Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

2 Element regular LC units

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
Frank Gilson
Moderator
Moderator


Joined: 12 Apr 2006
Posts: 1567
Location: Orange County California

PostPosted: Fri Dec 26, 2003 9:36 pm    Post subject: 2 Element regular LC units


Below you can see the original messages. I have a few comments, as I have
run 2 element regular LC units frequently over the years.

If they are NOT Reg B or Reg A I wouldn't send them cruising up at the
enemy, or force march them, but rather use them as a reserve that I can
easily prompt to go where they are needed.

So, Reg C and Reg D such little LC units are a very mobile reserve you send
to gaps in the enemy line, or on outflanking marches.

Reg A and Reg B 2 element LC units should be force marched, as part of their
main function is to halt enemy marches, and hopefully disorganize the
opposing battle line. They can easily counter out of the way of shooting,
which is their main fear.

I prefer to put my Reg C LC B in 6 element units, and start them and march
them in column. Being regular they can expand twice (in skirmish or not) and
still move a full 200p. As a regular column of 6 elements they can turn left
or right, ending 3 elements wide, and still move a full 200p...better yet,
move the unit up 200p into a gap and then turn it to face an enemy unit's
flank.

Of course, a good opponent is going to do their best to prevent the above
Wink.

Frank Gilson

*************************************************************
Boyd,

It all depends on how you support them and as usual this comes down to
individual tactics. Just don't hang them out to dry and they will be fine.
If I
could suggest something for those sized units, I'd suggest that you upgrade
their morale to "B" class to get them out of pinches in the way of almost
automatic counter rolls. If you can't upgrade them, "C" class gives you a 66
and
2/3 chance of getting away! Merry Christmas!

kelly

spocksleftball <spocksleftball@...> wrote:
I'm configuring my thematic Byz army and am considering the use of 2E
RgC LC b/sh units. In days of yore I used these effectively as
threat to LI, missile aborbers, bait for enemy L armed mounted, etc.
Now that I don't get to play as much, I was curious as to any large
disadvantages over the small LC units. I know that LI are not as
important as before, so I was just wondering.

Wanax

_________________________________________________________________
Take advantage of our limited-time introductory offer for dial-up Internet
access. http://join.msn.com/?page=dept/dialup

Back to top
View user's profile Send private message  
Mark Mallard
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 868
Location: Whitehaven, England

PostPosted: Sat Dec 27, 2003 1:23 pm    Post subject: Re: 2 Element regular LC units


In a message dated 12/27/03 2:00:54 PM GMT Standard Time, jjendon@...
writes:

> >I prefer to put my Reg C LC B in 6 element units, and start them and march
> >them in column. Being regular they can expand twice (in skirmish or not)
> and
> >still move a full 200p.
>
> Wouldnt this be 2 manuevers and only allow a 40p move?
>
>

i think he meant expand by two elements rather than expand twice.

mark mallard


[Non-text portions of this message have been removed]


_________________
Chess, WoW.
Back to top
View user's profile Send private message [ Hidden ]
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sat Dec 27, 2003 1:25 pm    Post subject: Re: 2 Element regular LC units


In a message dated 12/27/2003 08:00:46 Central Standard Time,
jjendon@... writes:
> I prefer to put my Reg C LC B in 6 element units, and start them and march
> them in column. Being regular they can expand twice (in skirmish or not)
and
> still move a full 200p.

Wouldnt this be 2 manuevers and only allow a 40p move?

Don
Don, what I believe Frank meant was expand by two elements and then move 200p.


[Non-text portions of this message have been removed]


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Sat Dec 27, 2003 5:06 pm    Post subject: Re: 2 Element regular LC units


> I prefer to put my Reg C LC B in 6 element units, and start them and march
> them in column. Being regular they can expand twice (in skirmish or not)
and
> still move a full 200p.

Wouldnt this be 2 manuevers and only allow a 40p move?

Don

Back to top
View user's profile Send private message  
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Sun Dec 28, 2003 5:15 pm    Post subject: Re: 2 Element regular LC units


> > I prefer to put my Reg C LC B in 6 element units, and start them and
march
> > them in column. Being regular they can expand twice (in skirmish or not)
> and
> > still move a full 200p.
>
> Wouldnt this be 2 manuevers and only allow a 40p move?
>
> Don
> Don, what I believe Frank meant was expand by two elements and then move
200p.

Duh!!! Thanks Jon (and Mark)

Don

Back to top
View user's profile Send private message  

Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1373

PostPosted: Mon Dec 29, 2003 4:11 pm    Post subject: Re: 2 Element regular LC units


the reason I like the 2E units is that they can get into cracks and
absorb missle fire that would otherwise fall on HC or larger units of
Irg C LC (Huns) which will end up charging...I'd rather they do so
not disordered or tired.

The tactic is this: I try to put 1 2E of LC at 40p in front of an
enemy missle unit and have it so they catch the corners and are
nearest in arc to 4E. I also want to put a 2E HC or EHC unit at 81p
and perhaps another or some LI to absorb the rest. The LC take major
casualties so have to withdraw but the mostly unharmed HC will (with
subG) be able to charge impetouosly in and rout the enemy on contact
(usually).

Another option is to do the same but replace LI with LMI J/sh to
force the shooter to stay out of skirmish thus taking either the LMI
or the HC depending on the breaks impetouosly.

Basically the 2E LC will fulfill this absorbtion role. Secondary
role for it is to find a crack and threaten flanks. Third is to run
down LI in the open from protected postures.

Just curious if these tactics still work well. Been playing Normans
for so long I mostly don't get to do anything but move forward and
charge ;)

Wanax

--- In WarriorRules@yahoogroups.com, <jjendon@c...> wrote:
>
> > > I prefer to put my Reg C LC B in 6 element units, and start
them and
> march
> > > them in column. Being regular they can expand twice (in
skirmish or not)
> > and
> > > still move a full 200p.
> >

Back to top
View user's profile Send private message  
Bill Chriss
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1000
Location: Texas

PostPosted: Mon Dec 29, 2003 6:44 pm    Post subject: Re: 2 Element regular LC units


--- In WarriorRules@yahoogroups.com, "spocksleftball"
<spocksleftball@y...> wrote:
> the reason I like the 2E units is that they can get into cracks and
> absorb missle fire that would otherwise fall on HC or larger units
of
> Irg C LC (Huns) which will end up charging...I'd rather they do so
> not disordered or tired.
>
> The tactic is this: I try to put 1 2E of LC at 40p in front of an
> enemy missle unit and have it so they catch the corners and are
> nearest in arc to 4E. I also want to put a 2E HC or EHC unit at
81p
> and perhaps another or some LI to absorb the rest. The LC take
major
> casualties so have to withdraw but the mostly unharmed HC will
(with
> subG) be able to charge impetouosly in and rout the enemy on
contact
> (usually).



There is something I don't understand about this. If you're facing
such intimidating missile power in the first place, why aren't the HC
or even EHC pasted by the support shot once they come ridin' and a
ropin' into contact? That's one shot you can't soak off.


Greek
> Another option is to do the same but replace LI with LMI J/sh to
> force the shooter to stay out of skirmish thus taking either the
LMI
> or the HC depending on the breaks impetouosly.
>
> Basically the 2E LC will fulfill this absorbtion role. Secondary
> role for it is to find a crack and threaten flanks. Third is to
run
> down LI in the open from protected postures.
>
> Just curious if these tactics still work well. Been playing
Normans
> for so long I mostly don't get to do anything but move forward and
> charge Wink
>
> Wanax
>
> --- In WarriorRules@yahoogroups.com, <jjendon@c...> wrote:
> >
> > > > I prefer to put my Reg C LC B in 6 element units, and start
> them and
> > march
> > > > them in column. Being regular they can expand twice (in
> skirmish or not)
> > > and
> > > > still move a full 200p.
> > >


_________________
-Greek
Back to top
View user's profile Send private message  

Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1373

PostPosted: Mon Dec 29, 2003 7:23 pm    Post subject: Re: 2 Element regular LC units


Well that's the key. If I can avoid the prep shot, then the support
shot with the -2 for contact will get me there with enough
(hopefully) umpf to rout the enemy on contact.

Taking an extra 3 to 5 CPF in prep shooting makes a huge difference
in outcome. I've had HC units evaporate on contact before, which
only means other units then test waver. I'd rather my HC be far
enough behind enemy lines to stay 120p away when they dissapear Smile
Wanax

--- In WarriorRules@yahoogroups.com, "hrisikos8" <hrisikos@D...>
wrote:
> There is something I don't understand about this. If you're facing
> such intimidating missile power in the first place, why aren't the
HC
> or even EHC pasted by the support shot once they come ridin' and a
> ropin' into contact? That's one shot you can't soak off.
>

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group