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Charge pivoting

 
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Don Coon
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Joined: 12 Apr 2006
Posts: 2742

PostPosted: Wed Sep 05, 2001 12:42 pm    Post subject: Re: Re: Charge pivoting


In 1.261 add "Footprint: The footprint of a body is the physical space it
takes up on the board. A bodies footprint has a front edge, 2 flank edges
and a rear edge. Bodies with an uneven rear rank will have staggered flank
and rear edges."

Show a little example.

This definiton will help you with the wording of evades and routs too, as
you can say something like "the evader turns so that the front edge of its
footprint is facing to its rear or directly away from the chargers..."

6.163 Fit must be reworded. "Fit. Fit is a term for being able to
physically occupy the space required by the charging bodies footprint
(1.261). This footprint must be able to fit with its front edge parallel to
and in contact with the intended edge of the target body. Fit has nothing
to do with the charger being able to actually move to that location, it is
only to see if there is enough physical space for a potential charge. The
proximity of other units and/or terrain features may prevent a charging unit
from being able to physically fit with a possible charge target. If the
chargers footprint does not fit, The charge target may be pivoted on the
corner closest to the charger to change its orientation such to see if fit
can occur. This unit is not a physically moved. The pivot is only for
checking potential fit. If after these steps are taken, and there is no
room for the charger to fit, the charge is illegal. Just because a unit can
fit, does not mean the charge will be legal. When declaring charges, a body
must be able to make contact with the target, fit, pivot to conform, line
up, and still not occupy an impassable terrain feature or illegally
interpenetrate another body. You can not declare a charge with two units
against the same target if there is only room for one to fit."

Add this to the end of the first para of "Pivoting to conform"

If the charging element can not pivot to conform to the element of the
charged body it contacted, pivot it as much as possible. Now pivot the
charged body to conform to the charging elements as much as possible. At
this point the 2 bodies may not be parallel. If the bodies are parallel
proceed to "lining up". If terrain or other bodies do not prevent it, slide
the charging elements along the charged body, maintaining the same angle
until they are able to pivot the rest of the way. The charging elements may
not be slid so far that the contact point loses contact with the charged
body. If the bodies are still not parallel, the charged body may be slid
along the chargers front edge in a similar manner up to 1/2 element to
attempt to pivot it to the charger. If these steps do not get the two
bodies parallel and clear of any illegal tearrain or interpenetrations, the
charge is illegal.

Then in "lining up" change item 1 to "If the charged body did not slide in
an attempt to pivot to conform and if other bodies or terrain would not
prevent lining up the non charging body, then line up the non charging body
up to 1/2 element to line up the non charging body. If the opposing
elements are still not lined up, the charge is illegal.

Kill item 2.

Ok, that is VERY wordy, but it covers every set up I could make sitting
here. The 1/2 element thing is completely arbitrary. It is the only way I
can see to stop from pulling a body out of terrain (or even from a screened
position). The fit para stops alot of the pulling out of terrain, as you
must be able to fit without the charged body translating. You can still set
up charges that pull units out though, so I added the 1/2 element thing. Is
it too much? Should we allow units to be pulled out of postition
if the fit criteria are met?

The wordiness of the pivoting and fit para allows all open V formations to
be charged. It prevents hitting a screened target that is closer to another
body than you are deep which stops a ton of pulling.

You will need a couple of examples. If you want Patrick and I can set up
some things and take digital pictures and send them to you (or post them).
You can see the ones you like and change them to diagrams. We will do one
of a shallow V, one of a deep V, and one with a screen. You see what you
want.

I am leaving for 4 days. I will get mail until 9:00 PM tonight, then not
again until Sunday. Do not take my silence as lack of caring or trying.

Don

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Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Fri Sep 28, 2001 5:16 am    Post subject: Fw: Re: Charge pivoting


----- Original Message -----
From: "DONALD COON" <jjendon@...>
To: <WarriorRules@yahoogroups.com>
Sent: Wednesday, September 05, 2001 4:42 AM
Subject: Re: [WarriorRules] Re: Charge pivoting


> In 1.261 add "Footprint: The footprint of a body is the physical space it
> takes up on the board. A bodies footprint has a front edge, 2 flank edges
> and a rear edge. Bodies with an uneven rear rank will have staggered
flank
> and rear edges."
>
> Show a little example.
>
> This definiton will help you with the wording of evades and routs too, as
> you can say something like "the evader turns so that the front edge of its
> footprint is facing to its rear or directly away from the chargers..."
>
> 6.163 Fit must be reworded. "Fit. Fit is a term for being able to
> physically occupy the space required by the charging bodies footprint
> (1.261). This footprint must be able to fit with its front edge parallel
to
> and in contact with the intended edge of the target body. Fit has nothing
> to do with the charger being able to actually move to that location, it is
> only to see if there is enough physical space for a potential charge. The
> proximity of other units and/or terrain features may prevent a charging
unit
> from being able to physically fit with a possible charge target. If the
> chargers footprint does not fit, The charge target may be pivoted on the
> corner closest to the charger to change its orientation such to see if fit
> can occur. This unit is not a physically moved. The pivot is only for
> checking potential fit. If after these steps are taken, and there is no
> room for the charger to fit, the charge is illegal. Just because a unit
can
> fit, does not mean the charge will be legal. When declaring charges, a
body
> must be able to make contact with the target, fit, pivot to conform, line
> up, and still not occupy an impassable terrain feature or illegally
> interpenetrate another body. You can not declare a charge with two units
> against the same target if there is only room for one to fit."
>
> Add this to the end of the first para of "Pivoting to conform"
>
> If the charging element can not pivot to conform to the element of the
> charged body it contacted, pivot it as much as possible. Now pivot the
> charged body to conform to the charging elements as much as possible. At
> this point the 2 bodies may not be parallel. If the bodies are parallel
> proceed to "lining up". If terrain or other bodies do not prevent it,
slide
> the charging elements along the charged body, maintaining the same angle
> until they are able to pivot the rest of the way. The charging elements
may
> not be slid so far that the contact point loses contact with the charged
> body. If the bodies are still not parallel, the charged body may be slid
> along the chargers front edge in a similar manner up to 1/2 element to
> attempt to pivot it to the charger. If these steps do not get the two
> bodies parallel and clear of any illegal tearrain or interpenetrations,
the
> charge is illegal.
>
> Then in "lining up" change item 1 to "If the charged body did not slide
in
> an attempt to pivot to conform and if other bodies or terrain would not
> prevent lining up the non charging body, then line up the non charging
body
> up to 1/2 element to line up the non charging body. If the opposing
> elements are still not lined up, the charge is illegal.
>
> Kill item 2.
>
> Ok, that is VERY wordy, but it covers every set up I could make sitting
> here. The 1/2 element thing is completely arbitrary. It is the only way
I
> can see to stop from pulling a body out of terrain (or even from a
screened
> position). The fit para stops alot of the pulling out of terrain, as you
> must be able to fit without the charged body translating. You can still
set
> up charges that pull units out though, so I added the 1/2 element thing.
Is
> it too much? Should we allow units to be pulled out of postition
> if the fit criteria are met?
>
> The wordiness of the pivoting and fit para allows all open V formations
to
> be charged. It prevents hitting a screened target that is closer to
another
> body than you are deep which stops a ton of pulling.
>
> You will need a couple of examples. If you want Patrick and I can set up
> some things and take digital pictures and send them to you (or post them).
> You can see the ones you like and change them to diagrams. We will do one
> of a shallow V, one of a deep V, and one with a screen. You see what you
> want.
>
> I am leaving for 4 days. I will get mail until 9:00 PM tonight, then not
> again until Sunday. Do not take my silence as lack of caring or trying.
>
> Don
>
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

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