joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Tue Jun 01, 2004 7:09 pm Post subject: Change Philosophy and Testing |
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Chris Tebo, in an excellent offline mail to me said the following:
<< You have done an outstanding job of clarifying the rules and other support
for the system. Since you are approaching depletion of the first printing of the
rules, I would suggest that you canvas the readership of the Egroup and get a
list of suggested rules changes, ammendments and additions. While this does
"open a can of worms", it will give the opportunity to test suggestions for
possitive change.>>
This offer is and always has been there. Anyone at all can suggest an x-rule.
Anyone at all can test an x-rule and provide the results to us. This offer is
not tied to reprinting the rules - it is there all the time and always has been
and always will be.
The first issue is, that it does not seem like folks *want* to do this. It
seems folks want to provide x-rules and then have 'someone else' test them. I
am not sure who that would be....lol
<< You have a tight-knit playing group in your area. Might I suggest that you
test suggested rules and take the ones that work within your group to the rest
of the readership for testing?>>
I am 150% consumed with testing other products: Fantasy Warrior, Campaign
Warrior, SwordClash and Warrior Battles, for the foreseeable future. I am also
writing the new rulebook and always reviewing the latest list book - in this
case Oriental Warrior. My KC group are heroes for helping me, but the plate is
quite more than full. If I considered playtesting core rules changes, something
else would fall off that plate. I *might* consider doing that, but I have no
plans to for one simple reason - it is not what the players want. The balance
of the players want one of the above products first, Warrior Battles being the
most asked for. A related issue is that we need to get the new rulebook out
this fall and that is currently my priority #1 - there would be no way to
playtest changes by then even if there were support for them. Only a slim
minority wants core rules changes. Simple marketing.
<<> By having other groups test the ones you think work, you will build
consensus much easier and avoid the trap of flak from the majority.>>
All of our outside playtest groups have dried up and discontinued work. To date
we have received no playtest reports on any x-rule (although I have heard that
one group is going to give one a try soon...)
The only playtest group is mine and we have enough work to keep us busy for
three years. If I thought a large majority of players were clamoring for rules
changes *and* they wanted these more than any other product (because it is a
zero sum game as this is not anyone's day job) then FHE'd consider it. But that
simply is not the case and this recent thread has only solidly confirmed this.
If this situation changes, you will hear about it here first. :)
Jon
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