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Berkshire Bash

 
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PostPosted: Thu May 22, 2003 7:00 pm    Post subject: Berkshire Bash


Scott, You have PointCon and the Law Ho Bill Low to thank for Ted's
return.

Jake, et al. Searles Middle School, Gt. Barrington MA, basically the
lower southwestern part of MA, that Boston forgets about until tax
time. Jake it should be around 55 miles or so from you. You could
probabaly go Rte 44. to Rte. 7N or 91N to MassPike West to exit 2
and then Rte. 7S.

Heck anybody that wants to make a family weekend of it could
certainly do so. We have the Norman Rockwell Musuem, Chesterwood,
Tanglewood summer home of the Boston Symphony Orchestra, a huge
number of excellent Restaurants and Shakespeare and Co.
Tim

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PostPosted: Thu May 22, 2003 8:28 pm    Post subject: Re: Berkshire Bash


TIM

PLEASE LET US KNOW THE START TIME?
WHAT SCALE WE ARE USING?
IF THE EVENT IS A OPEN OR THEME?
FAST WARRIOR, MINI, OR 1600 OR EVEN TEAM

I PLAN ON ATTENDING FROM THE MANCHESTER AREA SO I NEED TO NOW TIME FOR SURE SO I
CAN GET A PROPER START TO GET THERE ON TIME.

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PostPosted: Fri May 23, 2003 5:08 am    Post subject: Re: Berkshire Bash


It's an Open Event, any FHE or unsuperseded WRG Army Lists should work ...
with the usual exceptions for Spearpoint-published stuff and maybe Book of
Hosts (if anyone still has a copy). Stats off the NASAMW site follow:

15mm WARRIOR 1200 pt. Tourney = Sunday, June 8
Format:
Tournament begins at 9:00 with registration at 8:30.
3 rounds, 3 hours per round
2 1200 pt. lists for the same army, same year, same region.
Participants are to provide their own ground cloths and terrain.

Should be over by 8:00 pm ... giving people time to get home. Plus ... one
can always bail after two rounds if necessary to get home at a reasonable
hour. Directions as follows:

Rt 91 to Mass Pike
Mass Pike to Exit 2
Rt 102 towards Stockbridge and Gt. Barrington
In Stockbridge turn left onto Rt 7 (the Red Lion Inn
on the left is your landmark)
Rt 7 into Gt. Barrington
3rd set of lights, Bridge St is on Left
Searles is about 300 yards down on the left.
If lost just ask for Searles Middle School

Should be a blast. Hope to see you there.

At 01:28 PM 5/22/2003 -0400, sble172462@... wrote:
> TIM
>
> PLEASE LET US KNOW THE START TIME?
> WHAT SCALE WE ARE USING?
> IF THE EVENT IS A OPEN OR THEME?
> FAST WARRIOR, MINI, OR 1600 OR EVEN TEAM
>
> I PLAN ON ATTENDING FROM THE MANCHESTER AREA SO I NEED TO NOW TIME FOR
>SURE SO I CAN GET A PROPER START TO GET THERE ON TIME.
>
>
> Yahoo! Groups Sponsor ADVERTISEMENT
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> To unsubscribe from this group, send an email to:
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PostPosted: Sun May 25, 2003 3:47 pm    Post subject: Berkshire Bash


Thanks for all the support. Looking forward to seeing you there. I
will be back in the US from 2June and will email directions to any
and all who need it. See you soon.

All the Best,
Ted

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PostPosted: Tue May 27, 2003 9:29 pm    Post subject: Re: Berkshire Bash


I would love to go folks, but life is crazy here.

Enjoy and roll well.

Todd Kaeser


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PostPosted: Sat Jun 07, 2003 11:21 pm    Post subject: Berkshire Bash


Hey guys,

Looking forward to seeing everyone tomorrow. If anyone gets lost call
the school anytime after 8:00 on 413-528-4743 or 4744.
Coffee,donuts,insults, and registration at 8:30. Round 1 at 9:00!

All the Best,
Ted Furey

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PostPosted: Tue Jun 10, 2003 6:30 am    Post subject: Re: Berkshire Bash


It is great to see Ted back and from what I saw he did a good job of
hosting the Berkshire Bash.I was just sorry I could not participate
and the immortal words of Tim B "if it got any closer to your house ,
it would be in your bedroom." I hope all had a good time and I
appreciated the abuse.
Matt and I are working on my future son-in-law to come into the hobby
and I think he was impressed by what he saw . At least he wants to
play Fast Warrior.The first step. Plus the guys were great giving a
good first impression of Ancient players.




-- In WarriorRules@yahoogroups.com, "tedfurey01230"
<tedfurey01230@y...> wrote:
> Hey guys,
>
> Looking forward to seeing everyone tomorrow. If anyone gets lost
call
> the school anytime after 8:00 on 413-528-4743 or 4744.
> Coffee,donuts,insults, and registration at 8:30. Round 1 at 9:00!
>
> All the Best,
> Ted Furey

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PostPosted: Thu Jun 12, 2003 2:57 pm    Post subject: Berkshire Bash


What follows are results and then some commentary shared with me by Tom
McMillen. I thought it was a most excellent write up on how fun "local"
tourneys can be.

1-Tim Brown-Huns
2-Ted Furey-Bactrian
3-Bill Low-Carthaginian
4-Jake Kovel-Early Hungarian
5-Shawn Blevin-Knights of St. John
6-Bob Hess-New Kingdom Egyptian
7-Tom McMillen-Picts
8-Dan Woyke-Early Nikephoran Byzantine
9-Tim Gile-Later Hungarian
10-Matt Kollmer-Japanese


Terrific event. Drove up Sat afternoon, beautiful drive, I went the scenic
route through Hartford and up Rte 44 through the mountains. Great Barrington,
in the heart of the Berkshires, is very cool and an excellent venue. Great Road
Trip. I would recommend the trip highly for future events.
In attendance were, from the old guard, Ted Furey, Bob Hess, Matt Kollmer,
and his friend Tim. Jake Kovel came up from Silver Eagle in Ct , Bill
Low and someone I didn't know from Stamford. Tim Brown as well. And one other I
don't recall. For those who don't know , Warrior is a revision of the old WRG
7th ed. The rights were bought from Phil Barker by Four Horsemen Enterprises,
Jake and Bill being two of the horsemen, and, under the direction of Jon
Cleaves, they have cleaned up the rules and rewritten them in more of an SPI
case style rather than the traditional 'impenetrable fog' style favoured by Mr.
B.

Matt is now married, and father of a 16 month old. Grandpa Kollmer dropped by,
but did not play. Matt had an ankle in a cast , having been pinned and all from
a soccer injury.
I brought the Picts. For those who don't play Warrior, it's a little like WAB
except that you roll for the unit, not the individual figure. Thus if 12 figs
are fighting at a factor of 5 (about average for a charging unit) you
cross reference the two on a chart (basically you multiply figs times factor,
but not quite), and cause that much damage in melee.
The trick with barbarians is that if they charge impetuously they get a
whopping +3 on the charge, and their opponent loses 1 because he doesnt
charge, so you have a fair chance of routing the enemy on contact. If you don't,
barbarians take twice as much fatigue fighting as regulars, so you rapidly get
worn down in extended melee. Quite an elegant system. However getting in an
impetuous charge is not easy, as your troop will not be impetuous if they are
uneasy, and there are lots of causes of unease, like elephants, chariots, enemy
to flank, or not having both your flanks supported. So the barbarian is trying
to
crash in as soon as possible, the regular is trying to outmaneuver and defuse
the charge.
Picts, being double armed with thrusting and throwing spear, and good morale,
are very adequate warbands, but the mounted support, compared to Gauls and
Germans and such, is poor, consisting of mediocre LC, and chariots, which are
really bad. So their wings tend to get stripped before the warbands can close
unless you time things just right.
First round I played Matt's Samurai. He brought almost no cav, but superb
infantry with bow, chopper, and the Samurai well armoured and high morale, the
ashigaru less so. Excellent troops, but a bad matchup against me, as he had
nothing that could make me uneasy, and little maneuver. I crashed in and rolled
all up 2- up 4 breaking some units, recoiling others in disorder. It almost
ended very quickly, but then on the second round I rolled down 3 all over the
place, (my dice were REALLY strange all day, for good or ill) and he got a
chance to consolidate. However, with no mobile reserve he could not plug the
gaps, and his line eventually crumbled.
Second round against Ted's Bactrian Greeks was a much worse matchup. My
loose order foot do not like his heavy lancers, and his elephants and pike were
tough as well. I hoped for terrain, but it all ended up on the right hand
third of the table. So I tried a DBM type maneuver of sticking my small command
in the open to get mauled, while sweeping through the rough in a flanking wheel
with the warbands. As Ted convincingly demonstrated, this simply will not work
in Warrior. A single enemy skirmish unit in the rough held all my warbands to 3"
per turn, while he crushed my small command then turned on my exposed flank,
preventing the hope of any impetuos charges.
Third round I faced Bob's Egyptians. Those who have read 'Seti on the Flank'
know that this is a paean to just how bad Egyptians are in these rules,
and alas it is true. They have MI short-spearmen, MI shieldless archers, and the
aforementioned weak LCh. However the chariots, being a cause of unease, could
cause me trouble. Bob did what he could, using an intriguing 'ordre mixte' of
lines of bowmen interspersed with deep columns of spearmen, anticipating pike
and shot tactics. Against my guys this was not very hopeful, as my units were
large enough not to care about archery, and there is another whopping +3 for
fighting shiledless MI. I had to peel off a couple of warbands to help my flank,
but the others charged in on the bowmen at a factor of 10 to his 3. As luck
would have it, in 5 combat rolls I rolled down 5 twice , down four twice, and
down two. How bad is that? In Warrior you CAN'T roll down 5, Bob and I were so
rusty I was using the wrong dice and he didn't notice. Still, even with those
dice, down five is a 36:1 shot, so 2 of 5 was a negatively impressive
achievement. I took out his flank command , but as my center was now engaged
with his spear, and was tired and disordered (as were Bob and I) we assumed that
it would eventually get worn down and that command would break, giving him a 5-2
win.

So three interesting, realistic affairs. Everyone was in good spirits- there
were even gales of laughter emanating from the 'championship' game between
Jake and Tim, which is always a good thing, and the day went by quickly and
easily. Warrior is not for everyone, but for the right people in the right frame
of mind it makes for a most enjoyable day.
MANY thanks to Ted for organising. The DBM on Sat gives an idea of just how
thankless this task can be, and his efforts are deeply appreciated. - Tom


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PostPosted: Thu Jun 12, 2003 9:24 pm    Post subject: Re: Berkshire Bash


But this maneuver won't work in DBM either. A skirmisher will block
marches in the same manner.

>>>
So I tried a DBM type maneuver of sticking my small command in the
open to get mauled, while sweeping through the rough in a flanking
wheel
with the warbands. As Ted convincingly demonstrated, this simply will
not work in Warrior. A single enemy skirmish unit in the rough held
all my warbands to 3" per turn,
>>>
--
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Kelly Wilkinson
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PostPosted: Fri Jun 13, 2003 9:01 am    Post subject: Re: Berkshire Bash


That was very entertaining and well written! Thanks for turning it in Tom!

kelly W

"Holder, Scott" <Scott.Holder@...> wrote:
What follows are results and then some commentary shared with me by Tom
McMillen. I thought it was a most excellent write up on how fun "local"
tourneys can be.

1-Tim Brown-Huns
2-Ted Furey-Bactrian
3-Bill Low-Carthaginian
4-Jake Kovel-Early Hungarian
5-Shawn Blevin-Knights of St. John
6-Bob Hess-New Kingdom Egyptian
7-Tom McMillen-Picts
8-Dan Woyke-Early Nikephoran Byzantine
9-Tim Gile-Later Hungarian
10-Matt Kollmer-Japanese


Terrific event. Drove up Sat afternoon, beautiful drive, I went the scenic
route through Hartford and up Rte 44 through the mountains. Great Barrington,
in the heart of the Berkshires, is very cool and an excellent venue. Great Road
Trip. I would recommend the trip highly for future events.
In attendance were, from the old guard, Ted Furey, Bob Hess, Matt Kollmer,
and his friend Tim. Jake Kovel came up from Silver Eagle in Ct , Bill
Low and someone I didn't know from Stamford. Tim Brown as well. And one other I
don't recall. For those who don't know , Warrior is a revision of the old WRG
7th ed. The rights were bought from Phil Barker by Four Horsemen Enterprises,
Jake and Bill being two of the horsemen, and, under the direction of Jon
Cleaves, they have cleaned up the rules and rewritten them in more of an SPI
case style rather than the traditional 'impenetrable fog' style favoured by Mr.
B.

Matt is now married, and father of a 16 month old. Grandpa Kollmer dropped by,
but did not play. Matt had an ankle in a cast , having been pinned and all from
a soccer injury.
I brought the Picts. For those who don't play Warrior, it's a little like WAB
except that you roll for the unit, not the individual figure. Thus if 12 figs
are fighting at a factor of 5 (about average for a charging unit) you
cross reference the two on a chart (basically you multiply figs times factor,
but not quite), and cause that much damage in melee.
The trick with barbarians is that if they charge impetuously they get a
whopping +3 on the charge, and their opponent loses 1 because he doesnt
charge, so you have a fair chance of routing the enemy on contact. If you don't,
barbarians take twice as much fatigue fighting as regulars, so you rapidly get
worn down in extended melee. Quite an elegant system. However getting in an
impetuous charge is not easy, as your troop will not be impetuous if they are
uneasy, and there are lots of causes of unease, like elephants, chariots, enemy
to flank, or not having both your flanks supported. So the barbarian is trying
to
crash in as soon as possible, the regular is trying to outmaneuver and defuse
the charge.
Picts, being double armed with thrusting and throwing spear, and good morale,
are very adequate warbands, but the mounted support, compared to Gauls and
Germans and such, is poor, consisting of mediocre LC, and chariots, which are
really bad. So their wings tend to get stripped before the warbands can close
unless you time things just right.
First round I played Matt's Samurai. He brought almost no cav, but superb
infantry with bow, chopper, and the Samurai well armoured and high morale, the
ashigaru less so. Excellent troops, but a bad matchup against me, as he had
nothing that could make me uneasy, and little maneuver. I crashed in and rolled
all up 2- up 4 breaking some units, recoiling others in disorder. It almost
ended very quickly, but then on the second round I rolled down 3 all over the
place, (my dice were REALLY strange all day, for good or ill) and he got a
chance to consolidate. However, with no mobile reserve he could not plug the
gaps, and his line eventually crumbled.
Second round against Ted's Bactrian Greeks was a much worse matchup. My
loose order foot do not like his heavy lancers, and his elephants and pike were
tough as well. I hoped for terrain, but it all ended up on the right hand
third of the table. So I tried a DBM type maneuver of sticking my small command
in the open to get mauled, while sweeping through the rough in a flanking wheel
with the warbands. As Ted convincingly demonstrated, this simply will not work
in Warrior. A single enemy skirmish unit in the rough held all my warbands to 3"
per turn, while he crushed my small command then turned on my exposed flank,
preventing the hope of any impetuos charges.
Third round I faced Bob's Egyptians. Those who have read 'Seti on the Flank'
know that this is a paean to just how bad Egyptians are in these rules,
and alas it is true. They have MI short-spearmen, MI shieldless archers, and the
aforementioned weak LCh. However the chariots, being a cause of unease, could
cause me trouble. Bob did what he could, using an intriguing 'ordre mixte' of
lines of bowmen interspersed with deep columns of spearmen, anticipating pike
and shot tactics. Against my guys this was not very hopeful, as my units were
large enough not to care about archery, and there is another whopping +3 for
fighting shiledless MI. I had to peel off a couple of warbands to help my flank,
but the others charged in on the bowmen at a factor of 10 to his 3. As luck
would have it, in 5 combat rolls I rolled down 5 twice , down four twice, and
down two. How bad is that? In Warrior you CAN'T roll down 5, Bob and I were so
rusty I was using the wrong dice and he didn't notice. Still, even with those
dice, down five is a 36:1 shot, so 2 of 5 was a negatively impressive
achievement. I took out his flank command , but as my center was now engaged
with his spear, and was tired and disordered (as were Bob and I) we assumed that
it would eventually get worn down and that command would break, giving him a 5-2
win.

So three interesting, realistic affairs. Everyone was in good spirits- there
were even gales of laughter emanating from the 'championship' game between
Jake and Tim, which is always a good thing, and the day went by quickly and
easily. Warrior is not for everyone, but for the right people in the right frame
of mind it makes for a most enjoyable day.
MANY thanks to Ted for organising. The DBM on Sat gives an idea of just how
thankless this task can be, and his efforts are deeply appreciated. - Tom

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Todd Kaeser
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PostPosted: Fri Jun 13, 2003 2:47 pm    Post subject: Re: Berkshire Bash


It also demonstrates what we in the North East have
been telling everyone of late; it's a great
environment filled w/ quality gamers who all play
nicely together.

Todd

--- kelly wilkinson <jwilkinson62@...> wrote:
> That was very entertaining and well written! Thanks
> for turning it in Tom!
>
> kelly
> W
>
> "Holder, Scott" <Scott.Holder@...> wrote:
> What follows are results and then some commentary
> shared with me by Tom McMillen. I thought it was a
> most excellent write up on how fun "local" tourneys
> can be.
>
> 1-Tim Brown-Huns
> 2-Ted Furey-Bactrian
> 3-Bill Low-Carthaginian
> 4-Jake Kovel-Early Hungarian
> 5-Shawn Blevin-Knights of St. John
> 6-Bob Hess-New Kingdom Egyptian
> 7-Tom McMillen-Picts
> 8-Dan Woyke-Early Nikephoran Byzantine
> 9-Tim Gile-Later Hungarian
> 10-Matt Kollmer-Japanese
>
>
> Terrific event. Drove up Sat afternoon, beautiful
> drive, I went the scenic route through Hartford and
> up Rte 44 through the mountains. Great Barrington,
> in the heart of the Berkshires, is very cool and an
> excellent venue. Great Road Trip. I would recommend
> the trip highly for future events.
> In attendance were, from the old guard, Ted
> Furey, Bob Hess, Matt Kollmer, and his friend Tim.
> Jake Kovel came up from Silver Eagle in Ct , Bill
> Low and someone I didn't know from Stamford. Tim
> Brown as well. And one other I don't recall. For
> those who don't know , Warrior is a revision of the
> old WRG
> 7th ed. The rights were bought from Phil Barker by
> Four Horsemen Enterprises, Jake and Bill being two
> of the horsemen, and, under the direction of Jon
> Cleaves, they have cleaned up the rules and
> rewritten them in more of an SPI case style rather
> than the traditional 'impenetrable fog' style
> favoured by Mr. B.
>
> Matt is now married, and father of a 16 month old.
> Grandpa Kollmer dropped by, but did not play. Matt
> had an ankle in a cast , having been pinned and all
> from
> a soccer injury.
> I brought the Picts. For those who don't play
> Warrior, it's a little like WAB except that you roll
> for the unit, not the individual figure. Thus if 12
> figs are fighting at a factor of 5 (about average
> for a charging unit) you
> cross reference the two on a chart (basically you
> multiply figs times factor, but not quite), and
> cause that much damage in melee.
> The trick with barbarians is that if they charge
> impetuously they get a whopping +3 on the charge,
> and their opponent loses 1 because he doesnt
> charge, so you have a fair chance of routing the
> enemy on contact. If you don't, barbarians take
> twice as much fatigue fighting as regulars, so you
> rapidly get
> worn down in extended melee. Quite an elegant
> system. However getting in an impetuous charge is
> not easy, as your troop will not be impetuous if
> they are
> uneasy, and there are lots of causes of unease, like
> elephants, chariots, enemy to flank, or not having
> both your flanks supported. So the barbarian is
> trying to
> crash in as soon as possible, the regular is trying
> to outmaneuver and defuse the charge.
> Picts, being double armed with thrusting and
> throwing spear, and good morale, are very adequate
> warbands, but the mounted support, compared to Gauls
> and
> Germans and such, is poor, consisting of mediocre
> LC, and chariots, which are really bad. So their
> wings tend to get stripped before the warbands can
> close unless you time things just right.
> First round I played Matt's Samurai. He brought
> almost no cav, but superb infantry with bow,
> chopper, and the Samurai well armoured and high
> morale, the ashigaru less so. Excellent troops, but
> a bad matchup against me, as he had nothing that
> could make me uneasy, and little maneuver. I crashed
> in and rolled
> all up 2- up 4 breaking some units, recoiling others
> in disorder. It almost ended very quickly, but then
> on the second round I rolled down 3 all over the
> place, (my dice were REALLY strange all day, for
> good or ill) and he got a chance to consolidate.
> However, with no mobile reserve he could not plug
> the gaps, and his line eventually crumbled.
> Second round against Ted's Bactrian Greeks was a
> much worse matchup. My loose order foot do not like
> his heavy lancers, and his elephants and pike were
> tough as well. I hoped for terrain, but it all ended
> up on the right hand
> third of the table. So I tried a DBM type maneuver
> of sticking my small command in the open to get
> mauled, while sweeping through the rough in a
> flanking wheel
> with the warbands. As Ted convincingly demonstrated,
> this simply will not work in Warrior. A single enemy
> skirmish unit in the rough held all my warbands to
> 3" per turn, while he crushed my small command then
> turned on my exposed flank, preventing the hope of
> any impetuos charges.
> Third round I faced Bob's Egyptians. Those who
> have read 'Seti on the Flank' know that this is a
> paean to just how bad Egyptians are in these rules,
> and alas it is true. They have MI short-spearmen, MI
> shieldless archers, and the aforementioned weak LCh.
> However the chariots, being a cause of unease, could
>
> cause me trouble. Bob did what he could, using an
> intriguing 'ordre mixte' of lines of bowmen
> interspersed with deep columns of spearmen,
> anticipating pike
> and shot tactics. Against my guys this was not very
> hopeful, as my units were large enough not to care
> about archery, and there is another whopping +3 for
> fighting shiledless MI. I had to peel off a couple
> of warbands to help my flank, but the others charged
> in on the bowmen at a factor of 10 to his 3. As luck
>
> would have it, in 5 combat rolls I rolled down 5
> twice , down four twice, and down two. How bad is
> that? In Warrior you CAN'T roll down 5, Bob and I
> were so
> rusty I was using the wrong dice and he didn't
> notice. Still, even with those dice, down five is a
> 36:1 shot, so 2 of 5 was a negatively impressive
> achievement. I took out his flank command , but as
> my center was now engaged
> with his spear, and was tired and disordered (as
> were Bob and I) we assumed that it would eventually
> get worn down and that command would break, giving
> him a 5-2
> win.
>
> So three interesting, realistic affairs. Everyone
> was in good spirits- there were even gales of
> laughter emanating from the 'championship' game
> between
> Jake and Tim, which is always a good thing, and the
> day went by quickly and easily. Warrior is not for
> everyone, but for the right people in the right
> frame of mind it makes for a most enjoyable day.
> MANY thanks to Ted for organising. The DBM on Sat
> gives an idea of just how thankless this task can
> be, and his efforts are deeply appreciated. - Tom
>
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Bill Low
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PostPosted: Sat Jun 14, 2003 5:42 am    Post subject: Re: Berkshire Bash


This was real "quality time" ... thanks to Ted for putting it on, and to
Tom for writing it up. Berkshires really are lovely, the company first
class, and the gaming good. Can't ask for more.

At 06:57 AM 6/12/2003 -0500, you wrote:
> "" tourneys can be.
>
> 1-Tim Brown-Huns
> 2-Ted Furey-Bactrian
> 3-Bill Low-Carthaginian
> 4-Jake Kovel-Early Hungarian
> 5-Shawn Blevin-Knights of St. John
> 6-Bob Hess-New Kingdom Egyptian
> 7-Tom McMillen-Picts
> 8-Dan Woyke-Early Nikephoran Byzantine
> 9-Tim Gile-Later Hungarian
> 10-Matt Kollmer-Japanese
>
>
> Terrific event. Drove up Sat afternoon, beautiful drive, I went the
>scenic route through Hartford and up Rte 44 through the mountains. Great
>Barrington,
> I would recommend the trip highly for future events.
> guard, Ted Furey, Bob Hess, Matt Kollmer, and his friend Tim. Jake
>Kovel came up from Silver Eagle in Ct , Bill
> Low and someone I didn't know from Stamford. Tim Brown as well. And one
>other I don't recall. For those who don't know , Warrior is a revision of
>the old WRG
> Jon Cleaves, they have cleaned up the rules and rewritten them in more of
>an SPI case style rather than the traditional 'impenetrable fog' style
>favoured by Mr. B.
>
> Matt is now married, and father of a 16 month old. Grandpa Kollmer dropped
>by, but did not play. Matt had an ankle in a cast , having been pinned and
>all from
> a soccer injury.
> I brought the Picts. For those who don't play Warrior, it's a little
>like WAB except that you roll for the unit, not the individual figure. Thus
>if 12 figs are fighting at a factor of 5 (about average for a charging
>unit) you
> chart (basically you multiply figs times factor, but not quite), and
>cause that much damage in melee.
> The trick with barbarians is that if they charge impetuously they get a
>whopping +3 on the charge, and their opponent loses 1 because he doesnt
> charge, so you have a fair chance of routing the enemy on contact. If you
>don't, barbarians take twice as much fatigue fighting as regulars, so you
>rapidly get
> worn down in extended melee. Quite an elegant system. However getting in
>an impetuous charge is not easy, as your troop will not be impetuous if
>they are
> uneasy, and there are lots of causes of unease, like elephants, chariots,
>enemy to flank, or not having both your flanks supported. So the barbarian
>is trying to
> crash in as soon as possible, the regular is trying to outmaneuver and
>defuse the charge.
> Picts, being double armed with thrusting and throwing spear, and good
>morale, are very adequate warbands, but the mounted support, compared to
>Gauls and
>
> First round I played Matt's Samurai. He brought almost no cav, but
>superb infantry with bow, chopper, and the Samurai well armoured and high
>morale, the ashigaru less so. Excellent troops, but a bad matchup against
>me, as he had nothing that could make me uneasy, and little maneuver. I
>crashed in and rolled
>
> Second round against Ted's Bactrian Greeks was a much worse matchup. My
>loose order foot do not like his heavy lancers, and his elephants and pike
>were tough as well. I hoped for terrain, but it all ended up on the right
hand
> third of the table. So I tried a DBM type maneuver of sticking my small
>command in the open to get mauled, while sweeping through the rough in a
>flanking wheel
>" per turn, while he crushed my small command then turned on my exposed
>flank, preventing the hope of any impetuos charges.
> Third round I faced Bob's Egyptians. Those who have read 'Seti on the
>Flank' know that this is a paean to just how bad Egyptians are in these
rules,
> and alas it is true. They have MI short-spearmen, MI shieldless archers,
>and the aforementioned weak LCh. However the chariots, being a cause of
>unease, could
> cause me trouble. Bob did what he could, using an intriguing 'ordre mixte'
>of lines of bowmen interspersed with deep columns of spearmen, anticipating
>pike
> and shot tactics. Against my guys this was not very hopeful, as my units
>were large enough not to care about archery, and there is another whopping
>+3 for
> fighting shiledless MI. I had to peel off a couple of warbands to help my
>flank, but the others charged in on the bowmen at a factor of 10 to his 3.
>As luck
> would have it, in 5 combat rolls I rolled down 5 twice , down four twice,
>and down two. How bad is that? In Warrior you CAN'T roll down 5, Bob and I
>were so
> rusty I was using the wrong dice and he didn't notice. Still, even with
>those dice, down five is a 36:1 shot, so 2 of 5 was a negatively impressive
>achievement. I took out his flank command , but as my center was now engaged
> with his spear, and was tired and disordered (as were Bob and I) we
>assumed that it would eventually get worn down and that command would
>break, giving him a 5-2
> win.
>
> So three interesting, realistic affairs. Everyone was in good spirits-
>there were even gales of laughter emanating from the 'championship' game
>between
> Jake and Tim, which is always a good thing, and the day went by quickly
>and easily. Warrior is not for everyone, but for the right people in the
>right frame of mind it makes for a most enjoyable day.
> - Tom
>
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-----------------------------------------------------
From Harold William Low

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Ewan McNay
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PostPosted: Wed Mar 17, 2004 8:29 pm    Post subject: Berkshire bash


> From: "tedfurey" <tedfurey@...>
> Subject: Berkshire Bash?
>
> I was hoping to put on another session for the first Sunday in April
> if there is interest in the area. I don't get to play much so I
> wanted to put it on in 25mm.The anticipated format is 1600 pts; one
> list; 25 mm; three rounds.The venue will be at the Searles Middle
> School in Gt. Barrington, Ma. I won't be back in the US til April 2
> so if you're interested in playing drop me a line at
> tedfurey@... and I'll get back to you asap. As I hear from
> folks I'll post more.

If someone can lend me 25mm lead, I'd be interested. Todd, Rob,
Dave, Tim? Smile I know, I get to play Early Saxon.

I'm also interested in Pointcon - is there any more information
than a date available? I get a much better chance of attending
if I can give as much notice as possiible Smile.

E

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