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		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
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				|  Posted: Wed Feb 18, 2004 5:17 pm    Post subject: Boyd''s army - tactics. |  |  
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				| Subject: Tacticals
 
 You are facing the following army just deployed by your opponant:
 
 5x 2E IrgA/B HK/HC L/sh
 2x 2E RgC LC B/sh
 12E IrgC HI/MI/MI JLS/sh B
 6E IrgC HI/MI/MI LTS/sh CB
 12E IrgD LMI B/IPW
 6E IrgD LI B
 6E LHI 2HCW/JLS/sh
 
 **
 Adding up the points, and including generals, this seems to be a ~1200-1400
 point force (figuring ~500 for the HK/HC, 84 for the LC, ~200 for the big HI,
 ~120 small HI, 60 for LMI, 40 for LI, 140 for LHI gets me to 1140 without
 gens/standards).
 **
 
 There is a small wood on one flank and a hill on the other.  The IrgD
 LMI are on the hill while the LHI are pointed at the wood.  The LI
 have been forced marched to the center of the board.  The close order
 infantry are flanked by K who are again flanked by LC.
 
 How would you approached neutralizing this armies obvious shock
 troops while avoiding the energy sponge HI?
 
 **
 Well, if I'm being evil and competitive at 1200 I'm using Seleucids, and on that
 terrain set up I have pikes in the middle, small regular LI and chariots
 force-marched middle and to the wood, peltasts aimed at hill, and El between
 pike and peltasts and in centre.  A couple of 2E LC JLS, Sh units floating
 around the edges.
 
 Which means that I expect the LHI to spend the game chasing a 2E LI unit, the LC
 on both sides to be largely ineffective but perhaps getting a charge from your
 IrrAs, or a win if we actually get into contact with your LC, the IrrD LMI to
 die very rapidly and expose that flank completely (meaning that you'll be unable
 to advance there for fear of having them come in on the flank), and my pikes and
 El to walk down the middle.
 
 Now, that's a bad army for you to be facing, and it would not be unreasonable
 for your LHI to be more central (which alas cedes the wood, creating threats on
 both your flanks): in which case I would attempt to fight the LHI with either
 pikes or peltasts (or even catch them at the halt with the one unit of EHC that
 I have; they're going to be uneasy unless the PA advances closer than it will
 wish to, and may well  have two unease causes anyway, even if I can't get to 125
 paces).  Your LI in the middle are going to be coming back toward you rapidly
 and causing problems, I expect; your HK may find themselves forced to charge
 through, even.
 
 Give me something more friendly for you - say Inca, which you'll likely
 outscout.  In that case, I'm probably going to avoid the wood (assuming that
 your LHI are there) and plan to come over the hill flank.  Your close fooot have
 a good chance, if played well, of sucking up some shooting from the HK -
 although they would do this better if they were 3x6E - and so while my plan is
 of course going to be to counter if need be, then move to within 120 and blow
 awy the HK, it's a little more difficult than the above.  I think you will find
 it very difficult to control your flanks, though: the close foot are unlikely to
 be able to get there, and nothing else can stand up to the sling/JLS combo.
 
 What do you think that you can kill well?
 
 Ewan
 
 
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 Joined: 12 Apr 2006
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				|  Posted: Wed Feb 18, 2004 8:00 pm    Post subject: Re: Boyd''s army - tactics. |  |  
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				| Excellent response Ewan, thanks.
 
 Here is the plan now revealed.  The LMI B/IPW on the hill are there
 to lure you in; it isnt' a job for close order, and any mounted short
 of SHK/SHC will be hit hard by shooting so will avoid it as a
 target.  That leaves LHI or LMI to clear the hill.  The idea is to
 block the center with the HI/MI blocks and put the HK on the left
 into whatever is approaching the cheap bow on the hill.  On a 4x6
 board the entire army will be up there by the end of marches.  the LC
 on the left will attempt to close down the far left avenue.  The
 woods are a feint with the LHI.  If the Selucids or any EL are my
 opponant, then I'd displace the LHI to behind and between the HI in
 preparation to counter punch or hunt EL.  The 2 units of HK plan on
 hanging back after the 2nd march bound to be prompted to move to the
 left wing in support of the flank trap.  If I abandon the wood, it
 will be up to the right LC to keep whatever is there, there.  The LI
 are to stop marches, then teleport back behind the close order asap.
 
 Against any missile armed foe, I'll try to absorb as much as possible
 with the LC, HI, and LI.
 
 What this army kills well is anything I can get into contact with and
 roll up.  The problem is simply getting into contact fresh and
 ordered...:)
 
 Wanax
 
 
 --- In WarriorRules@yahoogroups.com, Ewan McNay <ewan.mcnay@y...>
 wrote:
 > Subject: Tacticals
 >
 > You are facing the following army just deployed by your opponant:
 >
 > 5x 2E IrgA/B HK/HC L/sh
 > 2x 2E RgC LC B/sh
 > 12E IrgC HI/MI/MI JLS/sh B
 > 6E IrgC HI/MI/MI LTS/sh CB
 > 12E IrgD LMI B/IPW
 > 6E IrgD LI B
 > 6E LHI 2HCW/JLS/sh
 >
 > **
 > Adding up the points, and including generals, this seems to be a
 ~1200-1400 point force (figuring ~500 for the HK/HC, 84 for the LC,
 ~200 for the big HI, ~120 small HI, 60 for LMI, 40 for LI, 140 for
 LHI gets me to 1140 without gens/standards).
 > **
 >
 > There is a small wood on one flank and a hill on the other.  The
 IrgD
 > LMI are on the hill while the LHI are pointed at the wood.  The LI
 > have been forced marched to the center of the board.  The close
 order
 > infantry are flanked by K who are again flanked by LC.
 >
 > How would you approached neutralizing this armies obvious shock
 > troops while avoiding the energy sponge HI?
 >
 > **
 > Well, if I'm being evil and competitive at 1200 I'm using
 Seleucids, and on that terrain set up I have pikes in the middle,
 small regular LI and chariots force-marched middle and to the wood,
 peltasts aimed at hill, and El between pike and peltasts and in
 centre.  A couple of 2E LC JLS, Sh units floating around the edges.
 >
 > Which means that I expect the LHI to spend the game chasing a 2E LI
 unit, the LC on both sides to be largely ineffective but perhaps
 getting a charge from your IrrAs, or a win if we actually get into
 contact with your LC, the IrrD LMI to die very rapidly and expose
 that flank completely (meaning that you'll be unable to advance there
 for fear of having them come in on the flank), and my pikes and El to
 walk down the middle.
 >
 > Now, that's a bad army for you to be facing, and it would not be
 unreasonable for your LHI to be more central (which alas cedes the
 wood, creating threats on both your flanks): in which case I would
 attempt to fight the LHI with either pikes or peltasts (or even catch
 them at the halt with the one unit of EHC that I have; they're going
 to be uneasy unless the PA advances closer than it will wish to, and
 may well  have two unease causes anyway, even if I can't get to 125
 paces).  Your LI in the middle are going to be coming back toward you
 rapidly and causing problems, I expect; your HK may find themselves
 forced to charge through, even.
 >
 > Give me something more friendly for you - say Inca, which you'll
 likely outscout.  In that case, I'm probably going to avoid the wood
 (assuming that your LHI are there) and plan to come over the hill
 flank.  Your close fooot have a good chance, if played well, of
 sucking up some shooting from the HK - although they would do this
 better if they were 3x6E - and so while my plan is of course going to
 be to counter if need be, then move to within 120 and blow awy the
 HK, it's a little more difficult than the above.  I think you will
 find it very difficult to control your flanks, though: the close foot
 are unlikely to be able to get there, and nothing else can stand up
 to the sling/JLS combo.
 >
 > What do you think that you can kill well?
 >
 > Ewan
 
 
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
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				|  Posted: Wed Feb 18, 2004 8:57 pm    Post subject: Re: Re: Boyd''s army - tactics. |  |  
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				| I have uploaded a file to the fiels section called
 Boyd Answer.  It is in powerpoint format.
 
 I am using an LIR Army.  It is 1204 Points
 
 2E General  Reg B HC Jls, Sh
 2E Equites  Reg C HC Jls, Sh
 2 x 6E Legions, Reg C, MI, HTW, JLS, D, Sh
 6E Auxilla Reg C, LHI, JLS, D, Sh
 4E Auxilla Archers Reg D LMI B, Sh
 4E Illyricani Reg C LC JLS Sh
 2 x 2E Clibinarri EHC L, B, Sh
 6E Skirmishers Reg D LI S, Sh
 6E Huns Irr C LC JLS, B, Sh
 
 Total Scouting Point: 33
 
 The LI would be force marched to oppose the other LI.
 I would force march the Huns on My Left to the wood
 line, from there they could tie up all three Units on
 the right flank.
 
 The Legionary on the right woul be used to move the B
 LMI of the hill, if the LMI kept moving away, or
 skirmishing away, I think the HC and LC on that side
 could also keep it honest.  The Legionaries vs. the
 HI/MI LTS, Sh block are a contest they would win by
 themselves on even dice.
 
 I would look at putting the auxilla 80P away from the
 big JLS block and skirmishing it.
 
 Whoemever handled their Cav the best would most likely
 determine the outcome of the battle.
 
 Feel free to show me the error of my ways.
 
 Todd
 
 
 _________________
 Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
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 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Wed Feb 18, 2004 10:20 pm    Post subject: Re: Boyd''s army - tactics. |  |  
				| 
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				| Excellent Todd!
 
 In your deployment, you are consistent with my anticipated lure of
 the LMI B on the hill.  They are slated for early death to lure the
 enemy in.  As it is they will occupy 3 of your units for at least 2
 to 3 bounds.  I see an opportunity in your line with the center
 legion unit while you are licking your chops on the hill.
 Essentially I would aim both of my left HK and the LTS armed HI at
 them for a 1-2 punch with one HK unit daring your EHC to protect the
 legionares.  I feel certain my large HI unit will keep your other
 central forces from assisting on that flank.  On the right (your
 left) the huns present a problem only because of the proximity of
 your LMI B; the B armed LMI I will respect on that front and push the
 2HCW guys out to deflect/lure your units away there.  I'm planning on
 loosing 3 units and killing/shaking 5.  I loose the LMI B, the LI and
 1 HK unit.  I kill one EHC and one MI unit that shakes the LI and LC
 units on your right.  I then catch the Cav unit that pursued my
 routers as it rallies (or something).  Sounds like a very good game
 in any event!
 
 Certainly you are right that the game comes down to if I can get hold
 of your EHC with my kniggits, or if you can effectively push the hill
 top LMI off quick enough to delay my left-of-center attack.  I think
 I'd have to pull at least 1 HK unit over to the hill to try and catch
 a pursuing unit in bound 4.
 
 Excellent discussion btw.
 
 Wanax
 
 --- In WarriorRules@yahoogroups.com, Todd Schneider <thresh1642@s...>
 > The LI would be force marched to oppose the other LI.
 > I would force march the Huns on My Left to the wood
 > line, from there they could tie up all three Units on
 > the right flank.
 >
 > The Legionary on the right woul be used to move the B
 > LMI of the hill, if the LMI kept moving away, or
 > skirmishing away, I think the HC and LC on that side
 > could also keep it honest.  The Legionaries vs. the
 > HI/MI LTS, Sh block are a contest they would win by
 > themselves on even dice.
 >
 > I would look at putting the auxilla 80P away from the
 > big JLS block and skirmishing it.
 >
 > Whoemever handled their Cav the best would most likely
 > determine the outcome of the battle.
 >
 > Feel free to show me the error of my ways.
 >
 > Todd
 
 
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
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				|  Posted: Wed Feb 18, 2004 10:35 pm    Post subject: Re: Re: Boyd''s army - tactics. |  |  
				| 
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				| Boyd,
 
 If you make it out to Kansas City for Call to Arms in
 May we just might have an opportunity to find out.
 8-)
 
 What list are you using for your example?
 
 Todd
 
 
 --- spocksleftball <spocksleftball@...> wrote:
 
 ---------------------------------
 Excellent Todd!
 
 In your deployment, you are consistent with my
 anticipated lure of
 the LMI B on the hill.  They are slated for early
 death to lure the
 enemy in.  As it is they will occupy 3 of your units
 for at least 2
 to 3 bounds.  I see an opportunity in your line with
 the center
 legion unit while you are licking your chops on the
 hill.
 Essentially I would aim both of my left HK and the LTS
 armed HI at
 them for a 1-2 punch with one HK unit daring your EHC
 to protect the
 legionares.  I feel certain my large HI unit will keep
 your other
 central forces from assisting on that flank.  On the
 right (your
 left) the huns present a problem only because of the
 proximity of
 your LMI B; the B armed LMI I will respect on that
 front and push the
 2HCW guys out to deflect/lure your units away there.
 I'm planning on
 loosing 3 units and killing/shaking 5.  I loose the
 LMI B, the LI and
 1 HK unit.  I kill one EHC and one MI unit that shakes
 the LI and LC
 units on your right.  I then catch the Cav unit that
 pursued my
 routers as it rallies (or something).  Sounds like a
 very good game
 in any event!
 
 Certainly you are right that the game comes down to if
 I can get hold
 of your EHC with my kniggits, or if you can
 effectively push the hill
 top LMI off quick enough to delay my left-of-center
 attack.  I think
 I'd have to pull at least 1 HK unit over to the hill
 to try and catch
 a pursuing unit in bound 4.
 
 Excellent discussion btw.
 
 Wanax
 
 --- In WarriorRules@yahoogroups.com, Todd Schneider
 <thresh1642@s...>
 > The LI would be force marched to oppose the other
 LI.
 > I would force march the Huns on My Left to the wood
 > line, from there they could tie up all three Units
 on
 > the right flank.
 >
 > The Legionary on the right woul be used to move the
 B
 > LMI of the hill, if the LMI kept moving away, or
 > skirmishing away, I think the HC and LC on that side
 > could also keep it honest.  The Legionaries vs. the
 > HI/MI LTS, Sh block are a contest they would win by
 > themselves on even dice.
 >
 > I would look at putting the auxilla 80P away from
 the
 > big JLS block and skirmishing it.
 >
 > Whoemever handled their Cav the best would most
 likely
 > determine the outcome of the battle.
 >
 > Feel free to show me the error of my ways.
 >
 > Todd
 
 
 
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 _________________
 Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Wed Feb 18, 2004 10:43 pm    Post subject: Re: Boyd''s army - tactics. |  |  
				| 
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				| I'll tell you next week :)
 
 yes it is all just mental masterbation, but it certainly is more fun
 than deciding where I want to legally drop my unemplaced stakes ;)
 
 I can't make it to Kansas, but you're welcome to come to Florida for
 one of our tournaments.  We do 25mm on 4x6 tables.  Fast, deadly, and
 fun.  This year it is 2.5 hour rounds also.  Most games are over by
 bound 6 or 7, since at low points an army will only be between 8 and
 11 units. Any central unit will probably take 2 shakers with it, thus
 the emphasis on getting the enemy to concentrate on the flank and
 leave the center to me... hope it works ;)
 
 Wanax
 
 
 
 --- In WarriorRules@yahoogroups.com, Todd Schneider <thresh1642@s...>
 wrote:
 > Boyd,
 >
 > If you make it out to Kansas City for Call to Arms in
 > May we just might have an opportunity to find out.
 >
   >
 > What list are you using for your example?
 >
 > Todd
 >
 >
 > --- spocksleftball <spocksleftball@y...> wrote:
 >
 > ---------------------------------
 > Excellent Todd!
 
 
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