Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Thu Jul 19, 2001 3:17 am Post subject: Re: 010715 playtest comments |
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2.1 line 1. "nine" should be "five". Either this or delete "two major" and
"minor".
2.22 "armour" should be "armor" 5 locations. "unarmoured" should be
"unarmored" 2 locations, and "armoured" should be "armored".
2.22 El. Last line. Delete "treated as".
2.22 Para following Art bullets. Everything is defined except 1 talent.
What is 1 talent for those of us not in the know.
2.32 Last line. There used to be a blurb that slings cannot be use by close
formation troops unless from a fortification. Did you mean to delete this?
2.513 4th line Add "n idependant" between "a" and "staff".
2.513 3rd para Line 1 Add "n idependant" between "a" and "staff".
2.61. It says P standards make it easier for bodies to receieve orders from
their generals. Just how is this so? Assuming some LOS blockage, the body
can see the standard, but the general can not see the body via the standard
so prompt minutes would be for a body not in sight same as if he did not
have a standard.
4.3 Entire splash about "charges do not need to be prompted if " should be
deleted. This entire buletted list is in 6.163 (right where it belongs
BTW).
4.41 2nd para Add "when" between "destinations)" and "the"
4.42 2nd line Should "broken" be "broken or shaken" or even just "shaken"?
Generals do not rally broken bodies. Bodies revert to Shaken when
intercepted by an unbroken general. It would seem the entire bound spent
unshaking them would be more likely to cause the 2D5 reduction in prompt
minutes.
5.11 Eager cancelation bullets 2 and 3 can be deleted. They are redundant
per 5.1
5.13 Reword to "Bodies become uneasy when any..."
5.13 3rd arrow point can be deleted. It is redundant per 5.1.
5.224 2nd para reword to "...met (5.42, 5.44). Recovery..."
5.52 Staff Elements and Routers line: Reword to "Staff Elements not an
integral part of a unit or not joined to a unit never take a waver test from
seeing friendly troops make a rout move" This line exemplifies the nasty
Barker habit of using "not" before an "or" statement. Bullet lists are one
solution. The other is restating the entire sentance to avoid "not or"
confusion. Many people have trouble with "not or" statements. To show the
"not applies to both sides of the "or" it is best to restate it.
6.121 90 degree turn rule 2. This is a major fubar. As it is written, a
1X6 column turning 90 can not possibly have 2 or 3 elements in the front row
after the turn (as required by 6.121 para 1) as there was only one element
in the front prior to the turn. The 2nd (or 3rd) elements required by the
post turn 90 formation can not be there because condition 2 says they have
to have been in the front rank prior to the turn too.
6.126 Ex 2. This 90 degree turn violates 6.121 rule 2. Note the lower left
element in the after picture was not in the front rank in the before
picture. Rule 2 says it can not be in the front row, yet 6.121 says this1X8
column must end up 2 or 3 elements wide. AH PARADOX!
6.13 Para 4 Add "[Ex 6.0]" Between "enemy." and "A body"
6.13 Example text Add "known" between "480p of" and "enemy"
6.163. Something need to be said along the lines of "when prompting more
than one body to charge from a single CINC or subgen, the priority of
prompts must be written down. If there is sufficient prompt time for some
of the bodies, but not all of them, the bodies recieve the orders in the
priority of prompts"
6.163 Uncovered Target para Add "by another unit" between "or" and "moving".
The target of a charge is always in the charge path isnt it? The problem
arises when a unit evades from another charge that had to be resolved prior
to this one (due to combat direction). We actually had this happen Saturday
in a game as I has an LI unit evade a charge. Where it came to rest was
right in the way of an opponents declared charge on a unit now block by my
LI. We let him smoke my LI.
6.165 Pivoting to conform. 2nd para. Add "it" between "distance," and "is
kept". Later in the para "9.xx" should be "9.2"
6.165 Flank charge example #1. The arrows drawn from unit X and Z can be
very confusing to a new player. I feel an arrow should be drawn from each
of the two front corners of unit X and Z to thier final locations. As it is
depicted, it seems as if unit X and Z left front corner is the one making
contact with unit A and C due to the arrows. If this was in fact the case
it would not be a flank charge at all. You even make it worse by putting
the 140p/180p nomenclature on the lines alluding to the fact that is the
distance traveled by that corner. Please fix this up. Maybe a projection
type picture like in example 2 (a very clear picture BTW).
Thats it for pages 1-38. 39+ to follow later.
Don
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