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a new player ( was Real Competition )

 
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Recruit
Recruit


Joined: 12 Apr 2006
Posts: 39

PostPosted: Sun Mar 14, 2004 5:06 pm    Post subject: a new player ( was Re: Real Competition )


On Wed, Mar 10, 2004 at 12:47:53PM -0000, Wanax Andron wrote:
> --- In WarriorRules@yahoogroups.com, corey_s@c... wrote:
> > I'm wondering how playing a different scale with the same points would
> > change the dynamics in a game. How so? I was under the impression that
> > the different scaled mini's was merely a factor of asthetics and cost,
> > but not tactics. Does this have something to do with the fact that with
> > smaller minis, you end up with more realistic/accurate range and scope
> > and whatnot when deployed and in play?
>
> Corey,
> In the beginning of Warrior, every scale and player see the same
> mistakes and tactical discoveries. As people begin to get
> comfortable with "how" the rules work, they begin to adapt tactically
> and develop plans other than just rushing forward to the center.
> Once you begin in one scale, say 15mm, the feel of the movement is
> such that you seem to have much room and not as much terrain. In
> 25mm the scale is slightly different, so that you have less room
> (troops move faster actaully) and terrain seems to cover the board.
> At some point a person decides which scale they like best, but skills
> are transferable between scales. What Scott is talking about is once
> you've gain a level of confidence running a type of army in one
> scale, this doesn't mean you will automatically be able to transfer
> success to other scales. sort of like the difference between surfing
> and sailboarding; both require the same skills applied differently.
>
> Once you've attained the ability to consistently be competitive, much
> of what you put into running an army will need adjustments to
> transfer scales. The worse place to make a scale jump is in a
> tournament, but I've seen it happen. If at home you jump around,
> then it is not so dramatic. Hope I didn't confuse anyone.
>

This is exactly the sort of depth of strategy and breadth of variation
that I have been looking for in a wargame - which is one of the things
that turned me off to Warhammer - that has gotten me excited about playing
Warrior. Obviously there are other wargame rules out there, but after
spending _lots_ of time looking into the other options, I choose to go
w/ Warrior. Though I must admit that that the Campaign and Fantasy
supplements being developed also played a huge factor - while fantasy
wargaming was my primary interest, I'm certain that I'll end up becoming
more and more interested in the historical aspect as I grow into the game.

I just recieved my rulebook the other day, and after my initial perusal,
it's everything I was hoping for, so I'm doubly anxious to get playing now!

Anyhow, I'll be posting some stupid questions throughout the next couple
of weeks as I begin familiarizing myself with the game. Initialy, I have a
friend who I'll be sharing the learning curve with - we're gonna spark up
a game once every week or two; I can only imagine our first few attempts
are going to be amusingly pathetic, to say the least... <grin>

I'm wondering how others here have learned. Has anyone here taught themselves
the rules, like what I'll be doing - or have you all mostly had the fortune
of being tutored by a more experienced gamer? Did you come from other games
like DBM, etc?

While I haven't yet sat down for a more exhaustive study of the game yet -
I'll be doing so next weekend - my first impression has left me a bit
confused as to what armies I should begin with, our how best to locate the
proper mini's for said armies. We'll of course start with the fast warrior
list, but beyond that I'm kindof at a loss at the moment.

Remember I have absolutely no knowledge of history or warfare - so I'm at
an immediate disadvantage right at the start. But before I begin some of
the research ( which I'm looking forward to - I've always had a strong
interest, just never spent the time ), I'd really like to just get started
as soon as possible with something simple just so I can begin learning the
rules right away. To keep things as straight forward as possible, I'd like
to start with something basic and accessible - I'm thinking feudal, as that's
what I'm most vaguely familiar with.

Also, how many mini's will I initialy need for my first few games while I'm
beginning to learn to play? Recall that I'll be learning along with a friend,
so I'll need to small armies to begin with. What is suggested? I'd prefer
15mm because they're smaller and cheaper and quicker to paint - I just want
to get started at this point, so I don't want to spend too much time and
effort on anything other than simply learning how to play. Though I _do_
want to actualy begin playing with actualy mini's rather than chips or
whatever.

Finally - and here's a question that I imagine might seem kindof ridiculous -
is it possible to play Warrior with mini's on the Warmaster scale? I think
it's 10mm or something... anyhow - _tiny_. This seems like it would be ideal
for me to begin with because I could form a larger army much quicker with
hardly anytime in painting, and much less money. Then again, I could be
totally wrong, and maybe it's just best to stick w/ 15mm.


Beers!

Corey

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Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1373

PostPosted: Mon Mar 15, 2004 3:50 pm    Post subject: a new player ( was Re: Real Competition )


corey, I'm glad you're excited. Warrior has depth, so it isn't an
easy learn. worth it however.

I'll leave most of your query to the FHE. I will say that for your
first figs, I'd pick two historical opponants that interest you. You
can do this fairly cheep in 15mm. Say Normans and Saxons, or Romans
and Gauls, or Macedonian and Persian. Just find something that
interest you, then look in the back of the book in the Fast Warrior
section and find these armies. Start buying and painting. it will
cost you around $150 for two armies if you buy smart from someone
like Old Glory.
Wanax

--- In WarriorRules@yahoogroups.com, corey_s@c... wrote:
> On Wed, Mar 10, 2004 at 12:47:53PM -0000, Wanax Andron wrote:
> > --- In WarriorRules@yahoogroups.com, corey_s@c... wrote:
> > > I'm wondering how playing a different scale with the same
points would
> > > change the dynamics in a game. How so? I was under the
impression that
> > > the different scaled mini's was merely a factor of asthetics
and cost,
> > > but not tactics. Does this have something to do with the fact
that with
> > > smaller minis, you end up with more realistic/accurate range
and scope
> > > and whatnot when deployed and in play?
> >
> > Corey,
> > In the beginning of Warrior, every scale and player see the same
> > mistakes and tactical discoveries. As people begin to get
> > comfortable with "how" the rules work, they begin to adapt
tactically
> > and develop plans other than just rushing forward to the center.
> > Once you begin in one scale, say 15mm, the feel of the movement
is
> > such that you seem to have much room and not as much terrain. In
> > 25mm the scale is slightly different, so that you have less room
> > (troops move faster actaully) and terrain seems to cover the
board.
> > At some point a person decides which scale they like best, but
skills
> > are transferable between scales. What Scott is talking about is
once
> > you've gain a level of confidence running a type of army in one
> > scale, this doesn't mean you will automatically be able to
transfer
> > success to other scales. sort of like the difference between
surfing
> > and sailboarding; both require the same skills applied
differently.
> >
> > Once you've attained the ability to consistently be competitive,
much
> > of what you put into running an army will need adjustments to
> > transfer scales. The worse place to make a scale jump is in a
> > tournament, but I've seen it happen. If at home you jump around,
> > then it is not so dramatic. Hope I didn't confuse anyone.
> >
>
> This is exactly the sort of depth of strategy and breadth of
variation
> that I have been looking for in a wargame - which is one of the
things
> that turned me off to Warhammer - that has gotten me excited
about playing
> Warrior. Obviously there are other wargame rules out there, but
after
> spending _lots_ of time looking into the other options, I choose
to go
> w/ Warrior. Though I must admit that that the Campaign and
Fantasy
> supplements being developed also played a huge factor - while
fantasy
> wargaming was my primary interest, I'm certain that I'll end up
becoming
> more and more interested in the historical aspect as I grow into
the game.
>
> I just recieved my rulebook the other day, and after my initial
perusal,
> it's everything I was hoping for, so I'm doubly anxious to get
playing now!
>
> Anyhow, I'll be posting some stupid questions throughout the next
couple
> of weeks as I begin familiarizing myself with the game. Initialy,
I have a
> friend who I'll be sharing the learning curve with - we're gonna
spark up
> a game once every week or two; I can only imagine our first few
attempts
> are going to be amusingly pathetic, to say the least... <grin>
>
> I'm wondering how others here have learned. Has anyone here
taught themselves
> the rules, like what I'll be doing - or have you all mostly had
the fortune
> of being tutored by a more experienced gamer? Did you come from
other games
> like DBM, etc?
>
> While I haven't yet sat down for a more exhaustive study of the
game yet -
> I'll be doing so next weekend - my first impression has left me a
bit
> confused as to what armies I should begin with, our how best to
locate the
> proper mini's for said armies. We'll of course start with the
fast warrior
> list, but beyond that I'm kindof at a loss at the moment.
>
> Remember I have absolutely no knowledge of history or warfare -
so I'm at
> an immediate disadvantage right at the start. But before I begin
some of
> the research ( which I'm looking forward to - I've always had a
strong
> interest, just never spent the time ), I'd really like to just
get started
> as soon as possible with something simple just so I can begin
learning the
> rules right away. To keep things as straight forward as possible,
I'd like
> to start with something basic and accessible - I'm thinking
feudal, as that's
> what I'm most vaguely familiar with.
>
> Also, how many mini's will I initialy need for my first few games
while I'm
> beginning to learn to play? Recall that I'll be learning along
with a friend,
> so I'll need to small armies to begin with. What is suggested?
I'd prefer
> 15mm because they're smaller and cheaper and quicker to paint - I
just want
> to get started at this point, so I don't want to spend too much
time and
> effort on anything other than simply learning how to play. Though
I _do_
> want to actualy begin playing with actualy mini's rather than
chips or
> whatever.
>
> Finally - and here's a question that I imagine might seem kindof
ridiculous -
> is it possible to play Warrior with mini's on the Warmaster
scale? I think
> it's 10mm or something... anyhow - _tiny_. This seems like it
would be ideal
> for me to begin with because I could form a larger army much
quicker with
> hardly anytime in painting, and much less money. Then again, I
could be
> totally wrong, and maybe it's just best to stick w/ 15mm.
>
>
> Beers!
>
> Corey

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Legionary
Legionary


Joined: 12 Apr 2006
Posts: 297

PostPosted: Mon Mar 15, 2004 4:47 pm    Post subject: RE: a new player ( was Re: Real Competition )


Corey,

Wargames has 15mm ready-made Fast Warrior packs for sale. All you do is
buy, mount and paint – all figs for the army is included. It’s a great way
to get the core started for any army that might interest you, and last time
I checked made for a pretty good deal.

Their address is: www.speartorifle.com <http://www.speartorifle.com/>

I came from DBM (and have not looked back) and am self taught as well – I
also had a friend that was learning alongside me which helped a great deal.
I have found that just reading the posts here have done a great deal to
deepen my knowledge on this ruleset. As I only get the chance to play every
couple of months, your learning curve will be leveling out much quicker than
mine if you are playing every week or so.

Good luck!

Scott A McCoppin, AIA
mccoppinarchitecture, pa
704.560.4154
architecture@...

-----Original Message-----
From: Wanax Andron [mailto:spocksleftball@...]
Sent: Monday, March 15, 2004 7:51 AM
To: WarriorRules@yahoogroups.com
Subject: a new player ( was Re: [WarriorRules] Real Competition )

corey, I'm glad you're excited. Warrior has depth, so it isn't an
easy learn. worth it however.

I'll leave most of your query to the FHE. I will say that for your
first figs, I'd pick two historical opponants that interest you. You
can do this fairly cheep in 15mm. Say Normans and Saxons, or Romans
and Gauls, or Macedonian and Persian. Just find something that
interest you, then look in the back of the book in the Fast Warrior
section and find these armies. Start buying and painting. it will
cost you around $150 for two armies if you buy smart from someone
like Old Glory.
Wanax

--- In WarriorRules@yahoogroups.com, corey_s@c... wrote:
> On Wed, Mar 10, 2004 at 12:47:53PM -0000, Wanax Andron wrote:
> > --- In WarriorRules@yahoogroups.com, corey_s@c... wrote:
> > > I'm wondering how playing a different scale with the same
points would
> > > change the dynamics in a game. How so? I was under the
impression that
> > > the different scaled mini's was merely a factor of asthetics
and cost,
> > > but not tactics. Does this have something to do with the fact
that with
> > > smaller minis, you end up with more realistic/accurate range
and scope
> > > and whatnot when deployed and in play?
> >
> > Corey,
> > In the beginning of Warrior, every scale and player see the same
> > mistakes and tactical discoveries. As people begin to get
> > comfortable with "how" the rules work, they begin to adapt
tactically
> > and develop plans other than just rushing forward to the center.
> > Once you begin in one scale, say 15mm, the feel of the movement
is
> > such that you seem to have much room and not as much terrain. In
> > 25mm the scale is slightly different, so that you have less room
> > (troops move faster actaully) and terrain seems to cover the
board.
> > At some point a person decides which scale they like best, but
skills
> > are transferable between scales. What Scott is talking about is
once
> > you've gain a level of confidence running a type of army in one
> > scale, this doesn't mean you will automatically be able to
transfer
> > success to other scales. sort of like the difference between
surfing
> > and sailboarding; both require the same skills applied
differently.
> >
> > Once you've attained the ability to consistently be competitive,
much
> > of what you put into running an army will need adjustments to
> > transfer scales. The worse place to make a scale jump is in a
> > tournament, but I've seen it happen. If at home you jump around,
> > then it is not so dramatic. Hope I didn't confuse anyone.
> >
>
> This is exactly the sort of depth of strategy and breadth of
variation
> that I have been looking for in a wargame - which is one of the
things
> that turned me off to Warhammer - that has gotten me excited
about playing
> Warrior. Obviously there are other wargame rules out there, but
after
> spending _lots_ of time looking into the other options, I choose
to go
> w/ Warrior. Though I must admit that that the Campaign and
Fantasy
> supplements being developed also played a huge factor - while
fantasy
> wargaming was my primary interest, I'm certain that I'll end up
becoming
> more and more interested in the historical aspect as I grow into
the game.
>
> I just recieved my rulebook the other day, and after my initial
perusal,
> it's everything I was hoping for, so I'm doubly anxious to get
playing now!
>
> Anyhow, I'll be posting some stupid questions throughout the next
couple
> of weeks as I begin familiarizing myself with the game. Initialy,
I have a
> friend who I'll be sharing the learning curve with - we're gonna
spark up
> a game once every week or two; I can only imagine our first few
attempts
> are going to be amusingly pathetic, to say the least... <grin>
>
> I'm wondering how others here have learned. Has anyone here
taught themselves
> the rules, like what I'll be doing - or have you all mostly had
the fortune
> of being tutored by a more experienced gamer? Did you come from
other games
> like DBM, etc?
>
> While I haven't yet sat down for a more exhaustive study of the
game yet -
> I'll be doing so next weekend - my first impression has left me a
bit
> confused as to what armies I should begin with, our how best to
locate the
> proper mini's for said armies. We'll of course start with the
fast warrior
> list, but beyond that I'm kindof at a loss at the moment.
>
> Remember I have absolutely no knowledge of history or warfare -
so I'm at
> an immediate disadvantage right at the start. But before I begin
some of
> the research ( which I'm looking forward to - I've always had a
strong
> interest, just never spent the time ), I'd really like to just
get started
> as soon as possible with something simple just so I can begin
learning the
> rules right away. To keep things as straight forward as possible,
I'd like
> to start with something basic and accessible - I'm thinking
feudal, as that's
> what I'm most vaguely familiar with.
>
> Also, how many mini's will I initialy need for my first few games
while I'm
> beginning to learn to play? Recall that I'll be learning along
with a friend,
> so I'll need to small armies to begin with. What is suggested?
I'd prefer
> 15mm because they're smaller and cheaper and quicker to paint - I
just want
> to get started at this point, so I don't want to spend too much
time and
> effort on anything other than simply learning how to play. Though
I _do_
> want to actualy begin playing with actualy mini's rather than
chips or
> whatever.
>
> Finally - and here's a question that I imagine might seem kindof
ridiculous -
> is it possible to play Warrior with mini's on the Warmaster
scale? I think
> it's 10mm or something... anyhow - _tiny_. This seems like it
would be ideal
> for me to begin with because I could form a larger army much
quicker with
> hardly anytime in painting, and much less money. Then again, I
could be
> totally wrong, and maybe it's just best to stick w/ 15mm.
>
>
> Beers!
>
> Corey



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scott holder
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Moderator


Joined: 30 Mar 2006
Posts: 6094
Location: Denver, CO

PostPosted: Mon Mar 15, 2004 4:54 pm    Post subject: RE: a new player ( was Re: Real Competition )


I also had a friend that was learning alongside me which helped a great deal.
I have found that just reading the posts here have done a great deal to
deepen my knowledge on this ruleset. As I only get the chance to play every
couple of months, your learning curve will be leveling out much quicker than
mine if you are playing every week or so.

>Playing Fast Warrior will help you easily understand the basic game mechanics
without getting bogged down in all the minutia that any game 1200+ points will
do to you.

>Yes, the finer points and plenty of other rules won't apply since they'll
rarely come up due to the army composition and size of the FW lists, but it'll
be a start.

>I agree with Boyd that you should pick an army (or period) that really appeals
to you and purchase that army and 1-2 enemies. This is a great way to play
something (like Biblical) without much outlay while learning the game. You will
also see how the Warrior system works sooooooo well "in period". Then perhaps
get a waaaaaay out of period army and play them to see how things interact at
that level (a more typical level in tournament play, not so much in casual games
in your basement play).

>And look on ebay and go to the big east shows. You can pick up painted and
unpainted lead for next to nothing.

scott


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John Garlic
Legionary
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Joined: 12 Apr 2006
Posts: 450
Location: Weslaco, TX

PostPosted: Mon Mar 15, 2004 9:37 pm    Post subject: Re: a new player ( was Re: Real Competition )


I'm not experienced much on E-Bay usage. Where on E-Bay do you look?

John Garlic

> >And look on ebay and go to the big east shows. You can pick up painted
> and unpainted lead for next to nothing.



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