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1st Crusade - request for comments - thanks :)

 
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Joined: 12 Apr 2006
Posts: 44

PostPosted: Fri Jan 06, 2006 3:03 pm    Post subject: Re: Re: 1st Crusade - request for comments - thanks :)


First of all thank you for all the comments - and apologizes for the
delay - friends from Germany visiting us reduced the time spent
before the computer quite a bit ;o)
Hmm - a lot to consider, but i will do so. Obviously Units in 2 - 4
Elements size seem to be quite common while over here we usually we
build units about 6 -8 elements strong (maybe a bit biased from the
average 24 figure Horse and musket battaillon), so the 12 element
knight units (yes they were elements not single figures) were bigger
than we were used to, but not that much bigger...
Anyway lots of ideas to experiment with. (Yes Ewan it was blunt
enough - (even) I got the point Wink
Thanks again - especially Ewan and Mark for their extensive answers.

Cheers, (and a belated happy new year!)

Michael


Am 01.01.2006 um 21:03 schrieb Ewan McNay:

>
>
> Mark Stone wrote:
>
> > What I didn't see in your version is much in the way of pilgrims.
> The pilgrims
> > are _the_ reason to play this army, and you should buy _all_ of
> them. My
> > preference is for 12 stand units that are 2 elements wide and 6
> deep. The front
> > rank is LMI JLS,Sh, the next rank LMI JLS, and the remaining
> ranks LMI with IPW.
> > Three of the first four elements are Irr A, the fourth is Irr C,
> and the
> > remaining 8 stands are Irr D.
>
> > One thing I did years ago when I had no nearby opponents for
> practice was this:
> > get some heavy stock paper or posterboard, and cut out a bunch of
> "counters"
> > corresponding to large numbers of open order, loose order, and
> close order
> > bases. I'd then make two mock armies using these "elements", and
> play against
> > myself at least through the first two or three bounds. That will
> get you some
> > experience with setup, terrain picks, initial march moves, and
> closing to
> > battle. Many nuances require an actual opponent to go beyond
> that, but you can
> > give yourself a bit of a head start this way. Think of it as
> analagous to
> > practicing your serve in tennis by yourself. It doesn't require
> an opponent,
> > and while it doesn't give you practice with every aspect of the
> game it's still
> > helpful.
>
> Just a comment that 6-deep units are something that would especially
> benefit from such practice Smile.
>
> Also - Mark didn't point it out very specifically, but Crusader
> armies can
> combine their required close-order missile troops with close-order
> non-missile guys. This gives you unit(s) that can neither fight
> nor shhot
> particularly well, but *can* avoid dieing for a little while (and are
> impervious to some things; they're a mobile terrain feature to
> enemy light
> or medium mounted, for example, because even the limited firepower
> is good
> against such vulnerable targets, and the cave can't hurt you at all).
>
> And on a totally different note, welcome to 2006, all. The year in
> which
> I finally win the NICT Wink.
>
>
> YAHOO! GROUPS LINKS
>
> Visit your group "WarriorRules" on the web.
>
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>
>

--
greymouse@...
http://www.fallout.de/greymouse




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