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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Mark Stone Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2102
 Location: Buckley, WA
 
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				|  Posted: Fri Mar 25, 2005 8:01 pm    Post subject: Re: Terrain in Warrior Events |  |  
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				| --- On March 25 Jon Cleaves said: ---
 
 >
 > Another idea to toss into the ring. Maybe at HCon 06 we have the NICT with
 > 14.3, but the theme is preset terrain.....
 >
 
 I actually like this idea a lot. In a theme event we are less likely to have
 matchups with armies from different climates, and we have a clearer idea of
 what the general terrain was like in the theater of operation the theme
 represents. You could also have, say, three different types of setups and do
 table assignments such that each player has to deal with each setup at some
 point. For example, in a Roman theme, you could have the "hilly central Italy"
 setup, the "wooded, Germanic" setup, and the "desert North African setup".
 Romans, presumably, would do well in all three, but Sassanid Persians, for
 example, would not. This might be a way of keeping players from hijacking the
 Roman Theme into the Sassanid Theme tournament.
 
 As for the NICT, I am, as I've said before, with the majority that see terrain
 selection as an interesting and vital part of the tactical nuance of our game.
 Though I see nothing wrong with requiring, at a showcase event like the NICT,
 that all terrain be up to a certain standard. If Scott, understandably, doesn't
 want to pass judgment, then I suggest he appoint a committee of three from among
 Warrior players who are (a) at Historicon, (b) not participating in the NICT,
 and (c) have all brought clearly decent looking terrain with them. Prior to the
 first round all terrain must get a thumbs up from 2 out of 3 of this committee.
 Players who have extra/unused terrain are encouraged to make it available for
 loan on a first come, first serve basis. Players who, for whatever reason, find
 themselves unable to get the exact size and shape of a particular terrain piece
 they want really have no one to blame but themselves.
 
 
 -Mark Stone
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri Mar 25, 2005 8:07 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
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				| <<You misread my statement. My 'fine as is' has nothing to do with the
 quality of our terrain, but rather with the method in which size and
 shape is decided upon after having been diced for.>>
 
 No, I read it right.  If a solution that works for getting our games to look
 like they should means we don't do things exactly as we have done in the past,
 we may go that way.
 
 J
 
 
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		| joncleaves Moderator
 
  
  
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				|  Posted: Fri Mar 25, 2005 9:16 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
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				| Not since 2001.  Something I think we need to revisit at some point this summer.
 
 -----Original Message-----
 From: darnd022263@...
 To: WarriorRules@yahoogroups.com
 Sent: Fri, 25 Mar 2005 13:07:25 EST
 Subject: Re: [WarriorRules] Re: Terrain in Warrior Events
 
 
 
 If this
 turns out to be, as it has been, what the majority of  players want to
 preserve
 as the 'normal' way of doing business in a tourney,  then that's cool.
 
 Have you taken a vote on the preset terrain issue before?
 
 Derek
 
 
 [Non-text portions of this message have been removed]
 
 
 
 
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 [Non-text portions of this message have been removed]
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri Mar 25, 2005 10:25 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
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				| In a message dated 3/25/2005 17:26:14 Central Standard Time,
 jjmurphy@... writes:
 
 I WOULD LIKE TO SUGGEST (eventually got to a valuable point here)
 that FHE keep a website where folks can submit scanned terrain
 images  of different features or patterns/textures to use for
 features to use with  this or similar techniques. I couldn't submit
 my GeoHex stuff because even  though they are defunct I think I would
 be sued. However, there is a lot  of even better stuff around if you
 look on the  web.>>
 
 
 Send your terrain pics to me and I will organize and post them.
 
 J
 
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
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		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
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				|  Posted: Fri Mar 25, 2005 10:34 pm    Post subject: Re: Terrain in Warrior Events |  |  
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				| > Subbing is not allow at the NICT is it?
 
 Nobody should "sub" nothin.  However, there are those options for
 figures ("Hmmmm, lessee here, how many of the 40 weapons do I want
 to arm my LIR legionaries with?") and it's absurd to expect someone
 to have several sets of legionaries (for example) to cover every
 option.  The same for stuff like figs on model bases.  I usually
 have "death caps" to cover them up to make it visually easier to
 know they're not there.  But I digress.
 
 Since players should be stating just about everything on a figure,
 then in some ways it is on the opponent to keep track of that kind
 of thing, at least when it comes to the whole "which options have I
 used" perspective.
 
 Since there are loads of generic looking figs out there that can
 pull duty in a variety of ways, there is no excuse for "subbing"
 other than how I've stated.
 
 scott
 
 
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		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
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				|  Posted: Fri Mar 25, 2005 10:37 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
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				| > Have you taken a vote on the preset terrain issue before?
 
 It's been a while, yes.  I'm all over the map on this issue.  I
 think for things like duplicate tourneys or thematic events, you
 betcha, preset is a great way to go.  And it certainly has its uses
 in an open (NICT like) setting.  But I also *really* like our
 terrain generating system--it adds a very good component to the game
 that I think sets us apart from most everybody else.  The "pooled
 terrain on the table" idea is nifty, might be a good middle ground
 solution.  But there are plenty of different ways to approach this
 so my mind is open.
 
 If there's enough informal groundswell on preset, I can certainly
 start polling (when I do that after Cold Wars) again to see which
 way the wind is blowing.
 
 scott
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri Mar 25, 2005 10:39 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
				| 
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				| In a message dated 3/25/2005 17:53:49 Central Standard Time,
 ewan.mcnay@... writes:
 
 We're going to get back into the definition of 'we' again.
 
 FHE -  or in this case Jon - can of course include a terrain mandate in  the
 rulebook, misguided or not.
 
 NASAMW can and should of course  decide whether to ignore such, especially
 if it removes from the game an  element clearly desired by the majority of
 tournament  gamers.>>
 
 
 I'm sorry, Ewan - maybe you missed this prior thread.  I'll  recap.
 
 Despite our initial intent to have the players or player organizations
 choose whatever tourney format they like and to be cavalier about 14.0 because
 they can do whatever they like so why does it matter, the players have spoken
 very clearly that far more often than not, a local tourney is going to use
 whatever format is being used at CW/HCon in order to allow folks to practice,
 etc.  Just as clearly they have spoken that they want a defined base  standard
 in
 the rulebook to go from - so that games between  clubs/regions/countries do
 not have to solve this themselves.
 
 So, long ago, we decided to get a feel from the players what they  wanted
 that base standard to be and to incorporate that into 14.0.  This  way the
 tourney organizer could, in most cases and in the case of most  national events,
 just say 'format is 14.0'.  Or even sometimes, 'format  is 14.0 with the
 following modifications'.
 
 What NASAMW 'should' do is up to NASAMW of course.  Which means up  to its
 members who play that system.  Which is the same group that is  asking for a
 single standard and to have it in 14.0.
 
 So, the 'we' is the playership that cares what is in the book and what  the
 format at CW/HCon is.
 
 FHE's job is to do what is best for the most customers and to get the  most
 customers.  If that is to put a standard format in 14.0 that  includes terrain
 guidance, then so be it.
 
 And of course, we would be silly not to be working closely with the  NASAMW
 leadership on any issue where they were involved in running our  game.
 
 Thanks!
 Jon
 
 
 
 
 
 
 
 
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				|  Posted: Fri Mar 25, 2005 10:41 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
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				| I like the idea but as a cav general I  like open space :)
 
 
 
 --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 >
 > In a message dated 3/24/2005 23:28:22 Central Standard Time,
 > rockd@p... writes:
 >
 > Re setup of terrain rules-- I find it unbelevable that people can
 > choose the exact size & shape of the terrain piece at the moment the
 > are laying it down.  I would only ask that the exact piece you want
 > to use be specified before setup starts.  If it won't fit, you lose
 > it.>>
 >
 >
 > I have considered this.  You set the size and shape when you pick  the pieces
 > you are going to roll for.  Thoughts from the gang?
 >
 > J
 >
 >
 >
 >
 >
 >
 >
 >
 > [Non-text portions of this message have been removed]
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri Mar 25, 2005 10:45 pm    Post subject: Re: Re: Terrain in Warrior Events |  |  
				| 
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				| Let's be sure we aren't mixing apples and oranges.
 
 If a guy has an LIR legionaire and the figure itself physically has dart, but it
 is armed with D, JLS, HTW and Sh then that is one thing.  It will rarely be the
 case where a multi-armed figure is manufactured that way.
 
 But if a guy is using LC B for LC JLS Sh or, worse, peltasts for Aztecs, then
 his opponent is not responsible - the opponent is allowed to ask any time he
 wants and shouldn't be liable for any screw-ups.  That is in those situations
 where this is allowed in the first place, which should *not* be the NICT.
 
 J
 
 
 
 -----Original Message-----
 From: irobot00 <Scott.Holder@...>
 To: WarriorRules@yahoogroups.com
 Sent: Fri, 25 Mar 2005 19:34:12 -0000
 Subject: [WarriorRules] Re: Terrain in Warrior Events
 
 
 
 
 > Subbing is not allow at the NICT is it?
 
 Nobody should "sub" nothin.  However, there are those options for
 figures ("Hmmmm, lessee here, how many of the 40 weapons do I want
 to arm my LIR legionaries with?") and it's absurd to expect someone
 to have several sets of legionaries (for example) to cover every
 option.  The same for stuff like figs on model bases.  I usually
 have "death caps" to cover them up to make it visually easier to
 know they're not there.  But I digress.
 
 Since players should be stating just about everything on a figure,
 then in some ways it is on the opponent to keep track of that kind
 of thing, at least when it comes to the whole "which options have I
 used" perspective.
 
 Since there are loads of generic looking figs out there that can
 pull duty in a variety of ways, there is no excuse for "subbing"
 other than how I've stated.
 
 scott
 
 
 
 
 
 
 Yahoo! Groups Links
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
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		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
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				|  Posted: Fri Mar 25, 2005 11:30 pm    Post subject: Re: Terrain in Warrior Events |  |  
				| 
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				| Everything below is absolutely correct.  If anybody shows up with
 Hellenistic peltasts and wants to play them as Aztecs, don't bother
 showing up.
 
 
 > If a guy has an LIR legionaire and the figure itself physically
 has dart, but it is armed with D, JLS, HTW and Sh then that is one
 thing.  It will rarely be the case where a multi-armed figure is
 manufactured that way.
 >
 > But if a guy is using LC B for LC JLS Sh or, worse, peltasts for
 Aztecs, then his opponent is not responsible - the opponent is
 allowed to ask any time he wants and shouldn't be liable for any
 screw-ups.  That is in those situations where this is allowed in the
 first place, which should *not* be the NICT.
 >
 > J
 >
 >
 >
 > -----Original Message-----
 > From: irobot00 <Scott.Holder@f...>
 > To: WarriorRules@yahoogroups.com
 > Sent: Fri, 25 Mar 2005 19:34:12 -0000
 > Subject: [WarriorRules] Re: Terrain in Warrior Events
 >
 >
 >
 >
 > > Subbing is not allow at the NICT is it?
 >
 > Nobody should "sub" nothin.  However, there are those options for
 > figures ("Hmmmm, lessee here, how many of the 40 weapons do I want
 > to arm my LIR legionaries with?") and it's absurd to expect
 someone
 > to have several sets of legionaries (for example) to cover every
 > option.  The same for stuff like figs on model bases.  I usually
 > have "death caps" to cover them up to make it visually easier to
 > know they're not there.  But I digress.
 >
 > Since players should be stating just about everything on a figure,
 > then in some ways it is on the opponent to keep track of that kind
 > of thing, at least when it comes to the whole "which options have
 I
 > used" perspective.
 >
 > Since there are loads of generic looking figs out there that can
 > pull duty in a variety of ways, there is no excuse for "subbing"
 > other than how I've stated.
 >
 > scott
 >
 >
 >
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >
 >
 > [Non-text portions of this message have been removed]
 
 
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				|  Posted: Fri Mar 25, 2005 11:47 pm    Post subject: Re: Terrain in Warrior Events |  |  
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				| Greetings Jon, .
 Most folks who wargame are competetive, giving those who have nice terrain an
 advantage is a way to get us to put effort into our terrain.  50 points is a
 decent amount, not so much that it unbalances the game, but enough that its a
 reward.
 > What I'd like help with is solutions, not more restatements of the  problems.
 >
 > Thanks!
 > Jon
 >
 >
 > [Non-text portions of this message have been removed]
 
 
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		| Kelly Wilkinson Dictator
 
  
 
 Joined: 12 Apr 2006
 Posts: 4172
 Location: Raytown, MO
 
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				|  Posted: Sat Mar 26, 2005 12:36 am    Post subject: Re: Re: Terrain in Warrior Events |  |  
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				| This is the best solution so far!
 
 kw
 
 darnd022263@... wrote:
 Required decent looking terrain is not in the rule book anywhere. Is it? I
 never read the rules that is Scott's job to tell me every year on my trip to
 Pennsylvania. :)
 
 Will the next thing be to send people's figs home for not being able to paint
 them?
 
 At my Derekcon's for years now. I have had preset terrain for each table.
 This speeds up the start of the game and forces players to run more balanced
 armies. This would also take care of the terrain look you are looking for. The 4
 horse guys or whoever is running the tournament would be required to do more
 work at the beginning. But it would improve the overall look, speed the game's
 beginning, and which would lead to more time to have more decisive games.
 
 Derek
 
 
 [Non-text portions of this message have been removed]
 
 
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		| John Murphy Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Sat Mar 26, 2005 2:22 am    Post subject: Re: Terrain in Warrior Events |  |  
				| 
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				| I am in the "always plays too flat" group and would go for a bunch
 more mandatory gentle hills, maybe give some steppe armies list
 rules that they do not have to choose them.
 
 On the artistic note cloth terrain is (a) flat so plays very well in
 an actual game where it is used, (b) "sticky" to the game table so
 it doesn't shift and the army men do not shift on it (another
 playability issue) and (c) still can be just as nice and creative as
 can be.
 
 What I did is take the old Geo_Hex forest floors and scanned them.
 Then I got a bunch of heavy cloth fabric from the local artsy-fartsy
 store and some iron-on printer paper from Staples or Office Max. Now
 I can manufacture very nice woods of absolutely any size or shape.
 And I have little trees I can put out but I must say in most games
 the other player actually prefers not to have the trees in the way
 (when I use the woods with HYWE they are invariably trying to go
 thru the trees to get at my always-tenuous flanks). Easy to store
 and transport and enhances playability of the game instead of
 creating measurement/sliding/tipping issues.
 
 Now, I have a bunch of plowed fields of all different seasons
 etecera which I like to use for flavor in open terrain (they might
 make good open pieces actually instad of string) - but again most
 folks prefer not to have the extras on the table as it is confusing
 remembering what is and what is not actual game terrain. However, I
 really like the look and will see if I can do this for my open
 terrain areas at Cold Wars this year - downright creative for
 someone who always pays to have his figures painted.
 
 I WOULD LIKE TO SUGGEST (eventually got to a valuable point here)
 that FHE keep a website where folks can submit scanned terrain
 images of different features or patterns/textures to use for
 features to use with this or similar techniques. I couldn't submit
 my GeoHex stuff because even though they are defunct I think I would
 be sued. However, there is a lot of even better stuff around if you
 look on the web.
 
 
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		| John Murphy Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Sat Mar 26, 2005 2:32 am    Post subject: Re: Terrain in Warrior Events |  |  
				| 
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				| > From: JonCleaves@a... <JonCleaves@a...>
 > 1.  Terrain features cannot be made from felt or cloth.  Flocked
 and/or
 > painted card/gatorboard/roofing paper is the standard.
 
 Are you totally insane? Cardboard looks better than cloth or felt?
 (to say nothing of stays in it's spot on the table better) Geesh,
 Jon, what did you drink for breakfast?
 
 > 2.  Hills must be three dimensional and must be made in line with
 12.0.
 > Flocked.
 
 See my other comments. Change the movement distances to about double
 or triple then so you are not measuring two-inch moves with troops
 who are falling over! There is a reason this kind of thing works for
 Warhammer - because there you have units that move a foot at a time,
 and I aint talking about march moves!
 
 On the other hand seems like in Warrior you so very rarely (not
 saying never just not often) see an actual hill get on the table in
 an area where troops are set up maybe it doesn't really matter.
 
 > 3.  Woods must have trees.  Painted/modeled or store bought.
 Foliage.
 > 4.  Villages must have buildings/tents/huts of some appropriate
 sort.
 > Painted.
 > 5.  Marshes have lichen/weeds, rocky has rocks.
 
 Aint nothin wrong with any of this in my book, provided you can
 remove said objects and leave a CLOTH or FELT (so there!) pattern
 underneath to actually determine the game boundary of the terrain.
 Rocks roll, lichen shifts, building even shift, and the army men
 only move two inches at a time.
 
 
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		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
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				|  Posted: Sat Mar 26, 2005 2:48 am    Post subject: Re: Re: Terrain in Warrior Events |  |  
				| 
 |  
				| We're going to get back into the definition of 'we' again.
 
 FHE - or in this case Jon - can of course include a terrain mandate in the
 rulebook, misguided or not.
 
 NASAMW can and should of course decide whether to ignore such, especially
 if it removes from the game an element clearly desired by the majority of
 tournament gamers.
 
 On Fri, 25 Mar 2005 JonCleaves@... wrote:
 
 >
 >
 >
 > <<You misread my statement. My 'fine as is' has nothing to do with the
 > quality of our terrain, but rather with the method in which size and
 > shape is decided upon after having been diced for.>>
 >
 > No, I read it right.  If a solution that works for getting our games to look
 like they should means we don't do things exactly as we have done in the past,
 we may go that way.
 >
 > J
 >
 >
 > [Non-text portions of this message have been removed]
 >
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >
 >
 >
 >
 
 
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