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		 Recruit
  
 
  Joined: 12 Apr 2006 Posts: 39
 
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				 Posted: Sat Mar 25, 2006 4:00 pm    Post subject: Asking Questions | 
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Hello folks.
 
I've been reading some past-messages today.
 
Is it okay to ask game design/concept questions?
 
 
Many such questions (that I have read) have been treated with contempt
 
or left unanswered. Is this a taboo subject?
 
 
I like to ask these design/concept questions so I can understand what
 
I'm playing, what my troops are supposed to represent/simulate, and
 
why some rules are the way they are. It helps people like me get a
 
better picture of the game as a whole. Who better to ask than the
 
designers?
 
 
I have also noticed that some people just like to complain. Some like
 
to prove how smart they are. Some people try too hard to be funny and
 
insult others accidentally, and sometimes Email gets misread/mistyped.
 
These problems are all over internet message-things -- a fact of human
 
nature (a million different moods at any given time).
 
 
The above-mentioned difficulties can easily deter a answer to a
 
question. Heck, I'd get tired of it too. But I hope we (the gamers)
 
can still post questions about design concepts without feeling bad
 
about it. Like "what is 1.5 ranks for Cav all about?" "Why do flaming
 
arrows get artillery factors?" "Why is such a troop type allowed this
 
special rule?" etc.... These questions will be asked over and over by
 
new players, returning veterans, and people who missed the first post.
 
 
I think that if some of these (perhaps inane) questions are answered,
 
there will be fewer of them. I'm sure most of them have very good
 
historical reasons, or are used to simplify a game, or are there to
 
make it more fun. There will be times when people disagree with the
 
choices made, but at least they'll know why and might be more quiet
 
about it (if we are lucky).
 
 
Some of us like to do our own thing, change rules for the "house" or
 
for specific period tournaments or campaigns (this is mostly me here).
 
And knowing why lets us have our own creative fun, by playing it
 
differntly at home if we want. I've made up a few house rules for our
 
group here in Toronto, and so have many others. We use them to satisfy
 
our frustrations, add new tactical options, and adjust the game into
 
our own perspectives if we disagree with any choices made by the
 
designers.
 
 
The thought has crossed my mind that maybe the designers don't want to
 
share their reasons. I doubt this is the case. They seem like pretty
 
reasonable guys to me. Most people love to talk about their hobby when
 
they can (because wives and others aren't often that interested)and
 
most people like to explain their hard work and research results.
 
 
Well, I hope nobody is mad.
 
I really enjoy this game...and I have some questions.
 
 
Noel White.
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Sat Mar 25, 2006 4:25 pm    Post subject: Re: Asking Questions | 
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Noel, you ask good questions.
 
 
It is our policy to answer 'why' and design questions on a case by case
 
basis.  Usually - for me anyway - what causes me to choose to answer is 
 
something
 
like the following.
 
1.  the subject is not one we have beat to death here already
 
2.  the questioner is someone new or someone who is not known for  repeatedly
 
poking us in the eye
 
3.  I have time
 
 
 
For #1, sometimes I guess wrong as to whether the questioner knows  about
 
previous conversations on this subject.  What's interesting about  your mail is
 
that your three examples all fall smack into this category - and  answers to
 
questions in those areas (1.5 ranks, flaming arrows, list rules)  inevitably
 
bring to the surface those who want to reopen the wounds of their old 
 
complaints
 
and gripes.  Such discussions seriously degrade our motivation  to work on
 
the game..lol  Its tiresome.
 
Unfortunately, Yahoo SUCKS at permitting archival searches.  In about  a
 
year, we will have a full time forum capability supporting Warrior - but until
 
then it will just have to wait until I can get a chance to search the forum for
 
message numbers that start threads on answered design subjects so that we can
 
  reference those message numbers when folks ask about them.
 
For #3, I am crashing on the revised rulebook and have been struggling with
 
it for a couple years now.  Its a part time job and one of many for  me.  We
 
are going to put this baby on the shelf May 15 and when we do, I  will be able
 
to get to a whole galaxy of undone Warrior tasks - one of which is  a set of
 
free online designer's notes.
 
 
Can I ask your patience and support until we get these things fixed?
 
 
Jon
 
 
 
 
 
[Non-text portions of this message have been removed]
 
 
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		Bill Chriss Centurion
  
  
  Joined: 12 Apr 2006 Posts: 1000 Location: Texas
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				 Posted: Sat Mar 25, 2006 9:56 pm    Post subject: Re: Asking Questions | 
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> Hello folks.
 
> I've been reading some past-messages today.
 
> Is it okay to ask game design/concept questions?
 
>
 
> Many such questions (that I have read) have been treated with contempt
 
> or left unanswered. Is this a taboo subject?
 
>
 
> I like to ask these design/concept questions so I can understand what
 
> I'm playing, what my troops are supposed to represent/simulate, and
 
> why some rules are the way they are. It helps people like me get a
 
> better picture of the game as a whole. Who better to ask than the
 
> designers?
 
>
 
> I have also noticed that some people just like to complain. Some like
 
> to prove how smart they are. Some people try too hard to be funny and
 
> insult others accidentally, and sometimes Email gets misread/mistyped.
 
> These problems are all over internet message-things -- a fact of human
 
> nature (a million different moods at any given time).
 
 
I am not a game designer. As an academic, I do confess to trying to prove
 
how smart I am more than most people, but I try to be careful about it
 
since I fear embarrassment more than I crave respect  .
 
 
In that only half-serious light, I can express one man's relatively
 
objective opinion. I can say that I have not seen 'game design' questions
 
rebuffed when offered in the truly inquisitive and non-judgmental tone you
 
employ here. It is only to be expected that somewhat more judgmental tones
 
will provoke more exasperated responses from the designers, even though I
 
accept that such judgmentalism is more often than not innocent in the
 
sense of being unperceived or unintended from the questioner's
 
perspective. It is nonetheless often there, and as the designers have said
 
many, many times, it offends through the implication that the designers
 
somehow either didn't do their homework or are downright arbitrary in
 
their judgments.
 
 
As you say, much of this is just human nature and the nature of this
 
imperfect medium of communication. However, I (personally, just me) would
 
never think to ask Parker Brothers why the Monopoly guy wears a monacle or
 
why BOTH Community Chest and Chance have board spaces. Just as I would
 
never write Avalon Hill to ask why they use a hex-grid map rather than a
 
checkerboard or why the counters are square instead of round, or why the
 
Herman Goering division in Anzio has an attack factor of 7 instead of 5.
 
If you think of the matter in this perspective, perhaps the attitude of a
 
game designer will become more clear.
 
 
It is not the case that 'game design' questions are off limits here. We
 
ask them and they are answered (often repeatedly). However, it is the case
 
(as best I can tell) that a creator/proprietor of a very sophisticated and
 
well researched game system, while wishing to be helpful to its customers,
 
is not interested in debating either the system's fundamental soundness or
 
the multitude of subsidiary decisions made to create and maintain it, even
 
when that debate is well couched in terms of an essentially rhetorical
 
question or in some other guise. And even when no offense is intended,
 
which I assume to be the case almost all the time.
 
 
I hope this response from someone with no vested interest is helpful. I
 
also apologize if any of my previous posts on the subject were dismissive
 
or offensive. You are right that e-mail allows buttons to be pushed
 
prematurely and sometimes we are all embarrassed when a list comment is
 
mistakenly sent by private e-mail or vice-versa. Really, all I
 
(personally) am interested in here is playing the game and seeing it
 
thrive. And I actually do enjoy the discussions on this list, when they
 
relate to history or game format or strategy or something other than 'how
 
come your army is so good?' Perhaps that is because I take great pleasure
 
in playing 'bad' armies and not complaining about it, and always have! I
 
do perceive that one thing that really hamstrings this hobby (and always
 
has) is the sense that everyone has their own idea of what the game itself
 
is or should be. At some point if we don't all agree that a touchdown is
 
worth six points or that only the goalkeeper may use his hands, we will
 
never have a real Super Bowl or World Cup. Again, that is just me and my
 
personal perspective. FHE can speak for themselves (and often have on this
 
subject).
 
 
-Greek
 
 
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		 Recruit
  
 
  Joined: 12 Apr 2006 Posts: 39
 
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				 Posted: Sun Mar 26, 2006 1:00 am    Post subject: Re: Asking Questions | 
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Thank you, Jon
 
 
I know you guys are busy.
 
I am often suprised when responses come as quickly as they do.
 
(This one was a few hours!)
 
A special thank you to Bill Low, who has always helped me out, even
 
going as far to look-up old lists, and offering some research.
 
 
I have a few questions. Some are rules related, some are list related.
 
Some, I'm sure, have been answered before. (I hate that search thing,
 
I don't know how to use it properly). Some questions might be sore
 
spots. If I ask, it is because I don't understand. I'd be looking for
 
answers that explained the design choices even if they are sometimes
 
arbitrary.
 
 
Shall I post them?
 
 
You (or the others) can answer them whenever you get time. I can wait
 
weeks even months! Patience and support are things I can always afford
 
to give.
 
 
Noel.
 
 
 
 
 
 
 
--- In WarriorRules@yahoogroups.com, JonCleaves@... wrote:
 
>
 
> Noel, you ask good questions.
 
>
 
> It is our policy to answer 'why' and design questions on a case by
 
case
 
> basis.  Usually - for me anyway - what causes me to choose to answer
 
is  something
 
> like the following.
 
> 1.  the subject is not one we have beat to death here already
 
> 2.  the questioner is someone new or someone who is not known for
 
repeatedly
 
> poking us in the eye
 
> 3.  I have time
 
>
 
>
 
> For #1, sometimes I guess wrong as to whether the questioner knows
 
about
 
> previous conversations on this subject.  What's interesting about
 
your mail is
 
> that your three examples all fall smack into this category - and
 
answers to
 
> questions in those areas (1.5 ranks, flaming arrows, list rules)
 
inevitably
 
> bring to the surface those who want to reopen the wounds of their
 
old  complaints
 
> and gripes.  Such discussions seriously degrade our motivation  to
 
work on
 
> the game..lol  Its tiresome.
 
> Unfortunately, Yahoo SUCKS at permitting archival searches.  In
 
about  a
 
> year, we will have a full time forum capability supporting Warrior -
 
but until
 
> then it will just have to wait until I can get a chance to search
 
the forum for
 
> message numbers that start threads on answered design subjects so
 
that we can
 
>  reference those message numbers when folks ask about them.
 
> For #3, I am crashing on the revised rulebook and have been
 
struggling with
 
> it for a couple years now.  Its a part time job and one of many for
 
  me.  We
 
> are going to put this baby on the shelf May 15 and when we do, I
 
will be able
 
> to get to a whole galaxy of undone Warrior tasks - one of which is
 
a set of
 
> free online designer's notes.
 
>
 
> Can I ask your patience and support until we get these things fixed?
 
>
 
> Jon
 
>
 
>
 
>
 
>
 
> [Non-text portions of this message have been removed]
 
>
 
 
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		 Recruit
  
 
  Joined: 12 Apr 2006 Posts: 39
 
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				 Posted: Sun Mar 26, 2006 2:33 am    Post subject: Re: Asking Questions | 
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Hello Mr "Greek".
 
 
I've found your comments helpful.
 
I thought your 1.5 ranks cav answer (a while back) was a good example.
 
The gentleman was asking a legitimate question, seemed polite enough
 
to me. He just wanted to know why some cav get the "wedge" bonus and
 
some don't. It was nice of you to help him. I think that is the idea
 
behind this eGroup.
 
 
There will always be questions. Some of this stuff is rather arbitrary
 
by nature -- especially the lists. This usually winds people up the
 
most. But by asking questions (and I mean politely) you can determine
 
if the choices made by the designers work for you. You might learn
 
something you didn't know and change your mind. If they don't work for
 
you, you can change them to suit your own ideas and play with others
 
who agree with you in the comfort of your own basement. After all, to
 
fit your Superbowl analogy there is a CFL as well as an NFL... and
 
subtle differences in house-rules can appear.
 
When it comes to tournaments, swallow your pride and follow the
 
organizer's rules (which might be different from the designers' yet
 
again).
 
 
Asuming we can behave properly, I hope the design questions will be
 
answered. It reduces frustration. If you go away thinking a game
 
doesn't work -- for no good reason at all -- you might not come back.
 
He he, I used to play Warhammer!
 
 
This reply wasn't really for your benefit, Greek. You seem to know
 
what I'm talking about.
 
 
May I face one of your 'bad' armies across a table someday!
 
 
Noel.
 
 
 
 
 
> I am not a game designer. As an academic, I do confess to trying to
 
prove
 
> how smart I am more than most people, but I try to be careful about it
 
> since I fear embarrassment more than I crave respect  .
 
>
 
> In that only half-serious light, I can express one man's relatively
 
> objective opinion. I can say that I have not seen 'game design'
 
questions
 
> rebuffed when offered in the truly inquisitive and non-judgmental
 
tone you
 
> employ here. It is only to be expected that somewhat more judgmental
 
tones
 
> will provoke more exasperated responses from the designers, even
 
though I
 
> accept that such judgmentalism is more often than not innocent in the
 
> sense of being unperceived or unintended from the questioner's
 
> perspective. It is nonetheless often there, and as the designers
 
have said
 
> many, many times, it offends through the implication that the designers
 
> somehow either didn't do their homework or are downright arbitrary in
 
> their judgments.
 
>
 
> As you say, much of this is just human nature and the nature of this
 
> imperfect medium of communication. However, I (personally, just me)
 
would
 
> never think to ask Parker Brothers why the Monopoly guy wears a
 
monacle or
 
> why BOTH Community Chest and Chance have board spaces. Just as I would
 
> never write Avalon Hill to ask why they use a hex-grid map rather than a
 
> checkerboard or why the counters are square instead of round, or why the
 
> Herman Goering division in Anzio has an attack factor of 7 instead of 5.
 
> If you think of the matter in this perspective, perhaps the attitude
 
of a
 
> game designer will become more clear.
 
>
 
> It is not the case that 'game design' questions are off limits here. We
 
> ask them and they are answered (often repeatedly). However, it is
 
the case
 
> (as best I can tell) that a creator/proprietor of a very
 
sophisticated and
 
> well researched game system, while wishing to be helpful to its
 
customers,
 
> is not interested in debating either the system's fundamental
 
soundness or
 
> the multitude of subsidiary decisions made to create and maintain
 
it, even
 
> when that debate is well couched in terms of an essentially rhetorical
 
> question or in some other guise. And even when no offense is intended,
 
> which I assume to be the case almost all the time.
 
>
 
> I hope this response from someone with no vested interest is helpful. I
 
> also apologize if any of my previous posts on the subject were
 
dismissive
 
> or offensive. You are right that e-mail allows buttons to be pushed
 
> prematurely and sometimes we are all embarrassed when a list comment is
 
> mistakenly sent by private e-mail or vice-versa. Really, all I
 
> (personally) am interested in here is playing the game and seeing it
 
> thrive. And I actually do enjoy the discussions on this list, when they
 
> relate to history or game format or strategy or something other than
 
'how
 
> come your army is so good?' Perhaps that is because I take great
 
pleasure
 
> in playing 'bad' armies and not complaining about it, and always have! I
 
> do perceive that one thing that really hamstrings this hobby (and always
 
> has) is the sense that everyone has their own idea of what the game
 
itself
 
> is or should be. At some point if we don't all agree that a touchdown is
 
> worth six points or that only the goalkeeper may use his hands, we will
 
> never have a real Super Bowl or World Cup. Again, that is just me and my
 
> personal perspective. FHE can speak for themselves (and often have
 
on this
 
> subject).
 
>
 
> -Greek
 
>
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Sun Mar 26, 2006 4:07 am    Post subject: Re: Re: Asking Questions | 
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In a message dated 3/25/2006 16:00:41 Central Standard Time,
 
agrianian@... writes:
 
 
I have a  few questions. Some are rules related, some are list related.
 
Some, I'm  sure, have been answered before. (I hate that search thing,
 
I don't know  how to use it properly). Some questions might be sore
 
spots. If I ask, it  is because I don't understand. I'd be looking for
 
answers that explained  the design choices even if they are sometimes
 
arbitrary.
 
 
Shall I  post them?>>
 
Sure.  Please label the rules questions as such and separate them out  from
 
other types.
 
 
Jon
 
 
 
 
 
[Non-text portions of this message have been removed]
 
 
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		Ewan McNay Moderator
  
  
  Joined: 12 Apr 2006 Posts: 2780 Location: Albany, NY, US
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				 Posted: Sun Mar 26, 2006 4:40 am    Post subject: Re: Asking Questions | 
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On Sat, 25 Mar 2006 hrisikos@... wrote:
 
> I am not a game designer. As an academic, I do confess to trying to prove
 
> how smart I am more than most people, but I try to be careful about it
 
> since I fear embarrassment more than I crave respect  .
 
 
Ah, what a lesser University can do...
 
 
> As you say, much of this is just human nature and the nature of this
 
> imperfect medium of communication. However, I (personally, just me) would
 
> never think to ask Parker Brothers why the Monopoly guy wears a monacle or
 
> why BOTH Community Chest and Chance have board spaces. Just as I would
 
> never write Avalon Hill to ask why they use a hex-grid map rather than a
 
> checkerboard or why the counters are square instead of round, or why the
 
> Herman Goering division in Anzio has an attack factor of 7 instead of 5.
 
 
That latter - well, check out talk.consimworld.com sometime  .  More like
 
"why doesn't goering start at 7 in '39, fall to 3 during the period in '41
 
when he was sick, then come back to 5 as eastern front veterans were added
 
but lower to 4 or 3.5 when they lost the tea-fields of India that he
 
favoured?"
 
 
:)
 
 
> is or should be. At some point if we don't all agree that a touchdown is
 
> worth six points or that only the goalkeeper may use his hands, we will
 
> never have a real Super Bowl or World Cup. Again, that is just me and my
 
 
A 'real' Super Bowl.  Hmm.  Now there's a concept.  OK, OK, I'm a little
 
bored here.  But England managed to square the India series - pretty
 
impressive.
 
 
***
 
 
OK, OK, on topic.  Scott/Bill's notes on the lists are remarkable, even to
 
a schmuck like me with negative historical knowledge.  Something similar
 
for the rules would be great, but it's a different environment, and I
 
suspect that such notes would probably cause more annoyance than they
 
would assuage in terms of provoking disagreement on philosophy and/or
 
conclusions.  Personally, I honestly only care whether the Roman foot
 
fights one or six ranks as far as it affects the range of viable armies
 
and tactics; any resemblence to reality is purely a bonus  .
 
 
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		Greg Regets Imperator
  
 
  Joined: 12 Apr 2006 Posts: 2988
 
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				 Posted: Mon Mar 27, 2006 6:49 pm    Post subject: Re: Asking Questions | 
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I will admit to having run afoul of the FHE guys on several topics.
 
 
I think part of the problem (and to their credit, FHE admitted as
 
much in Scott's original post on this topic), it's sometimes hard to
 
express any opinion at all, especially on lists ... without it coming
 
across as judgemental towards FHE.
 
 
From a player's point of view (at least this player), it's difficult
 
to live with the "default" opinion on list related posts, being that
 
of a guy looking for an advantage. When I was a list reviewer, I cut
 
back on some of the capability of my very favorite army, Knights of
 
St. John, when we eliminated the ability to mix handgunners with the
 
Militia crossbow, and removed the ability to give Milita guys, 2HCT,
 
and eliminated Sergeants as back rankers. These were not historical,
 
but would obviously be a nice game advantage. To even hear someone
 
even suggest that I may have been looking for a play advantage with
 
other suggestions, is just as offensive to me, as some of my posts
 
have been to FHE. Maybe we are even. ;-)
 
 
Water under the bridge though ... I for one am taking Scott's post as
 
a vehicle to move forward.
 
 
My question to FHE would be ... what method would you prefer, when
 
you see a list, and can find historical backing for things that are
 
not included in the list? I think (and I may be completely wrong
 
about this) that the mantra of FHE is that when there is more than
 
one historically backed opinion for a troop type, the list should
 
present all options, and give players the choice to play the army as
 
they see fit. Is this correct thinking, or am I way off base here?
 
Would you guys rather get this stuff offline, or here on the board?
 
 
Opinion: Sometimes I think when these things get posted on the board,
 
they get way out of hand, when that was never the original poster's
 
intent.
 
 
Anyway, thanks ... and if nobody has said this lately, please know
 
that Warrior is the best rules set, with the most responsive back
 
office (FHE), and by far the best army lists. No doubt on that one,
 
period!
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Mon Mar 27, 2006 6:56 pm    Post subject: Re: Re: Asking Questions | 
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I believe Scott has stated he wants list errata suggestions offline.
 
 
As far as list discussions - I personally prefer them here on the group.  I know
 
I don't want them offline to me.
 
 
Someone wants to say something like:
 
 
"I was reading a translation of the Green Sea Scrolls and they seemed to
 
indicate Hebrew militia carried machine guns.  What do you guys have on this?"
 
 
I am cool with that.
 
 
Someone says something like:
 
 
"I can't understand why Hebrew militia don't get machine guns.  All the most
 
basic ancients popular histories have them armed that way.  I can't see how you
 
guys could intepret this any other way - everyone but you has this right".
 
 
Deaf ears.
 
 
Is this a little clearer?
 
 
Jon
 
 
-----Original Message-----
 
From: Greg Regets <greg.regets@...>
 
To: WarriorRules@yahoogroups.com
 
Sent: Mon, 27 Mar 2006 15:49:00 -0000
 
Subject: [WarriorRules] Re: Asking Questions
 
 
 
I will admit to having run afoul of the FHE guys on several topics.
 
 
I think part of the problem (and to their credit, FHE admitted as
 
much in Scott's original post on this topic), it's sometimes hard to
 
express any opinion at all, especially on lists ... without it coming
 
across as judgemental towards FHE.
 
 
From a player's point of view (at least this player), it's difficult
 
to live with the "default" opinion on list related posts, being that
 
of a guy looking for an advantage. When I was a list reviewer, I cut
 
back on some of the capability of my very favorite army, Knights of
 
St. John, when we eliminated the ability to mix handgunners with the
 
Militia crossbow, and removed the ability to give Milita guys, 2HCT,
 
and eliminated Sergeants as back rankers. These were not historical,
 
but would obviously be a nice game advantage. To even hear someone
 
even suggest that I may have been looking for a play advantage with
 
other suggestions, is just as offensive to me, as some of my posts
 
have been to FHE. Maybe we are even. ;-)
 
 
Water under the bridge though ... I for one am taking Scott's post as
 
a vehicle to move forward.
 
 
My question to FHE would be ... what method would you prefer, when
 
you see a list, and can find historical backing for things that are
 
not included in the list? I think (and I may be completely wrong
 
about this) that the mantra of FHE is that when there is more than
 
one historically backed opinion for a troop type, the list should
 
present all options, and give players the choice to play the army as
 
they see fit. Is this correct thinking, or am I way off base here?
 
Would you guys rather get this stuff offline, or here on the board?
 
 
Opinion: Sometimes I think when these things get posted on the board,
 
they get way out of hand, when that was never the original poster's
 
intent.
 
 
Anyway, thanks ... and if nobody has said this lately, please know
 
that Warrior is the best rules set, with the most responsive back
 
office (FHE), and by far the best army lists. No doubt on that one,
 
period!
 
 
 
 
 
 
 
 
Yahoo! Groups Links
 
 
 
 
 
 
 
[Non-text portions of this message have been removed]
 
 
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		Greg Regets Imperator
  
 
  Joined: 12 Apr 2006 Posts: 2988
 
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				 Posted: Mon Mar 27, 2006 7:27 pm    Post subject: Re: Asking Questions | 
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Very ...
 
 
Like I said, moving forward. I'm used to communicating in the
 
marketing/advertising/political world, where a high premium is placed
 
on in-your-face sarcasm when making a point. I will keep mine off
 
this board (which will be refreshing actually).
 
 
Thanks ... g
 
 
 
--- In WarriorRules@yahoogroups.com, JonCleaves@... wrote:
 
>
 
> I believe Scott has stated he wants list errata suggestions offline.
 
>
 
> As far as list discussions - I personally prefer them here on the
 
group.  I know I don't want them offline to me.
 
>
 
> Someone wants to say something like:
 
>
 
> "I was reading a translation of the Green Sea Scrolls and they
 
seemed to indicate Hebrew militia carried machine guns.  What do you
 
guys have on this?"
 
>
 
> I am cool with that.
 
>
 
> Someone says something like:
 
>
 
> "I can't understand why Hebrew militia don't get machine guns.  All
 
the most basic ancients popular histories have them armed that way.
 
I can't see how you guys could intepret this any other way - everyone
 
but you has this right".
 
>
 
> Deaf ears.
 
>
 
> Is this a little clearer?
 
>
 
> Jon
 
>
 
> -----Original Message-----
 
> From: Greg Regets <greg.regets@...>
 
> To: WarriorRules@yahoogroups.com
 
> Sent: Mon, 27 Mar 2006 15:49:00 -0000
 
> Subject: [WarriorRules] Re: Asking Questions
 
>
 
>
 
> I will admit to having run afoul of the FHE guys on several topics.
 
>
 
> I think part of the problem (and to their credit, FHE admitted as
 
> much in Scott's original post on this topic), it's sometimes hard
 
to
 
> express any opinion at all, especially on lists ... without it
 
coming
 
> across as judgemental towards FHE.
 
>
 
> From a player's point of view (at least this player), it's
 
difficult
 
> to live with the "default" opinion on list related posts, being
 
that
 
> of a guy looking for an advantage. When I was a list reviewer, I
 
cut
 
> back on some of the capability of my very favorite army, Knights of
 
> St. John, when we eliminated the ability to mix handgunners with
 
the
 
> Militia crossbow, and removed the ability to give Milita guys,
 
2HCT,
 
> and eliminated Sergeants as back rankers. These were not
 
historical,
 
> but would obviously be a nice game advantage. To even hear someone
 
> even suggest that I may have been looking for a play advantage with
 
> other suggestions, is just as offensive to me, as some of my posts
 
> have been to FHE. Maybe we are even.  
 
>
 
> Water under the bridge though ... I for one am taking Scott's post
 
as
 
> a vehicle to move forward.
 
>
 
> My question to FHE would be ... what method would you prefer, when
 
> you see a list, and can find historical backing for things that are
 
> not included in the list? I think (and I may be completely wrong
 
> about this) that the mantra of FHE is that when there is more than
 
> one historically backed opinion for a troop type, the list should
 
> present all options, and give players the choice to play the army
 
as
 
> they see fit. Is this correct thinking, or am I way off base here?
 
> Would you guys rather get this stuff offline, or here on the board?
 
>
 
> Opinion: Sometimes I think when these things get posted on the
 
board,
 
> they get way out of hand, when that was never the original poster's
 
> intent.
 
>
 
> Anyway, thanks ... and if nobody has said this lately, please know
 
> that Warrior is the best rules set, with the most responsive back
 
> office (FHE), and by far the best army lists. No doubt on that one,
 
> period!
 
>
 
>
 
>
 
>
 
>
 
>
 
>
 
> Yahoo! Groups Links
 
>
 
>
 
>
 
>
 
>
 
>
 
> [Non-text portions of this message have been removed]
 
>
 
 
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