |
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Greetings Jon,
I would be in favor of adding detail to the climate and who fights where. An
empire as large as Rome's fought both as an attacker and a defender in 3 of
the four climates.
I would say for most battles that are fought in tournaments home field probably
should just be diced for. Perhaps you could weight the dicing based off of an
empire's native aggression. An EIR would have a -1, an LIR might have a +1,
a Mongol could have a -2.
I will be running an 800 pt tournament this weekend I will bounce the idea off
of those who attend and report back.
TD
--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> What about the idea of no +1 for either if in same climate?
>
> Actually, I would also like to know what people felt about leaving the
selection system in place and making the climate system optional or putting some
detail in it. Just seems like the 'warm in dry' thing has no support the more I
look at who fought where and why.
>
> Jon
>
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Todd Schneider Centurion

Joined: 12 Apr 2006 Posts: 904 Location: Kansas City
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Posted: Thu Jul 28, 2005 11:58 pm Post subject: Re: Re: Tournament Terrain Selection |
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I was working for something similar on awhile back, as
an X Rule. I may have sent it to Jon, I will have a
look for it. Very similar to Coles suggesstion.
Todd
--- Mark Stone <mark@...> wrote:
> I really like Cole's suggestion that scouting points
> have something to do with
> achieving home field advantage.
>
>
> -Mark Stone
>
>
>
_________________ Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game! |
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2780 Location: Albany, NY, US
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Posted: Fri Jul 29, 2005 5:55 pm Post subject: Re: Re: Tournament Terrain Selection |
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Mark Stone wrote:
<stuff, all true>
> So yes, Ewan, if people try to cut down the frontage against your Sassanids,
> that's going to be tough to prevent. Will the remaining frontage be basically
> open? Most likely.
Agreed, Herr Nimzowitsch :)
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Doug Centurion

Joined: 12 Apr 2006 Posts: 1412
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Posted: Sat Jul 30, 2005 1:12 am Post subject: Re: Tournament Terrain Selection |
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>No disrespect intended here, Doug, but I can't imagine we'd want to go to a
>system that rewards people who _don't_ invest the time to study the mechanics.
>
>-Mark
None taken; I'm just giving a less intensive sort of perspective.
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