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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Joined: 12 Apr 2006 Posts: 0
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Posted: Fri Jul 11, 2003 6:45 pm Post subject: Border Wars 2003 Schedule, Kansas City |
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Hi All,
I apologize for the Cross Posting but for me it was easier to handle it this
way. For those of you interested in the Flames of War only Start about Halfway
down.
Thanks,
Todd S
BorderWars 2003
Kansas City, Mo
Friday Night:
Fast Warrior, Hundred Years War Theme
List Provided by Scott Holder
All Errata and Clarifications as of July 15th will be in use.
Bring your Rulebook
90 minute rounds
Please arrive around 5:30-5:45PM
Round One will start at 6:00 PM and Officially End at 7:30PM
Round Two will start at 7:45PM and Officially End at 9:15PM
If in Round One all fights are resolved before the Official
End, then Round Two will commence 15 minutes after the end of
the last fight of the first Round.
After Round One all players entering the Best Painted competition are asked to
leave their Army displayed on the table so the judges may look at them.
Saturday:
Round 3 Warrior
Please Arrive before 9:30 AM
Round 3 Will run from 9:30-11:00 AM
Winners announced shortly thereafter.
Warrior Tournament Notes:
I will draw for Round One Opponents in Each Tournament. Rounds Two and Three
will be based on winners.
If there's a rules dispute, please try and resolve it using
your own Rule Books before calling for the Umpire.
Lunch
Flames Of War Tournament
Same Room as Fast Warrior I believe.
Late War, 1500 Points, One OOB only.
Round One will start at 12:00 and end at 2:30PM
Round Two will start at 2:45PM and end at 5:15 PM
Dinner will be from 5:15PM to 6:15PM
Round Three will be from 6:30PM to 8:00 PM
Awards and presentations to follow immediately after.
If All players finish Round One before the deadline, Round Two will commence 15
minutes after the last battle of Round 1 Is complete. The same is true should
Round Two finish early.
After Round One all players entering the Best Painted
competition are asked to leave their Army displayed on the
table so the judges may look at them.
In Flames of War Round One will be a Meeting Engagement. If
you do not have a copy of these rules (the V3 rules), they are available in the
Files section of the 10th Cavalry e-group, the Flames of War e-group and the
Pocket General. Also, I will provide Hardcopies at the next couple of local
tournaments.
Opponents will be Historical as possible in terms of Axis vs. Allies. I will
also draw for Table in Round 1.
Round 2 will be Hold the Line. I will also draw tables for
round 2. Every Effort will be made to keep it historical
(Axis vs. Allies), but priority will be record, points will be used to resolve
ties.
Round 3 will be a Free For All battle. Highest Points,
regardless of Nationality, will face of against each other. I will also draw
the table for Round 3.
Any question can be sent to me at Thresh1642@...
Thanks,
Todd S
5 of 435
Include original text in reply.
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Kelly Wilkinson Dictator

Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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Posted: Fri Jul 11, 2003 10:58 pm Post subject: Re: Border Wars 2003 Schedule, Kansas City |
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Todd,
What if someone(Scott Holder or Jack Young) wants to come to KC from out of
town to play in the Warrior tournament? Why not have the Flames of War
tournament Friday evening since most of that games adherents are local and allow
the out of towners who may or may not work come into town to play in the
tournament?
Kelly
Thresh1642@... wrote:
Hi All,
I apologize for the Cross Posting but for me it was easier to handle it this
way. For those of you interested in the Flames of War only Start about Halfway
down.
Thanks,
Todd S
BorderWars 2003
Kansas City, Mo
Friday Night:
Fast Warrior, Hundred Years War Theme
List Provided by Scott Holder
All Errata and Clarifications as of July 15th will be in use.
Bring your Rulebook
90 minute rounds
Please arrive around 5:30-5:45PM
Round One will start at 6:00 PM and Officially End at 7:30PM
Round Two will start at 7:45PM and Officially End at 9:15PM
If in Round One all fights are resolved before the Official
End, then Round Two will commence 15 minutes after the end of
the last fight of the first Round.
After Round One all players entering the Best Painted competition are asked to
leave their Army displayed on the table so the judges may look at them.
Saturday:
Round 3 Warrior
Please Arrive before 9:30 AM
Round 3 Will run from 9:30-11:00 AM
Winners announced shortly thereafter.
Warrior Tournament Notes:
I will draw for Round One Opponents in Each Tournament. Rounds Two and Three
will be based on winners.
If there's a rules dispute, please try and resolve it using
your own Rule Books before calling for the Umpire.
Lunch
Flames Of War Tournament
Same Room as Fast Warrior I believe.
Late War, 1500 Points, One OOB only.
Round One will start at 12:00 and end at 2:30PM
Round Two will start at 2:45PM and end at 5:15 PM
Dinner will be from 5:15PM to 6:15PM
Round Three will be from 6:30PM to 8:00 PM
Awards and presentations to follow immediately after.
If All players finish Round One before the deadline, Round Two will commence 15
minutes after the last battle of Round 1 Is complete. The same is true should
Round Two finish early.
After Round One all players entering the Best Painted
competition are asked to leave their Army displayed on the
table so the judges may look at them.
In Flames of War Round One will be a Meeting Engagement. If
you do not have a copy of these rules (the V3 rules), they are available in the
Files section of the 10th Cavalry e-group, the Flames of War e-group and the
Pocket General. Also, I will provide Hardcopies at the next couple of local
tournaments.
Opponents will be Historical as possible in terms of Axis vs. Allies. I will
also draw for Table in Round 1.
Round 2 will be Hold the Line. I will also draw tables for
round 2. Every Effort will be made to keep it historical
(Axis vs. Allies), but priority will be record, points will be used to resolve
ties.
Round 3 will be a Free For All battle. Highest Points,
regardless of Nationality, will face of against each other. I will also draw
the table for Round 3.
Any question can be sent to me at Thresh1642@...
Thanks,
Todd S
5 of 435
Include original text in reply.
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