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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Todd Schneider Centurion

Joined: 12 Apr 2006 Posts: 904 Location: Kansas City
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Posted: Sat Apr 24, 2004 12:06 am Post subject: Another List to Pick Apart |
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I don't own any of these figs, but for some reason the
Late Ottoman List has caught my eye, so here what I
banged out today:
CinC 2E Reg A EHC L, B, Sh w P Standard @210
2 x Sub Gen 2E Reg A EHC L, B, Sh w 1E Reg B HC L, B,
Sh P standard @140, 280 total
2E Qapu Reg B EHC, L, B, Sh @ 100
4x Sipahi Irr C 1/2 HC, 1/2 MC L, B, Sh @ 73 points
each, 292 total
2x Akinji 6E LC 1/2 B, Sh, 1/2 B @ 85 points each, 170
total
2x Janissary 6E Reg C 1/3 HG, LTS, SH; 1/3 CB, LTS;
1/3 B @ 106 points each, 212 total
Janissary 6E Reg C 1/3 HG, 2HCT, Sh; 1/3 CB, 2 HCT;
1/3 B @ 138
Janissary 6E Reg C 1/3 HI, B, Sh, 2/3 MI B
2 x 10E Azab Bowmen Irr D LMI B @ 45 points each, 90
total
Total Commands: 3 Genrals and 13 Bodies, 1598 points
Scouting Points: 66
It's not a terrain friendly Army, with no loose order
troops, but good use of the LI and LC should Mitigate
that.
The Sipahi are Skirmisher/Counterpunch units.
The HG/CB/B armed Jannisary's have an opportunity to
shake most any opponent at 80P, and Knight units on
contact if they roll even.
As slow moving as the Janissaries are, IMO it would be
worht it to force march their command forward,
interpseres with Sipahi and other cav to keep the
enemey somewhat honest.
My Two cents, feel free to poke away.
Todd
_________________ Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game! |
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2780 Location: Albany, NY, US
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Posted: Sat Apr 24, 2004 6:33 am Post subject: Re: Another List to Pick Apart |
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On Fri, 23 Apr 2004, Todd Schneider wrote:
> CinC 2E Reg A EHC L, B, Sh w P Standard @210
> 2 x Sub Gen 2E Reg A EHC L, B, Sh w 1E Reg B HC L, B,
> Sh P standard @140, 280 total
Wow. What a lot of points . Way more than say an average knight unit;
the contrast in impact suggests that these are overpriced. [Also, why 2
EHC and an extra HC? 3E units of loose cav that don't skirmish seems odd
unless knight fronting compulsory sergeants.]
> 2E Qapu Reg B EHC, L, B, Sh @ 100
> 4x Sipahi Irr C 1/2 HC, 1/2 MC L, B, Sh @ 73 points
> each, 292 total
> 2x Akinji 6E LC 1/2 B, Sh, 1/2 B @ 85 points each, 170
> total
I guess these shooting troops are OK, but again seem overpriced; the
Sipahi are likely just as effective in 4E units and perhaps even
unshielded (if possible) as they will be skirmishing until impact, likely
(although they are then MC... all of which suggests that buying bigger
units of IrrD MC, upgrading one element to C, is a better way to go for
the value. This is how the old Ott list was run by a few folks.)
> 2x Janissary 6E Reg C 1/3 HG, LTS, SH; 1/3 CB, LTS;
> 1/3 B @ 106 points each, 212 total
> Janissary 6E Reg C 1/3 HG, 2HCT, Sh; 1/3 CB, 2 HCT;
> 1/3 B @ 138
> Janissary 6E Reg C 1/3 HI, B, Sh, 2/3 MI B
And I guess these are fine, but again a huge number of points for troops
that (especially armed with HG) are unlikely to get to combat on their
terms. HG I like as a weapon, but I think it has to be in 120p-movement
skirmish infantry units.
> 2 x 10E Azab Bowmen Irr D LMI B @ 45 points each, 90
> total
No. These are just free routs.
> It's not a terrain friendly Army, with no loose order
> troops, but good use of the LI and LC should Mitigate
> that.
You have no LI. Another problem.
I don't see much to like here, actually .
Ewan the brute.
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